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Origami Millionaire Classic Board Game. Board game Millionaire Classic Game rules Millionaire board classic

Millionaire is an economic board game that can be played by people of all ages. Both adults and children love her. In addition, such board games unite the family and allow you to have fun with a friendly company, teach people the basic concepts of business, entrepreneurial activity, and give knowledge about economic relations.

This board game develops logical thinking, attentiveness, the ability to quickly find the right solution, a way out of a difficult situation, and calculate moves in advance. In the Millionaire board game, the rules of the game may seem complicated and confusing at first, but those who have already dealt with other economic board games will quickly get up to speed. If this is your first time encountering such a game, do not worry, you will very quickly understand how to act.

In the article we will explain to the readers in detail what is included in the set of the Millionaire board game, tell the rules of this game, consider the reviews of other players.

Types of "Millionaire"

There are such types of games:

  1. "Millionaire Classic".
  2. "Millionaire De-Luxe".
  3. "Millionaire Junior" (for children).
  4. "Millionaire Elite".

The goal of the game is to become a millionaire and ruin the rest of the competition, but each has differences, which we will gradually look at in the article. Let's start with the first - the basic option.

"Classic"

The main goal pursued by the players is to reach the top of the rating, ruin the rest of the players and become the owner of more sites. In the board game "Millionaire" you need to become a monopolist. The one who ruined the rest and ended up at the top becomes the wealthiest player and is the winner. You can also play for a while. Then the goal of the players will be to become the owner of the largest fortune at the end of the game.

How to play?

According to the rules of the game, at least two people take part in the board game "Millionaire". Maximum of six can be played. Each player has a role to play:

  • banker- disposes of funds, monitors financial flows, transactions, makes payments, controls banking operations so that everything goes right and without violations;
  • broker- works on the stock exchange, conducts and controls all transactions with securities, shares, etc .;
  • insurance agent- supervises the issuance of insurance policies, manages the redemption of insurance in crisis situations.

In the box with the game, a square-shaped playing field is given, on which 9 sectors are drawn. These are branches of the economy. The first 8 industries are represented in the game by 2-3 enterprises. They are located close to each other. The last, 9th industry, is considered the most valuable. It includes 4 companies, which are located in central points on each side of the playing field.

The game begins with giving each player his initial capital. With this money, the player buys himself shares and insurance.

Beginning of the game

In the Millionaire board game, lot cards are initially laid out according to the branches of the lined field. There are 24 of them in the kit. There are also packs of "Chance" cards in the amount of 20 pieces, as well as "Movement" - also 20 pieces. They are laid out with the inscriptions down, the extra ones are laid aside for now. First, a player is selected who will be the banker. He distributes seed money to each person. This is 2,000 forfeits, but another 200 goes to the cashier. The board game "Millionaire" begins according to the rules of the game from the box with the inscription "Start". The order of the move is decided by lot.

Player actions

The game begins with throwing a pair of dice, the chips move clockwise from the "Start" cell, counting the number of cells corresponding to the sum of the numbers on the dice.

If there is a double, then the player makes another move. But there is one "but" here. If you get a double three times in a row, then the player is sent to the "Tax Police". Moving across the field, players' tokens fall on the squares of enterprises. Each one has the cost of the enterprise and the rental rate written on it. The data on how much taxes you need to pay for this enterprise is also indicated.

If, after the next roll of the dice, the chip falls on an empty area, then you can buy it for your use. This cell contains the value that must be deposited into the general bank. After payment, the card is removed from the cell and the player leaves it in his pack.

If you do not want to buy a plot, then it can be put up for sale. The starting price is chosen at its own discretion. All players can take part in the auction. The player who gave the large amount of money takes the plot for himself.

Stopping at another player's lot

If, after the next move, the chips stop on a cell with a plot belonging to another player, then you will have to pay a rent for being in someone else's territory. The price is written on this cell. If you are the owner of all the existing enterprises in the industry, then you are considered a monopolist. If, as a result of the move, the token lands on the square of the monopolist's enterprise, then the rent will be doubled. When a player makes a full circle with moves and passes the "Start" cell again, then he is paid 200 forfeits of circular income.

