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Top damage dealers in Legion 7.1 5. General overview of RDD fighters in the Legion! Which Ranged DPS should I play?

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.

We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.

If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Common Questions

The damage meters for my boss fights look very different than these rankings. Why?

There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?

Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.

While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.

Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.

Everyone dreams of good DPS, right? (may my soul be sinful towards the hillers)

The number showing your damage is growing and growing to an indecently large number, you feel self-satisfaction and superiority over other noobs - people who can’t even get close to you, right? BUT! How can there be no “but”, right? What to do if you are one of those noobs whose damage figures fluctuate at the very bottom? Don’t despair, I’ll tell you how to raise your DPS to such heights that millions of girls will love you and hire you for a job where your salary will be paid in diamonds.

  • Don't die


No, seriously, you don't have to die! You won't do much damage lying in the grave and it's worth surviving at any cost. Remember that a good dd is a dead living dd. (If you happen to die, then blame the healer for everything, no one likes them)

P.S. Remember: to prevent this from happening, it is advisable not to overaggro mobs on yourself

  • Install addons


To produce a lot of damage, the game needs to be customized for you, and addons help us with this. Now I will not list addons for the interface (although they will also be useful), I will list addons that will help you produce more DPS.

Recount- You probably already know about this addon since you got here, but I’ll still tell you what it does: Recount adds a small window to the game in which you can track your DPS and HP (and also your allies)
Skada Damage Meter - analogue Recount
Deadly Boss Mods - This addon will help you understand what boss abilities to expect in the near future and a few other minor goodies.
BigWigs Bossmods - analogue Deadly Boss Mods
Ovale Spell Priority is an addon with skill rotation, it shows you which skills should be used at the moment in order to increase your DPS. (there may be inaccuracies)
Spell Flash - analogue Ovale Spell Priority(I haven’t personally used this addon)
Class addons - search the wilds of the Internet for addons for your class, there you can find a lot of new and amazing things ^_^

  • Find equipment
WoW is a game driven by acquiring the best gear. The better equipment you have, the stronger you become, so you should look for the best equipment for your lvl and often update it with another one. Remember to always enchant and insert stones into your items. I hope you won't forget? To understand what spells to cast and what stones are needed, one very useful site will help us. The unknown interface may scare you, but you should look at the guides on the Internet and you will understand that everything is not so complicated there (yes, I won’t tell you how to use this site, it’s too long).
  • Watch out for buffs


You should always have consumables with you and before the battle, see if you have buffs from elixirs, food and runes, as well as from your priests, paladins, etc. This can significantly increase your DPS! With potions it’s a little different, they should be drunk just before the start of the battle (this is done so that you can drink it a second time, but during the battle)
  • You need to know what to do when meeting a particular boss


Almost every raid boss requires tactics, but there are too many bosses to describe here, and in order to understand what to do when meeting, you can read guides on the Internet, ask the party, or go to another useful site
  • Ability to position yourself


You need to learn how to position yourself. For what? If you position correctly, you will survive more often (and stab in the back behind the horn) and therefore deal more damage. You don’t even need to learn anything special here, just don’t stand in the fire.

P.S. Seriously, don't stand in the fire

  • Use macros


WoW has a huge variety of abilities, spells, and items that you can use. Some of them are needed in instants, others in arenas, and others for solo play. Some abilities are required for a specific boss, while others are required for playing in a specific PVP team. To organize action bars and make managing abilities easier, there are macros. The faster you press the skills, the more damage you will do and the faster you press the buttons they will help us. You need to know how to write macros, but it's not that difficult (although some may find it difficult) and there are a large number of guides on this on the Internet.

P.S. I hope you're not using your mouse to use your skills?

  • You must have hands




This is the most important thing here, seriously.

This is where my advice ends, I hope that thanks to this, noob people will be able to produce DPS similar to the self-esteem of retreaters. Good luck!

Damage, or DPS for short, is one of the most common roles in World of Warcraft, and is divided into two broad groups:

    Characters that deal damage to enemies standing next to them, or as we say, in melee combat.

