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Stalker call of pripyat mod new artifacts. Mod "N-Artefacts v2.8" for the game Stalker Call of Pripyat


This global mod absorbed all the best from Sigerous mod, new story and characters, features and interface. The game has been redesigned from scratch!
One of the best global mods that will transform the Zone! The authors of this modification focused on graphics, on the effectiveness of the zone, and they succeeded!
S.T.A.L.K.E.R. has always been associated with many possibilities, uncertainty of the plot, the game gives you a feeling of freedom and limitlessness of your actions... Lost Alpha - a mod without limits!
A new story about what happened at the beginning of the game. How scientists tried to solve the “riddle of the zone” and where did the first group of scientists and a detachment of military men go? The zone has become overgrown with rumors, and only you will know the truth!
Have you completed the entire game, but still want more? This mod will show you what happened after the end of the main plot of Clear Sky, what will happen to the heroes and where the thirst for knowledge of the Zone will take you!
Another mod, after completing which you will learn a lot of new things about the Zone and why Strelok was so eager for the center, that he was drawn there, and how he managed to survive the most difficult trials...
Now every step you take will influence the outcome of the battle, the ending of the game is a tree, and it’s up to you to decide which branch of development to take. You will have to think about every step you take...
Are you tired of looking for hidden things? Go through difficult quests? Or do you just want to feel like “master of the zone”? Then this mod is for you, it gives you access to all the items in the game!

Many mysteries and rumors give rise to great legends in the game Stalker. Some of them turn out to be just fiction, while others are true. One of these legends is the Klondike artifacts, and below we will tell you whether such places exist and where to look for them. Almost from the very beginning of the passage, in dialogues with stalkers, you can now and then come across mentions of the Klondike and new stalkers setting off in search of a place that has become a legend.

However, if we consider the Klondike to be a place where expensive and rare artifacts accumulate, then in the game Stalker Call of Pripyat you are unlikely to be able to find rare art; rather, it will be quite common, which can be found without much effort throughout the zone.

The appearance of Klondike in mods for Stalker.

Before you find Klondike artifacts in Stalker Call of Pripyat, you need to know that some places can only appear after installing a certain mod (Klondike). For example, for the game Stalker Shadow of Chernobyl, such a mod is Secret Paths 2. To search for the Klondike you will need an artifact called “Snake Eyes”. You can find him at the Radar location, near a gap in the barbed wire fence. After this, go to the Dark Valley, in this location you need to go along the edge of the map. By hanging the Snake Eyes artifact on your belt, you will be able to see a scattering of about 10 different artifacts that are scattered over a radius of several square meters.

IN official version There is also a place where there are supposedly Klondike artifacts. To do this, go to the Avangard stadium, located in Pripyat. There you will encounter serious resistance, stalkers with RPGs will be sitting in the stands, and the field will be teeming with various monsters. After destroying the opponents, go to the field, below, be extremely careful and beware of the funnel anomalies. Carefully bypassing the anomalies, you will reach a small safe area in the middle of the field, where you will see it in all its glory, treasured Klondike Artifacts.

Let's summarize the search:

First of all, it is worth noting that you will probably not be able to find the place exactly described in the stalker legends in the game and it will still remain a legend in the original version of the game. However, after completing the game in one of the endings (you must successfully complete all of St. John's wort's quests), the developers described in some detail a place called the Klondike of artifacts - it was Yanov and its environs.

Now you know how to find Klondike artifacts in Stalker Call of Pripyat. Despite all sorts of references and stories of various stalkers, the Klondike may not be in these places. But these places have been shown on numerous videos, and therefore this issue simply cannot be ignored. Good luck finding the artifacts!

Background. In general, this is true. I played AMK. I saw a bunch of new artifacts. And this is my favorite in the zone (it’s not for nothing that I became a scientist).
I tried to add these same (not only AMK) artifacts to SGM. It seems to have worked out.

Version 2.8 Changes: Completely rebalanced the Spawn of artifacts. I made changes to the search using the detector (now everything is no problem). Artifacts will now spawn in corpses. Fixed the Gauss artifact. Added 2 new artifacts. Made minor adjustments to the balance and descriptions, as well as all critical crashes.

Version 2.1 Changes: Mod, as such, to get rid of the BETA signature. Some artifacts can be found from the Merchant in the Bunker (the one on Jupiter), the rest are either in caches or in the Zone (I specially removed many of the arts to make it interesting to look for them). Artifacts spawn in Anomalies. Artifacts from the mod will be added to SGM caches. Compared to Version 1.0, ALL ARTIFACTS (including standard ones) have been completely rebalanced from scratch. Added selection of some artifacts.





For those who said that I was clinging to SGM. The mod will work without SGM. This version adapted for SGM 1.7
The mod is developing further thanks to praise on the SGM forum... I will be glad to listen to suggestions.


- all the ideas that I have planned.

I'm not the author!
I started working on this mod for Clear skies, but after the release of Call of Pripyat, the work was naturally interrupted, and it so happened that on New Year’s Eve I can offer you the alpha version of the mod.

The main idea of ​​the mod is to hunt for Artifacts that are scattered throughout all locations by emissions. Now not only the GG can find and select artifacts, but also all NPCs who have a detector. This mod is an attempt to make Stalker at least a little more similar to “the same Stalker,” which, of course, is different for everyone.

The mod was mainly intended for freeplay and may make some quests impossible.

Most Stalkers walk alone (*)
- After emissions, artifacts will spawn outside the anomalies, in random places
- Artifacts and their quantity vary depending on the location, the most valuable artifacts are in Pripyat
- Some already sleepy artifacts are irretrievably carried away by the next ejection
- Artifacts " Moonlight", "Flash", "Bengler" as well as "Compass" and "Heart of Oasis" are detected by the detector only in the dead of night
- Artifacts will also spawn in those locations where the GG is not currently located
- The likelihood of artifacts spawning in anomalies has been significantly reduced
- Added a scheme for searching and picking up artifacts using non-scripts
All NPCs who have a detector now walk around with a detector and hide it during battle
- After the death of an NPC, all artifacts he picked up remain in his inventory and can be taken by other NPCs
- Added a scheme for robbing and trading bandits with the GG:
Bandits can sell the GG swag they find cheaply, or they can rob
- The stronger the group of bandits, the greater the chance of being killed and robbed
- Bandits are unceremonious and in case of any danger or disobedience they can open fire
- Added batteries for flashlight and night vision device:
- Both devices operate on the same battery, so turning on both devices at the same time will drain the battery faster
- Added experimental scheme for dodging headshot"a:
- NPCs get offended when the GG aims at their head and try to evade the weapon pointed at them
- Wounded enemies can be treated with first aid kits
- Increased alife distance
- Increased the radius in which NPCs react to monsters
- The pause between bursts has been reduced and the number of shots in one burst has been increased
- Slightly changed the relationship of factions to each other

Fixed bugs and shortcomings original game:
- An additional limitation on the vigilance of NPCs has been removed, due to which NPCs were not able to fight with enemies who were more than 30 meters away from them
- The animation for searching dead NPCs has been replaced with a more appropriate one
- Killed NPCs do not disappear longer
- The Compass artifact can now be manifested using the Svarog detector

(*) New game it is not necessary to start, but if this is not done, then existing groups of Stalkers will not begin to walk alone until they are replaced by new ones

Known bugs
The batteries don't have a model yet, so if you throw the battery out of your inventory on the ground, a PDA will appear.

Installation
1. Delete the "gamedata" folder in the game root directory
2. Extract the contents of the mod archive to the root directory of the game