Surprises as the game progresses

In the board game "Millionaire", according to the rules of the game, there are special cells, falling on which, the player has to perform the action written on the card lying "face down". The player does not know in advance what awaits him. This is the main surprise. After all, it can be both pleasant and not very. Let's consider in detail the meaning of such cells:

  1. "Tax office". Once on such a cage, you will have to pay tax.
  2. "Tax police". Here the player needs to roll the dice three times, waiting for the double to fall out. If the double did not fall, then you will have to pay a fine, otherwise you will not leave the police station.
  3. Jackpot. The player who got to this box has the right to play the slot machine. The bet is placed first. According to the rules of the game, the player in the Millionaire board game rolls only one die, but 3 times. After each throw, the chip moves from bottom to top along the column of the slot machine as much as it fell out. If all the displayed numbers match the combination for winning, then the player receives a bonus. A cash bonus is transferred to him from the bank. But if the numbers do not match, then the bet remains at the box office.
  4. "Moving". If, as a result of the roll of the dice, the card falls on the "Move" cell, then the player turns the card over and reads the task to which cell he needs to rearrange the chips. If this is the "Start" cell, then the player does not get the circular income.
  5. "Charitable Foundation". If, as a result of moving the card at the direction of the "Move" box, the chip enters the cell with the words "White Business" or "Charitable Fund", then the player is paid money from the bank from this fund.
  6. There is also a cell called "Black business". When hitting this cell, the player flies from it to the box "Charitable Fund", and he will also have to pay a fine of 50 forfeits.
  7. "Chance". If the chip hits this cell, then the card is turned over. The instructions written on it must be followed by the player. Then the card is hidden from the bottom of the pack. If the player cannot at the moment execute the instruction, then the card remains with him until he completes the task.

Branches of enterprises: description

Board game "Millionaire" offers players who own a monopoly in any branch of the economy to build enterprises and branches on the sites. Their cost is written on the squares of the field, their price is also indicated on the cards of the players.

The purchased extensions are placed on the plots of the field, which are built up systematically. First, one branch at a time, then the second are added, and only then - the third. If a player has three branches of an enterprise in each industry, then he is already given permission to build the enterprises themselves. For the price, the branch and the enterprise are equal. But to start building, all branches must be free. If at least one is pledged by the bank, then the industry is not considered complete. The player ceases to be a monopolist and can no longer build plots in this sector of the economy.

If a player has financial difficulties and wants to sell his buildings to the bank, he must act in a planned manner. You can sell one plot from each branch, then the second, etc. But you should know that the bank buys plots from the player only at half the price of the full cost.

"Millionaire Junior"

How to play the Millionaire (Classic) board game? The rules are detailed above. Now let's see the difference between the children's version of the game called "Junior". The set includes a playing field in the shape of a square. This is an amusement park. There are 20 "adventure" cards, money of different denominations - 121 banknotes, ticket booths - 56 pieces, a die for throwing a number, chips - 4 pieces, a description of the rules of the game.

The board game for children has different rules. Let's consider them in more detail.

The object of the game is to get rich by buying rides. Money is made selling entrance tickets. First, let's figure out how a player can buy an attraction. Each cell is divided into two equal parts. If, after throwing the dice, your chip hits one of the halves of the cage, and it is free, no one has bought it yet, then you have the right to purchase it, you only need to pay 10 forfeits to the bank. If the player is able to make a purchase, then he (without looking at the card) pulls out any of his ticket booths and must cover half of the attraction. If the player does not have money for such an acquisition, then he returns to the "Start" square, and the other player gets a chance. From any part of the playing field, he returns to this cell and becomes its owner for free. The board game for children is brightly decorated, it is interesting to play it for children of primary school age. The children learn the skills of economic activity, which will be useful to them later in life.