    Characters who deal damage to enemies at a distance from them.

This guide describes the second group; after learning the capabilities of each class with a given role, you will choose the one that suits you, and also learn the basics of DPS!

Get ready to face some tough competition when choosing this role in World of Warcraft. Here are some of the most basic principles of playing as a ranged fighter:

    Give out as much damage as possible.

    Choose the right place from where you will deal with enemies, and at the same time do not stand where it is dangerous.

    In raids, if tactics do not oblige, stand away from other participants.

    Focus on the main targets, killing them as quickly as possible, this will make life easier for tanks and healers.

The guide will give you a basic understanding of how to deal damage, be a ranged DPSer, and cover all six ranged DPSers available in Legion. Also check out our tanking and healing guides:

    Overview of healing and healing specializations in Legion

Legion

In general, the role of DPS in Legion has not changed at all from previous expansions, the behavior in this role remains the same, however, the mechanics of some of the classes have been changed, their abilities have been updated or completely redesigned. The changes are expressed in reworked and new talents, and in the form of newly introduced features in artifact weapons. In Legion, each spec will receive a unique artifact that grants a new active ability almost immediately after you acquire it. In addition to the active one, by spending artifact power on this weapon, you can unlock 3 large and a number of small passive abilities.

Damage Tactics

Today, unlike the recent past, it is no longer a secret to anyone how to produce the maximum damage with your class. If you met your class not long ago, better place to study and understand it is outside the game. Read the guides for your class to learn the basics, this will give you the right foundation for playing as it, and by developing in the right direction, you can get the most out of your class!

Once you know the basics of the class you're going to play for, there's only one thing left to do: Play. No longer invented The best way increase your damage rather than constantly playing, dealing damage over and over again, learning to get the maximum out of it on automatic, this will greatly help you in dungeons and raids, where you should focus on the features of the battle and the mechanics of the boss, and not on “what spell should I cast?” should I play next?"

What kind of DPSers do they like?

Being a DPS is not all fun and games. Although we have fewer responsibilities than tanks and healers, we still have them and, if we do not fulfill them, this can lead to further big problems these tanks and healers, or, in principle, to wipe, but we don’t want that, right?
So, if you are a fighter, what kind of fighter should you be?

    Be respectful! - Going on your first adventures as a fighter, you, of course, are unlikely to be in your best shape. Don't be afraid to admit it, let the group know that you are new to your role and if there is any advice for you, you will definitely listen to it, there is no shame in that! Keep this in mind constantly, perhaps in the future you will be able to help some other beginner.

    DO NOT STAND IN THE FIRE! - (The word fire means "anything that deals damage while you stand in it") You may have heard this phrase hundreds of times, and you can even survive a few ticks of this fire by walking through it, still don't do it! Why is that? The first reason is that dead DPS does 0 damage, we don’t want that, right? The second reason is that even if you don’t die, additional healing will be required for you, which can lead to the death of someone in your group, for example a tank, because you diverted the healer’s attention to yourself, and this will lead to a wipe of the entire raid. The third reason is that if you have already established the habit of standing in fire, when leaving it is extremely important, it will stick with you and you will continue to stand in it, for which you will be kicked out of groups/raids.

    Choose who you want to kill wisely - In most raid battles and dungeon battles, new enemies - also called adds - will appear throughout the fight - they are usually much easier to kill and are higher priority to kill than the bosses themselves. Thus, be sure to switch your damage to adds, even if it risks you losing DPS.

    Stand inside the healing/useful zones - exactly the opposite advice to the second. Many of the healers have spells that create healing zones on the ground, standing in which you are passively healed. If you suddenly find one of these nearby, be sure to stand in it! In addition, in some battles there will be special zones in which you will receive additional bonuses. Before the battle, be sure to check with the dungeon log what type of zones you will encounter during the battle, so as not to get confused!

    Wait before you start damaging a new target - remember that you are not a tank. Let the tank aggro the adds and bosses as they appear first, otherwise they will aggro on you and make short work of you. Simply put, start attacking when the target's attention is drawn to one of your tanks.

