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Original enclave power armor. Original enclave power armor Mod for those who don’t want to search for a long time

Description:
Are you tired of the standard monotony? power armor Enclave troops? Craving a classic atmosphere? Want to revive "The One" Fallout? Then this plugin is for you.
This plugin is more or less explains why the Enclave decided to changeyour regular armor (Fallout 1,2, New Vegas) for new options from Fallout 3. In theory, in old stocks of armor went into action, and the “new” armor became unique from consumer goods.

The very idea of ​​adding the armor of the Remainers was not realized by me the first time. In fact, this is my most “long-suffering” plugin. Every time I tried to finish it, something got in the way - GECK was glitching, Windows was showing its insides, etc. In addition, everyday life, income and many other little things have not gone away.
For several months, the mod lay in its raw form on the hard drive, shuddering sadly under my gaze. The idea of ​​the set, contents, appearance, and properties changed from month to month. From a whole mini-squad to a landing of bounty hunters - all these stages have been passed. Now the contents have acquired a more or less finished form.
I am glad to present to you the same power armor of the Enclave from Fallout New Vegas.

Characteristics:
Since this is a partial replayer, no characteristics have been changed (except for the visual appearance).

Location:
In fact, this is a replayer of the original Enclave armor and its “Tesla” version of the armor of the Remainers with new visuals without affecting the characteristics, since they are 90% almost the same, and in addition returns 2 restored types of armor.

If you want to get 2 unique versions of "old-new" (Enclave armor from Fallout 3) armor, head to Fort Constantine, then climb to the top of the hill and fight off the Delta Force soldiers wearing Enclave Stormtrooper armor and Robo-Thor armor, which were for some reason removed from the gameplay.
To get the same “new-old” (Remnant Armor from Fallout New Vegas) For reservations, just find the nearest Enclave post. I'm sure they will be glad to see you.

Advantages:
- Back to basics and variety in your armor selection.

Flaws:
- Uniqueness of unique samples. Be careful when buying and selling!

Installation:
1. Copy the contents of the Data folder in the archive to the Data folder, which is in the root directory of the game (for example D:\Games\Fallout 3)
2. Mark the esp-file "EnclaveClassicArmor" in the launcher or FOMM,
3. Activate ArchiveInvalidation Invalidated!
4. Done, you can play!

Removal:
1. Mark the esp-file "EnclaveClassicArmor" in the launcher or FOMM;
2. Delete the "EnclaveClassicArmor" (BSA and ESP) file from the Data folder, which is in the root directory of the game (eg D:\Games\Fallout 3);
3. Done, you can play!

That's all, I wish you a pleasant game!

How to start

In order to start the quest chain for the Enclave faction, you need to find a cave located in the Abandoned Landfill with nuclear waste in the Swamp region.

Three Death Claws are waiting for us in the cave; it is advisable to prepare for the meeting in advance - taking with you a suitable weapon. After dealing with the predators, we find their nests, in one of the three lies the holotape we need, “Master Key,” and not far away is the corpse of Agent Gray. We search, listen to the holotape “Summary of Operation Blackwell” and thereby activate the “Bunker Destroyer” task.

"Bunker Buster"

Inspect the bunker

To enter the bunker you need to find an elevator; it is located inside the cave, to the right of the entrance. To open the door, we come close, select the found holotape “Master Key” in the Pip-Boy, press it and thereby activate the secure access panel.

Come up with a way to bypass the laser grid

We take the elevator down into the bunker and follow the indicated marker, which leads us to the security system terminal, it must unlock the laser grid; to open it, you need a level 3 hacker skill. If one of your team has it, then the rest of your partners too will be able to use it, and if not, don’t despair, because nearby, to the right of the terminal in the desk, there is an instruction with “Manual reboot of the system.” Here we need to follow the instructions, everything is simple here, all tasks are marked with a marker.

Having completed the reboot, we approach the passage with the laser grid and activate the hand scanner. We move further, deeper into the bunker.

Find the access code in Blackwell's room

Reading interesting story the owner of the bunker in the terminal and search all the lockers in the room, we need to find the code that the digital panel requires.

Possible codes are displayed in tasks, so you don’t have to write down or remember anything. We select the appropriate code and approach the picture marked with a marker; we need to understand what kind of sounds are heard from behind the picture. Click on the picture and get a “Congress Administrative Pass” and a holotape “Welcome to Whitespring.” We listen to the holotape and complete the “Bunker Destroyer” quest.

"One of us"


Explore the bunker at Whitespring


We go to the Whitespring Bunker, it is not difficult to find, it is marked with a marker on the map. As instructed, we go inside and activate the card reader to open the door and go through the laser grid. We move further and, with the help of the Pip-Boy, open the doors of the shelter bunker, along the way we listen to the voice of MODUS, he guides us and brings us up to date. We go to the right from the entrance, then straight to the disinfecting arches (by turning them on, you can get rid of radiation) and again to the right, there, according to the instructions, we need to take a photo by clicking on the “Camera” button. Right there, next to it, we activate the dispenser with the marker mark and get the agent’s underarmor.