"Millionaire Elite"

This is a game for adult players. Differs from the classic version of the game in the following features:

  1. Promotions have been added, you can purchase insurance for all occasions. In this game, you can get rich not only by buying and selling plots, but also at the expense of the securities market. In "Elite" the factor of luck is of great importance.
  2. A surprise card "Fortune" has appeared. There are step-by-step instructions for players to follow. This can affect the overall course of the game.
  3. If, when rolling the dice, the chip lands on the "Exchange" cell, you will find out the price of your shares. They can grow, or they can fall to a minimum.
  4. Insurance policies can protect the player. This applies to rentals, taxes or auctions. There are short-term and long-term policies. The former are valid until one circle is passed. If the player passes the "Start" cell, the policy ends. But the action of the second continues until the occurrence of the insured event.

Recently, many variants of the Millionaire board game have appeared on the market. This is an economic game that gathers the whole family or a group of friends behind the playing field. The rules are not too complicated. People who love "Monopoly" will be happy to get to know "Millionaire".

In this article we will consider the rules of the Millionaire (Classic) board game. This is one of the fundamental game modifications. The rest of the options have been expanded, with several new rules added. We will understand them in more detail later.

Game package

When buying a box with the Millionaire board game, you need to check the package contents. This is a square-shaped playing field folded in four. Two that help to decide how many cells the player's piece moves. Since this game can be played by either two or six players, the chips are given 6 pieces, respectively, to the maximum.

In a special department, "money" is kept separately for doing business. Banknotes of different denominations (1, 5, 10, 20, 50, 100, 500), each pack contains 48 pieces. The money in the game is called "phantom". The set also includes cards of branches (24 pcs.) And enterprises (12 pcs.). There are also prize cards called "Chance" and "Move". There are 20 of them in a set. There are also designations of sites, of which there are 24.

There are also printed rules in the box.

Purpose of the game

Since the board game "Millionaire" is an economic game, its main goal is to earn as much money as possible, to buy up most of the enterprises in all sectors of the economy. Also, the player can conclude lucrative real estate transactions, expanding businesses and rebuilding branches.

The winner is the player who becomes a monopolist and fully owns all the enterprises in the industry. To become a winner, you need not only to be lucky, but also to have the "vein" of a businessman and have the ability to predict situations and moves of opponents.

Classic game rules

The playing field has 8 sectors that symbolize different industries: the transport system, the media, light and food industries, mining and heavy, communications and communications, and the entertainment industry. These 8 sectors are located around the perimeter of the playing field. Plot cards are laid out on the squares with enterprises. In the center of each strip of the Millionaire board game are the most expensive businesses.

And in the middle of the playing field there is a slot machine called "Jackpot" and "Charitable Foundation Bank". The purpose of these cells will be discussed later. Cards with corresponding names are placed on the cells "Chance" and "Movement", which are located one, two or three cells along the perimeter of the playing field. They are placed with the "shirt" up, so that the player does not see the upcoming task in advance.

Beginning of the game

During the draw, the player who makes the first move is selected. In the board game "Millionaire", the cells are counted clockwise from the word "Start". Before starting any game, you need to appoint a banker of the most popular player. He must distribute the initial capital - 2000 forfeits in bills of different denominations. When the player rolls the dice, the points are calculated, the token is moved by the corresponding number of cells. If you are "lucky" and have a double, you will have to roll the dice again. But if the double drops out three times in a row, then the player is forced to go to the box with the inscription "Tax Police". Such a move is fraught with the payment of penalties.

According to the rules of the board game "Millionaire" Classic, if a chip lands on a cell of an enterprise, then the player takes a plot card for himself, on which it is written in detail how much taxes must be paid for the enterprise itself or the rental rate for it. If this enterprise does not yet have an owner, then the player can buy it, deposit the required value for it in the Bank. The site card remains with the player in the pack.

If a player is not interested in buying a given plot, he puts it up for sale, having independently determined its value. The plot goes to the player who offers a large amount at the auction.

If, as a result of throwing the dice, a token of another player appears on your site, then for being in someone else's enterprise you will have to pay as many forfeits as indicated on the card. There are situations when a chip falls on a cell belonging to a monopolist, that is, a player who has bought up all enterprises in a given industry, then the rate is doubled, the rent is already paid at a double rate.