    While completing all the above points, do not forget to inflict as much damage as possible - last but not least, I will repeat the main goal of our role. Even if you master the mechanics of the boss, he needs to be killed within the allotted time frame, so never forget to deal damage, this is very important.

Which Ranged DPS should I play?

Bad news! I can't answer this question, I'm sorry. Good news! I can help you make your own choice! All available RDD classes are worth choosing. Even if someone now says that class/specialization A or B is not in the best shape right now, this will not always be the case. If my goal is to help you choose, choose the one that suits your playstyle and you like more than others, no matter for what reason, the spells look cooler, you like the history of the class, whatever. Don't let the "pick of the month" influence your decision unless you change characters like gloves.

Below is a list of the main features of each ranged class and some basic understanding of it. For more detailed information, be sure to read the guides, the list of which is above.

Druid

Druids in World of Warcraft are considered a "jack of all trades" class - they can take on any role they want and have the richest playstyle. Choosing this class means that if you are tired of your, say, current role as a melee fighter, you can always try yourself in another role without changing and leveling up another character! From tank to healer, and even melee fighter, Druids can handle it all!

Basic mechanics

    The main mechanic of the Druid is transformation. Depending on the role he plays, the druid has a special form of beast for this purpose. RDD gain access to Moonkin Form, you turn into a moonkin/moonkin (you may have already met similar players while swinging and even killed some of them). If you don't like being a chicken, there is always Glyph of Stars to change this form to the astral one.

    Resource: To attack, munkins use a variety of spells, all of which are themed around nature. The main resource is Astral Power, which is accumulated by some spells, such as Solar Wrath, and spent by others, such as Starfall.

    Situational abilities: As a Druid, Munkin have a number of extremely useful abilities for the group:
    Rebirth - combat resurrection;
    Solar Beam - an interrupt that lasts as long as the target is in the affected area;
    Barkskin - a cooldown that reduces the damage you receive will help you survive;
    Dash - to speed up you will have to take Cat Form, you will not be able to deal damage, but you will survive;
    Remove Corruption - a spell that removes damage and poisons, useful if your group does not have a healer with a similar ability;
    Innervate - for 10 seconds, the healer in your group will cast spells without costing mana.
    Affinity - These three talents fit perfectly into the image of the druid as a "jack of all trades", allowing him/her to perform the functions of another without changing the current role.
    Mighty Bash - stuns the target for 5 seconds.
    Mass Entanglement - entangles all targets in the selected area with roots for 20 seconds, damage interrupts this effect.
    Typhoon - knocks down all enemies in front of the drood and causes them to become dizzy for 6 seconds.

You should play a balance druid if:

    You enjoy being useful to the group by casting spells that benefit them.

    You are tempted by the idea of ​​playing a double role

Hunter

Hunters are a unique RDD class in World of Warcraft. He is the only non-magical ranged fighter who uses bows and guns. The Hunter has various shots and poisons that place debuffs on enemies, and they scatter traps to damage/slow/immobilize their enemies.

Basic mechanics

    The first thing that comes to mind when it comes to hunters is, of course, pets. Although not only hunters have pets, they play an important role in this class. A hunter can tame over 50 different types of pets, each pet belongs to its own family and provides various bonuses to its owner and his party. From boosting stats to being resurrected in battle, pets can handle it all.

    Resource: As stated, Hunter is the only ranged unit that deals physical damage, so most of their attacks have no cast time. The only limiting action and main resource is Focus. Focus is mechanically similar to the energy of Rogue a and Monk a, but it recovers much slower. Therefore, the hunter has abilities that restore concentration.

    Damage Boost: Depending on the specialization, the hunter has various damage-increasing abilities, for example, the Beast Mastery has Bestial Wrath and in the shooting specialization the Trueshot ability and a couple of abilities in the talents, Stampede for the Beast Master.