Meet with the bunker's inhabitant

We go down below and find the term MODUS, activate and listen to the history of the Ancalv faction.

Pick up a treat

We take food from the terminals, which must be activated using a hand scanner - marked with a marker.

Go to the next room

Here we will have the tasks “Fill out the introductory questionnaire”, for this you will need a terminal or “Talk to MODUS”, then you will not need to fill out the questionnaire - it’s our choice. After activating MODUS, we receive the task of taking the system access film from the dispenser.

Insert the system access film into the electronic intelligence system terminal

We go to the Sugar Grove location, stock up in advance good weapon and doctors - there are a lot of robots in the building. Using the main entrance, we fight our way into the main hall and use the terminal to load the holotape “System Access Tape.” After which, the robots will attack again, but be careful, Enclave robots may come to our aid, do not attack them.

Find data lost by MODUS

We leave the main hall, we need to activate the archive distributor, it will be in one of the rooms on the left side, also marked with a marker.

Return data to Whitespring

We return to the bunker, take the elevator and approach the marked collector, insert the data and activate it, then go to the dispenser and pick up the “Communication Module”.

Place the communication module on the platform

The location is marked with a marker on the map; this is the “National Research Center of Ra”. We go into the building, the Burnt Ones are waiting for us here. We deal with them and go up to the roof, find a platform and install the communication module.

Collect items from a dropped crate

We go down and look for a dropped container in the same location, not far from the building.

Note
If you are on a team, then each of your partners will have their own box with a mark, look nearby.

Return to Whitespring

We return to the bunker, go down the elevator and, having activated the terminal, listen to MODUS. Here it turns out that in order to gain access to the military department, you need to visit the nearby McClintock military camp and thereby advance in your career.

Note
If you have previously completed the test at the McClintock military camp, then you will not have to complete this task.

Back to Basics

Take a training and agility training course

Take a training course on patriotism

Take a shooting training course

"Duty Officer"


Talk to MODUS in the military section of the bunker

We return to the Whitespring bunker and take the elevator down to the military department (it is located to the left of the elevator, you need to go down the corridor). Having activated the MODUS terminal, we go to register in the promotion system. The terminal is located in the same room to the right of the map.

Note
Having approached the map, you should study it by activating the colored icons using the [E] key, in this case the location of military installations will appear on the map.

In the same terminals you can see the list and cost of incentives for further career advancement.

Get incentives

In total, you need to get ten reward points:

Kill epic creatures or Scorchbeasts - you must destroy legendary creatures or Scorchbeasts

Complete Enclave events - look for Enclave faction events on the map, marked with a marker.

Note
If you are on a team and, after completing more than ten rewards, the task does not count for you, then the problem can be solved by leaving the team and entering the game again. Afterwards you can join your friends again.

"I have become death"

Explore the Whitespring Command Center

We finally managed to gain access to the Whitespring command center and rise to the rank of general! We get to the center and listen to the instructions of MODUS.

Complete nuclear training

Here, in the command center, we undergo training - we activate the “Launch Codes” buttons next to the posters.

Talk to MODUS

After training, we activate the MODUS commander’s terminal and listen to the instructions in general terms.

Note
When you approach the map, you should study it by activating the colored icons using the [E] key; in this case, the location of the faults will appear on the map.

We go to the archive terminal (in the next room), here we find information about encryption of the launch code and a diagram of the X-01 power armor prototype.

It is important
If the character's level is less than 50, then the X-01 Power Armor will be available for crafting only for level 40!

List of items/resources for crafting X-01 power armor:

Level 40
Legs:

  • Aluminum - 13 pcs.
  • Bolt - 13 pcs.
  • Oil - 12 pcs.
  • Copper - 13 pcs.
  • Spring - 45 pcs.
  • Steel - 22 pcs.

Hands:

  • Aluminum - 13 pcs.
  • Bolt - 13 pcs.
  • Oil - 12 Aluminum - 13 pcs.
  • Copper - 13
  • Silver - 12
  • Black titanium - 8 pcs.
  • Gears - 13 pcs.

Torso:

  • Aluminum - 13 pcs.
  • Bolt - 13 pcs.
  • Wiring - 12 pcs.
  • Rubber - 17 pcs.
  • Steel - 22 pcs.
  • Gears - 13 pcs.
  • Nuclear material - 8 pcs.

Head:

  • Aluminum - 13 pcs.
  • Bolt - 13 pcs.
  • Copper - 13 pcs.
  • Rubber - 17 pcs.
  • Steel 22 pcs.
  • Glass - 15 pcs.