There are also pleasant moments. When a player makes a full circle around the playing field, then according to the rules of the Millionaire board game, he receives a bonus of circular income of 200 forfeits.

"Surprise" cells

In the course of throwing in the dice, the players' pieces can also fall on the cells with the "backs" turned up. These are "Chance" and "Movement". Let's take a closer look at what you need to do in such cases:

  • Having turned the card over on the cell, the player reads the task and must complete it. If at this moment he is not able to fulfill the given, then this can be done later.
  • When hitting the "Move", as can be seen from the name of the card, the player will need to move the chip to the distance indicated on it. If the chip suddenly hits the "Start", then the player loses the circular income, that is, 200 forfeits. If, when performing a move, a chip falls on the "White Business" or "Charitable Fund" cell, then the player receives a cash prize from the funds of the Bank or the Fund. But there is also a cell with the inscription "Black Business". Having got on it as a result of moving the chip, the player is automatically moved to the square of the "Charity Fund", where he already has to contribute 50 forfeits to charity.
  • Jackpot. A slot machine is located in the center of the playing field, so that when a chip hits it, the player can play. In the Millionaire board game, according to the rules of the game, you first need to place a bet. Then only one die is rolled, the throw is made three times. After each throw, the player must rearrange the chip up the column by the corresponding number of cells. If the pictures match the winning combination, the winner receives a bonus prize. But if the player is unlucky, the combination did not match, then the bet remains in the cashier of the Bank.

Corner cages

On the corner squares of the playing field there are "Tax Police" and "Tax Office". If the chip gets to the inspection after the move, then the tax is simply paid. If the chip finds itself on the police cage, then you need to throw the dice 3 times (until a double falls out) in order to leave the territory of the site. If the double did not fall, then you will have to fork out and pay a fine.

Board game "Monopoly: Millionaire"

This is a new economic game, beautifully and stylishly designed. Children from 8 years old will be able to play it. Players can be from 2 to 4 people. The main goal of the game is to become a millionaire, that is, to make a million. Whoever conquers this peak first is the winner. Each player has three chips on hand.

The game begins with the "Forward" cell, on which one chip is placed. The others are still standing to one side on the table. The banker is not used in the game. There is a cell on the playing field where all the players' money is kept. At first, the game is distributed to everyone in 372 thousand bills. It is no longer necessary to buy enterprises or houses here, but elite property - this is an island, a city of attractions, a castle, etc. They choose a realtor who issues cards with real estate.

If a piece makes a full circle around the playing field, then the player changes it to a larger one. This marks the next level of security - "Living in luxury". And the higher the level, the greater the player's income. But for such a transition, you will have to pay 50 bills.

In this game there are already familiar to the players "Chance" cards, but there are also new ones, for example, "Life of a Millionaire" and "Fortune". They contain very interesting offers: getting a wedding gift from other players or money from the sale of a sports car, etc.

There is also a new cell "Prison". If you just hit it with a chip, no action can be taken until the next move. The player who is "lucky" to throw a double in a row with dice three times in a row gets there. You will either have to sit in dungeons for three moves, or give the corresponding card.

The rest of the rules of the game are similar to the classic "Millionaire". You can also buy, rent, sell your property. Only instead of branches, there are monochrome objects.

Business game

Millionaire is a board game that already has many variations. Now let's look at another one released by a Russian company. The game is designed for children from 7 years old. She teaches them about business in a fun way. The goal is the same as in all other options - to get rich by buying real estate, selling services and goods. 17 types of activities and industries are represented.

The playing field is decorated differently, cells for moves are represented by circles. The bank is located in the middle, where, depending on the player's earnings, the chips move up the steps, closer to the coveted million. The game is simple, you can play with the whole family - parents with children.

Child Game

In the last place, we will describe how even children will master. The main goal of the game is to get rich by buying banks, shops, cinemas, etc.

The guys throw dice, make moves with chips and do the tasks written on the cards. The winner is the one who became the richest man before everyone else.