    Situational abilities: The Hunter has a variety of group-useful abilities, some of which are available in various specializations:
    Feign Death - Resets your threat to zero and leaves the fight. Does not make you immune to combat mechanics such as ground fire;
    Disengage - You jump back a long distance, can be used to avoid taking damage when falling;
    Camouflage - Reduces the distance at which enemies will notice you;
    Misdirection - Redirects the threat you receive to the selected target, the ability can help tanks with gaining threat and collecting new adds;
    Distracting Shot is an extremely useful taunt if you need to kite a target.
    Flare - Detects all hidden and invisible enemies in the specified area;
    Counter Shot
    Concussive Shot - Causes the target to become dizzy and slow down by 50%;
    Freezing Trap is a trap that freezes a target caught in it for 1 minute; any damage interrupts the freezing.

You should play a hunter if:

    You like collecting animals.

    Do you enjoy playing as a mobile character?

Mage

Mages are classic mages/wizards from role playing games and other stories. They command the powers of arcane, fire and ice magic, their abilities depend on the school of magic they choose. Each specialization - Arcane, Fire, Ice - has access to unique spells and mechanics, they are all unique. Outside of combat, all specializations have many common useful spells; a mage can place portals to cities, create food for himself and his group.

Basic mechanics

    In general, it cannot be said that a magician is good at only one thing; each of his specializations is different from the others. In one, you deal with single enemies with strong spells, leaving no empty space behind them. In another, you are strong against several enemies, with excellent passive damage to them and their temporary slow. In the third, you rely on critical damage, dealing more and more damage as your stats increase, your enemies go up in flames and burn alive, and the fire easily spreads to other targets.

    Resource: Each specialization has its own resources and ways to generate them:
    Arcane magic (arcanum): Arcane Charge is the main resource of arcanes, with each stack you deal more and more damage, the resource determines your rotation and acceleration time to cast spells. Each spell either generates or has a chance of generating Arcane Charges.
    Fire: The specialization does not have a direct resource like Arcane, but instead uses Heating Up/Hot Streak, which are generated by spell critical hits.
    Ice: Also does not have a direct resource, but there are two triggered effects that change your rotation: Brain Freeze and Fingers of Frost.

    Damage Boost: Common to all specializations will be the Time Warp ability, which has a common cooldown for your entire group/raid. In addition, each specialization has unique counterparts. Arcana has Arcane Power and Evocation, fire has Combustion, and ice has Frozen Orb and Icy Veins. There are also damage amplification abilities available in talents, such as Arcane Orb and Comet Storm, and a couple common to all specializations, Rune of Power and Unstable Magic.

    Situational abilities: Mages use a variety of both combat and non-situational abilities:
    Blink - instant teleportation several meters forward;
    Invisibility / Greater Invisibility - Resets all threat within a few seconds, making the magician invisible;
    Ice Block - You do not take damage, all negative effects are removed from you, but you become motionless and cannot perform actions;
    Dragon's Breath (Fire) - Disorientation of targets for a short period of time;
    Cone of Cold (Ice) - Slows down nearby targets for a short period of time;
    Counterspell - Interrupts the casting of a spell;
    Spellsteal - You steal a buff from the enemy;
    Polymorph - Turn the target into a sheep, it loses control over itself;
    Frost Nova - Opponents around you freeze;
    Various teleports - Teleports you/creates a teleport to the main game cities and locations;
    Conjure Refreshment / Conjure Refreshment Table - Create food for yourself/your group.

You should play a mage if:

    You love having portals to any of the major cities in the game at your fingertips.

    You like to choose how you want to deal damage.

    You enjoy being helpful in a group.

    You don't mind changing your specialization from time to time depending on the specifics of the battle.

Priest

Priests of darkness use the power of faith and their intellect to inflict pain and suffering on their enemies. Most of their spells involve either damaging the minds of their opponents, weakening them with each blow of a powerful and ancient force drawn from the Void. As with other specs, they can also heal their allies, but if they are not focused on it, they deal much more damage. Priests of darkness can transform the torment of their enemies into the salvation of their allies using vampiric rituals.