Level 50
Legs:

  • Aluminum - 15 pcs.
  • Bolt - 15 pcs.
  • Oil - 14 pcs.
  • Copper - 15 pcs.
  • Spring -55 pcs.
  • Steel - 26 pcs.

Hands:

  • Aluminum - 15 pcs.
  • Bolt - 15 pcs.
  • Oil - 14 pcs.
  • Copper - 15 pcs.
  • Silver - 14 pcs.
  • Black titanium - 10 pcs.
  • Gears - 15 pcs.

Torso:

  • Aluminum - 15 pcs.
  • Bolt - 15 pcs.
  • Wiring - 14 pcs.
  • Rubber - 20 pcs.
  • Steel - 26 pcs.
  • Gears - 15 pcs.
  • Nuclear material - 10 pcs.

Head:

  • Aluminum - 15 pcs.
  • Bolt - 15 pcs.
  • Copper - 15 pcs.
  • Rubber - 20 pcs.
  • Steel - 26 pcs.
  • Glass - 17 pcs.

The last, most difficult task of the Enclave is “ Launching a nuclear warhead"


Here we will need:

Find information about code encryption

Get a launch card

Launch a rocket from any silo [requires decrypted launch code]

"Find information about code encryption"

On the instructions of the Enclave, in order to find information about code encryption, we go to the location “Mama Dolce Food Processing”.

We arrive at the place and enter the building, we need to go up to the second floor along the iron stairs, to the manager’s office, located on the left.

We take the pass from the desk, which will open the secret door. We bake down and exit Mama Dolce.

There is a large diameter pipe running near the building, which is exactly what we need. We find the place where the wooden flooring is located and move to the inside where part of the pipe is cut out.

We go into the pipe and go to the terminal, which opens the door to a secret bunker. Robot liberators are waiting for us inside. From the interior, it becomes clear that this bunker was a secret Chinese base in Appalachia. In the bunker you should find a terminal that will contain records of deciphering the launch codes and Operation Trinity. The task is completed, now we know how to decipher the launch codes and it’s time to start searching for launch cards and code fragments.

Do you want to become the owner of the most cool armor? Enclave armor is the goal of your search. Here you will find tips on where to find her, without effort and without spending a lot of time. Thanks to this armor you will become invincible, and if this is not enough, then install the mod.

Where to find Enclave armor in Fallout 4?

The armor of the Fallout 4 enclave is rightfully considered the most advanced in the game. Many players, even after complete passage games, she never met. Here we will tell you where it lies and what needs to be done in order for it to appear in Fallout 4 power armor enclave.

Let's see if it's worth putting effort into searching for her and why she's so interesting. Fallout 4 enclave armor protective stats:

Damage Blocked:
o set – 1220;
o helmet – 220;
o body – 320;
o each arm and leg – 170.

Opposing Energy:
o set – 790;
o helmet – 140;
o body – 210;
o each arm and leg – 110.

Radiation protection:
o set – 1050;
o helmet – 150;
o body – 300;
o each arm and leg -150.

As you can see, the enclave in Fallout 4 created the most powerful defense with maximum parameters in the game.

Locations

After familiarizing yourself with its characteristics, we’ll figure out where to find enclave armor in Fallout 4. You need to look for it after reaching level 30, although it’s not a fact that this will be enough, so it’s better to save in advance or level up to level 40, then you’ll definitely be able to find enclave armor in Fallout 4 .

List of places in Fallout 4 where you can find enclave power armor:

A partial set lies in the southwest in the Glowing Sea. We find a hatch in the shack and through it we get into the laboratory. He stands under the stairs at the very bottom. There are Skints sitting inside the laboratory; they will not touch you if you are a friend of the Institute, otherwise you will have to fight your way through. The costume is missing two parts, but it doesn’t matter, they are found separately.
There is one set in Courthouse No. 35, on the coast, east of Daimon City. Use the elevator to go up to the roof, where two robots will attack you. After dealing with them, enter the rooms from which they crawled out and press the buttons to open the door behind which is the suit.
Another one can be found at the National Guard Training Center. It's behind the main armory building. To get there, pick the lock or hack the terminal. There will be traps waiting for you inside if you hit them while dealing with a large robot.
There is one in a small barracks between Fort Strong and Northhagen Beach. It is not guarded by anyone and this is the safest way to get it.
South Boston checkpoint southeast of Dimon City. There is armor in the cage behind, to get it open the terminal.

Mod for those who don’t want to search for a long time

If standard armor doesn’t seem enough, you can install a mod for enclave armor in Fallout 4 – Enclave X-02 PowerArmor. It will add the X-02 kit.

It has the same modifications and features as the standard one, plus a few modifications for protective coating and weight handling. You can find her at the Red Rocket gas station, where you find the dog.