So, the article describes the popular games "Millionaire", the rules of the game, options for adults and children. All of them teach prudence, the ability to foresee the situation, attentiveness and logical thinking. These business games are useful for developing an entrepreneurial spirit in children, which will come in handy in adulthood.

The playing field is a square. Movement across the field is carried out clockwise from the corner START cell. The sides are numbered (from the first to the fourth) also clockwise.
Along the perimeter of the playing field there are 8 colored BRANCHES, each of which consists of 3 sections with their own names.
The square of each section of the playing field, indicating the cost of the land, the rent for the land and the price of construction, corresponds to a PLOT card with similar information.

Preparing for the game.
PLOT cards (24 pieces) are laid out according to their branches on the corresponding areas of the playing field.
Decks of CHANCE cards (20 pieces) and MOVEMENT (20 pieces) are placed on specially marked cells of the playing field with their "backs" up. Spare cards (20 pieces) are deposited.
A banker is chosen from among the players, who gives out 2OOO forfeits of initial capital to all the players, and also puts 200 forfeits in the “Jackpot” cashier. The players place their chips on the START square. The sequence of moves is determined by lot.

The course of the game.
Each turn, players in turn roll two dice and move their tokens to the number of cells corresponding to the sum of the dropped points.
If on the next move the player throws a double (two identical numbers on the dice), then he makes another move. If there are three takes in a row, the player is sent to the TAX INSPECTION.
Stop at a "free" site.
If a player, as a result of the next move, stops on a plot that does not belong to any of the players, then he has the right to buy a plot in his possession. To do this, the player must pay to the BANK the amount indicated on the square of this area, after which he removes the card of this area from the field and keeps it for himself.
In case of refusal to purchase the site, the site is put up for auction. Any player (including the one who previously abandoned the purchase) can take part in the auction. The starting price of the exposed plot is arbitrary. The plot goes to the one who offers the highest price for it.

Stop at a "foreign" site.
If, as a result of the next move, a player stops on a plot that is in someone else's possession, he must pay the owner of the plot the rent indicated on the corresponding square of the playing field.
If a land plot is in monopoly ownership, that is, all plots of one industry belong to one owner, then the rent is doubled.

Circular income.
Each time a player passes the START cell on the next move, he is paid a circular income - 200 forfeits.

"Surprise" cells.
Moving.
If a player's token enters the MOVE cell, its owner removes the top card from the MOVING deck and moves his token from the MOVING cell to the final cell indicated on the card. If there is a START box between these cells, then the circular income is not paid.
Charitable foundation, "white" business.
If, at the instruction of the MOVEMENT, CHANCE cards or as a result of the next move, the player enters the cells of the "WHITE" BUSINESS or CHARITY FUND, then he takes all the money from the BANK of the CHARITY FUND.
Chance.
If a player's token enters the CHANCE cell, its owner removes the top card from the CHANCE deck and follows the instructions indicated on it, after which he puts the card at the bottom of the deck.
If the instruction cannot be carried out immediately, the player keeps the card with him until the right moment comes.
Tax office.
If a player lands on the TAX INSPECTION square, he can leave it by paying a penalty of 50 forfeits or by throwing a double on the dice in one of three subsequent moves.
If the player does not roll a double for the third time, then he can leave the TAX INSPECTION in only one way: by paying a penalty of 50 forfeits.
"Black" business.
Once on one of the BLACK BUSINESS cells, the player must go to the CHARITY FUND cell and pay a fine of 50 forfeits to the CHARITY FUND BANK.
Jackpot.
The player who hits the JACKPOT cell can play the slot machine. To do this, he makes a bet at the cashier JACKPOT and rolls a die three times - once for each "column" of the slot machine - and then moves the chip from bottom to top along the "column" by as many symbols as the number of points on the die. In case of coincidence of the combination, dropped out on the slot machine, with the winning combination, the player receives the winning amount from the BANK. If the player loses, the bet remains at the box office. JACKPOT.
Tax police.
The player who gets on the TAX POLICE cell is sent to the TAX INSPECTION, while the circular income is not paid.
Branches and enterprises.
A player who monopolyly owns the entire industry can build branches and enterprises on the plots. Their price is indicated on the squares of the field and on the cards of the lots. The acquired branches and / or enterprises are placed by the player on the corresponding sections of the field.
In this case, the plots are built up sequentially: one branch at each, then a second branch, then a third. If three branches are built in all sectors of the industry, the player gains the right to build enterprises. The value of the enterprise is equal to the value of the branch.
However, if there is at least one mortgaged site in the industry, the industry is considered incomplete, its owner ceases to be a monopolist, and the development of unencumbered sites in this industry is prohibited.
If, experiencing financial difficulties, the player decides to sell his buildings to the BANK, he must remove them from plots evenly: one building from each plot. In this case, the BANK buys buildings from the player for half of their nominal price.