Basic mechanics

    The specialization of the priest of Darkness is primarily distinguished by the ability Voidform, which allows the priest to physically immerse himself in the forces of the Void, giving him a translucent appearance, he becomes the living embodiment of the Abyss. With a couple of tentacles and effects.

    Resource: Shadow Orbs are the main priest resource in the Shadow specialization. Most actions performed by priests generate Insanity. Collecting all Shadow Orbs unlocks the use of Void Eruption, which then activates Voidform. The more you are in the Voidform, the faster your spell casting speed will be. However, during it, your Shadow Orbs begin to fly apart, faster and faster over time, until it reaches 0, then the Voidform is deactivated.

    Damage Boost: While your spells are on cooldown, the shadow priest cannot perform many actions, only summon Shadowfiend. With talents, the choice becomes richer, new different options appear: Shadow Word: Void, Dominant Mind, Power Infusion, Shadow Crash, Mindbender and, last but not least, Surrender to Madness, the only 10-minute cooldown in the game to increase damage!

    Situational abilities: Since the other two specializations are healing, some of the shadow specialization's spells can heal, others have their own effects:
    Vampiric Embrace - Converts your spell damage dark magic in treatment for your group;
    Mass Dispel - removes all negative effects from allies and positive effects from enemies in the selected area;
    Levitate - Allows selected members of your party to levitate, reducing fall damage taken and allowing them to walk on water;
    Silence - Interrupts the casting of a spell;
    Fade - Resets all your threat, making you less of a target to attack for a few seconds;
    Dispel Magic - Removes all useful buffs from the enemy;
    Purify Disease - Removes all disease effects from an ally.
    Dispersion - You turn into a pure and cool embodiment of darkness... I wanted to say into energy, the damage received in this form is reduced;
    Shadow Mend - Heals an ally for great importance, however, this causes a dot equal to half the damage healed.
    Mind Bomb - Stuns all enemies around the selected target after a short delay.

You should play a Shadow Priest if:

    You love Voidform (Especially tentacles, don't be afraid to admit it). Seriously, how can you not like this?

    You like classes that primarily deal damage over time with spells.

    You like classes with a dynamic fighting style.

Shaman

Among shamans there are those who call themselves shamans of the elements. They call upon the forces of the elements, storms and thunderstorms for help, in order to defeat their enemies with them. Like other shaman specializations, they have powerful spells of water, earth and fire, which also help them in battle. The shaman can temporarily bind powerful elementals with his will and direct them towards his enemies.

Basic mechanics

    One of the first things that symbolize a shaman is totems. Some of his abilities are directly dependent on the totems he places. Also, with the release of Legion, the Elemental specialization became the only one capable of summoning elementals to help.

What is the best class for PvP in the current patch? In this article, we will present to you the 5 PvP specializations that we consider the best in the Legion.

Fifth place:

Rogue "Cutthroat"

There have been robbers throughout the history of the game good choice for PvP. All three specs, including the Outlaw, are very competitive, but the downside to this class as a whole is its lack of damage.

But to compensate for the small damage, the robbers’ arsenal has a huge number of sneaky techniques that cause muteness, blindness, and stunning in the enemy, and at a distance.

Fourth place

Death Knight "Unholy"

Unholy Death Knights are truly disgustingly strong in PvP, as they can literally overwhelm you in a matter of moments with their inhuman damage. Playing in this specialization you will feel almost like the Lich King, whom everyone fears and hates.

Third place:

Demon Hunter

It is not difficult to guess what specialization we will be talking about. The Demon Hunter has the best mobility in the game. Especially now that other classes' movement abilities are being weakened. With good single-target damage, strong burst, mobility and the ability to easily change their target, Demon Hunters deservedly occupy third place on our list.

Second place:

Warrior "Weapon"

Weapon warriors undoubtedly have the strongest single-target burst abilities. And even without recovery time! (If, of course, you are very lucky). And as practice shows, this is already enough to bring considerable benefit to the battlefield.

But besides all this, the weapon warrior is a very versatile class. Good mobility, defensive abilities, powerful, as we have already discussed, damage to a single target.