Pledge rules.
If a player needs money, he can mortgage a plot (or several), but before that he must sell all buildings from these plots to the BANK for half the price. After that, the BANK pays the owner half of the cost of the mortgaged site.
At any moment of the game, but only before his turn, the player has the right to buy out the mortgaged area. To do this, he must return to the BANK half of the value of the mortgaged land plot plus 10% of its original cost.
There is no rental fee for players visiting the mortgaged area. The pledged plot can neither be sold nor exchanged until the full bankruptcy of its owner.

Property trade.
Undeveloped plots can become the subject of sale and purchase and exchange between their owners. The terms of these transactions are governed by the property owners themselves on a mutual benefit basis. Players can enter into any deal and contractual relationship with each other.
However, no land plot can be sold, mortgaged or exchanged if there is at least one building on it.

End of the game.
If the player owes the BANK or other players more than he is able to pay, he gives all the money he has, after which he is declared bankrupt and leaves the game. At the same time, the BANK pays the remaining part of the debt to its creditors. Branches and enterprises of bankruptcy are returned to the BANK.
PLOT cards are placed on the field on the corresponding squares.
The game continues until the complete bankruptcy of all players, except for one, who is declared the winner - the millionaire.
You can also play against the clock, in which case the most wealthy participant at the time of the end of the game is considered the winner (plots, branches and enterprises are converted into money at the purchase price).

Hello. Please answer, the board game "classic millionaire" and "elite millionaire" are the same game, only the packaging is different or different in terms of the game content? We do not know which game to decide on, thanks.

Good day! The difference between games is in the outer packaging and partly in the rules. More detailed descriptions of games have been added to product pages:
http: //site/shop/toys/442857.html
http: //site/shop/toys/410664.html

The game is interesting. in this set box made of thin cardboard

4 january 2018

Recently, many variants of the Millionaire board game have appeared on the market. This is an economic game that gathers the whole family or a group of friends behind the playing field. The rules are not too complicated. People who love "Monopoly" will be happy to get to know "Millionaire".

In this article we will consider the rules of the Millionaire (Classic) board game. This is one of the fundamental game modifications. The rest of the options have been expanded, with several new rules added. We will understand them in more detail later.

Game package

When buying a box with the Millionaire board game, you need to check the package contents. This is a square-shaped playing field folded in four. Two dice "dice", which help to decide how many squares the player's piece moves. Since this game can be played by either two or six players, the chips are given 6 pieces, respectively, to the maximum.

In a special department, "money" is kept separately for doing business. Banknotes of different denominations (1, 5, 10, 20, 50, 100, 500), each pack contains 48 pieces. The money in the game is called "phantom". The set also includes cards of branches (24 pcs.) And enterprises (12 pcs.). There are also prize cards called "Chance" and "Move". There are 20 of them in a set. There are also designations of sites, of which there are 24.

There are also printed rules in the box.

Purpose of the game

Since the board game "Millionaire" is an economic game, its main goal is to earn as much money as possible, to buy up most of the enterprises in all sectors of the economy. Also, the player can conclude lucrative real estate transactions, expanding businesses and rebuilding branches.

The winner is the player who becomes a monopolist and fully owns all the enterprises in the industry. To become a winner, you need not only to be lucky, but also to have the "vein" of a businessman and have the ability to predict situations and moves of opponents.

Classic game rules

The playing field has 8 sectors that symbolize different industries: the transport system, the media, light and food industries, mining and heavy, communications and communications, and the entertainment industry. These 8 sectors are located around the perimeter of the playing field. Plot cards are laid out on the squares with enterprises. In the center of each strip of the Millionaire board game are the most expensive businesses.

And in the middle of the playing field there is a slot machine called "Jackpot" and "Charitable Foundation Bank". The purpose of these cells will be discussed later. Cards with corresponding names are placed on the cells "Chance" and "Movement", which are located one, two or three cells along the perimeter of the playing field. They are placed with the "shirt" up, so that the player does not see the upcoming task in advance.

Beginning of the game

During the draw, the player who makes the first move is selected. In the board game "Millionaire", the cells are counted clockwise from the word "Start". Before starting any game, you need to appoint a banker of the most popular player. He must distribute the initial capital - 2000 forfeits in bills of different denominations. When the player rolls the dice, the points are calculated, the token is moved by the corresponding number of cells. If you are "lucky" and have a double, you will have to roll the dice again. But if the double drops out three times in a row, then the player is forced to go to the box with the inscription "Tax Police". Such a move is fraught with the payment of penalties.

According to the rules of the board game "Millionaire" Classic, if a chip lands on a cell of an enterprise, then the player takes a plot card for himself, on which it is written in detail how much taxes must be paid for the enterprise itself or the rental rate for it. If this enterprise does not yet have an owner, then the player can buy it, deposit the required value for it in the Bank. The site card remains with the player in the pack.

If a player is not interested in buying a given plot, he puts it up for sale, having independently determined its value. The plot goes to the player who offers a large amount at the auction.

If, as a result of throwing the dice, a token of another player appears on your site, then for being in someone else's enterprise you will have to pay as many forfeits as indicated on the card. There are situations when a chip falls on a cell belonging to a monopolist, that is, a player who has bought up all enterprises in a given industry, then the rate is doubled, the rent is already paid at a double rate.

There are also pleasant moments. When a player makes a full circle around the playing field, then according to the rules of the Millionaire board game, he receives a bonus of circular income of 200 forfeits.

"Surprise" cells

In the course of throwing in the dice, the players' pieces can also fall on the cells with the "backs" turned up. These are "Chance" and "Movement". Let's take a closer look at what you need to do in such cases:

  • Having turned the card over on the cell, the player reads the task and must complete it. If at this moment he is not able to fulfill the given, then this can be done later.
  • When hitting the "Move", as can be seen from the name of the card, the player will need to move the chip to the distance indicated on it. If the chip suddenly hits the "Start", then the player loses the circular income, that is, 200 forfeits. If, when performing a move, a chip falls on the "White Business" or "Charitable Fund" cell, then the player receives a cash prize from the funds of the Bank or the Fund. But there is also a cell with the inscription "Black Business". Having got on it as a result of moving the chip, the player is automatically moved to the square of the "Charity Fund", where he already has to contribute 50 forfeits to charity.
  • Jackpot. A slot machine is located in the center of the playing field, so that when a chip hits it, the player can play. In the Millionaire board game, according to the rules of the game, you first need to place a bet. Then only one die is rolled, the throw is made three times. After each throw, the player must rearrange the chip up the column by the corresponding number of cells. If the pictures match the winning combination, the winner receives a bonus prize. But if the player is unlucky, the combination did not match, then the bet remains in the cashier of the Bank.

Corner cages

On the corner squares of the playing field there are "Tax Police" and "Tax Office". If the chip gets to the inspection after the move, then the tax is simply paid. If the chip finds itself on the police cage, then you need to throw the dice 3 times (until a double falls out) in order to leave the territory of the site. If the double did not fall, then you will have to fork out and pay a fine.

Board game "Monopoly: Millionaire"

This is a new economic game, beautifully and stylishly designed. Children from 8 years old will be able to play it. Players can be from 2 to 4 people. The main goal of the game is to become a millionaire, that is, to make a million. Whoever conquers this peak first is the winner. Each player has three chips on hand.

The game begins with the "Forward" cell, on which one chip is placed. The others are still standing to one side on the table. The banker is not used in the game. There is a cell on the playing field where all the players' money is kept. At first, the game is distributed to everyone in 372 thousand bills. It is no longer necessary to buy enterprises or houses here, but elite property - this is an island, a city of attractions, a castle, etc. They choose a realtor who issues cards with real estate.

If a piece makes a full circle around the playing field, then the player changes it to a larger one. This marks the next level of security - "Living in luxury". And the higher the level, the greater the player's income. But for such a transition, you will have to pay 50 bills.

In this game there are already familiar to the players "Chance" cards, but there are also new ones, for example, "Life of a Millionaire" and "Fortune". They contain very interesting offers: getting a wedding gift from other players or money from the sale of a sports car, etc.

There is also a new cell "Prison". If you just hit it with a chip, no action can be taken until the next move. The player who is "lucky" to throw a double in a row with dice three times in a row gets there. You will either have to sit in dungeons for three moves, or give the corresponding card.

The rest of the rules of the game are similar to the classic "Millionaire". You can also buy, rent, sell your property. Only instead of branches, there are monochrome objects.

Business game

Millionaire is a board game that already has many variations. Now let's look at another one released by a Russian company. The game is designed for children from 7 years old. She teaches them about business in a fun way. The goal is the same as in all other options - to get rich by buying real estate, selling services and goods. 17 types of activities and industries are represented.

The playing field is decorated differently, cells for moves are represented by circles. The bank is located in the middle, where, depending on the player's earnings, the chips move up the steps, closer to the coveted million. The game is simple, you can play with the whole family - parents with children.

Child Game

Last but not least, we will describe the Millionaire business board game; even children will master the rules of the game. The main goal of the game is to get rich by buying banks, shops, cinemas, etc.

The guys throw dice, make moves with chips and do the tasks written on the cards. The winner is the one who became the richest man before everyone else.

So, the article describes the popular games "Millionaire", the rules of the game, options for adults and children. All of them teach prudence, the ability to foresee the situation, attentiveness and logical thinking. These business games are useful for developing an entrepreneurial spirit in children, which will come in handy in adulthood.






Game time 90 min.

Included:
1. Rules of the game 1 pc.
2. Playing field 1 pc.
3. Branches 24 pcs.
4. Enterprises 12 pcs.
5....

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What does it mean to be a modern businessman? Having opened this box, you will immediately understand: modern business is a delicate matter!
On the colorful paths of the classic Millionaire playing field, your luck and planning skills, an annoying accident and cold calculation, the pain of unexpected loss and the pleasure of a long-awaited success will collide! Your fate is in your hands! This is the motto that has led from defeat to victory at all times. If this is your credo, this is your game! Millionaires of the third millennium! Today you have the opportunity to take a step towards your destiny. Step along with the Cube and the Hodik into the business tomorrow!
Millionaire Classic is a board game for the whole family. These are the traditions of the classic economic game plus modernity.
The number of players is 2-6 people.
The age of the players is from 9 to 99 years old.
Game time 90 min.
The size of the playing field is 48x48 cm.
Included:
1. Rules of the game 1 pc.
2. Playing field 1 pc.
3. Branches 24 pcs.
4. Enterprises 12 pcs.
5. Cards:
"CHANCE" 20 pcs.
"MOVEMENT" 20 pcs.
"PLOTS" 24 pcs.
6. Banknotes worth:
1 phantom 48 pcs.
5 forfeits 48 pcs.
10 forfeits 48 pcs.
20 forfeits 48 pcs.
50 forfeits 48 pcs.
100 forfeits 48 pcs.
500 forfeits 48 pcs.
7. Chips 6 pcs.
8. Cubes 2 pcs.
9. Box of 1 pc.
Due to the presence of small parts, it is not recommended for children under 3 years old.
Made from cardboard and paper.
Shelf-life Unlimited.
Production: Russia.

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