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Oblivion 4 codes. The elder scrolls iv: oblivion: codes in the game

General information

The console opens with the "~" button (or some other one, depending on your keyboard). After opening the console in the lower left corner of the screen, you can write commands, completing them by pressing Enter, move up/down/right/left along the lines, or scroll through them using the "Page Up" and "Page Down" buttons.

The console is not case sensitive: entering "TDT" or "tdt" will be equivalent. Commands that are abbreviations of words can also be run with their full name, for example, "tai" = "toggleai" and "getav" = "getactorvalue".

When executing a command on a target, you must first select an NPC/object and make it active, otherwise it will affect your character. To address a command to your character, you can use “player.command”, and to an NPC with a known RefID - “RefID.command”, or simply click on it with LMB. When an NPC/object is selected, its name and hex code will be displayed at the top center of the screen. For example, to unlock a locked door, you should open the console, LMB on this door so that its name and RefID appear at the top of the screen, and then enter the unlock command.

Some commands require FormID, and some require RefID. There are many articles on this site with given item IDs, and you can also download an archive (165kb) with a list of IDs (this is a download of all names from the Russian Golden Edition of TES IV). If you need the ID of the earth's ring, for example, then the searched line in this file looks like this:

FormID: 0009844B EnchRingMundane CLOT Earth Ring

It is much more difficult to find out the correct identifier for items from plugins, because in this case, you also need modindex - the first two digits in FormID, which can vary depending on the number of connected plugins and the order in which they are connected: 01, 02, 03, etc., up to FE (Oblivion.esm is always loaded first, so for it modindex is 00, both in CS and in the game). Ways to find the modindex plugin:

  • find the NPC/object brought into the game by this plugin, open the console and click on it with LMB, then you will see the FormID, where the first two digits are exactly that modindex;
  • if you are using Oblivion Mod Manager, modindex will be shown when you hover over the plugin name in the list of connected mods;
  • if you are using Wrye Bash, the modindex for all active plugins can be viewed in the second column on the Mods tab;
  • The FormID of items, objects and characters can also be determined in-game using the FormID Finder plugin.

Note: if you have problems opening the console (this happens in Windows Vista), then try to bypass it again using plugins:

  • Ring of Console - adds a ring to the inventory, when equipped, the console opens;
  • Change Console Key - changes the standard key that opens the console.

Warning: Use console commands with caution!

Switch commands

  • pcb(Purge cell buffer) - allows you to free up used memory, often increasing fps;
  • showsubtitle- shows/hides subtitles for conversations between NPCs;
  • tfh(Toggle full help) - shows/hides help;
  • tdt(Toggle debug text) - shows/hides debug texts on the screen (sdt N is entered first, then tdt):
    • sdt 0 - in-game day of the week, date, time, EditorID of the current cell and its name displayed on the map,
    • sdt 8 (Magic Info) - the character’s magic reserve and all active spells with the amplitude and time of their action,
    • sdt 9 (Actor Info) - all values ​​of the character’s current/basic attributes and skills,
    • sdt 10 (Skill Usage) - current values ​​of all skills and their values ​​required for leveling;
  • tai(Toggle AI) - selectively turns on/off artificial intelligence(AI);
  • tcai(Toggle combat AI) - selectively turns on/off combat AI (if you don’t select anyone, it will affect everyone);
  • tdetect(Toggle AI detection) - turns on/off AI detection (if you don’t select anyone, it will affect everyone);
  • tgm(Toggle god mode) - turns on/off the invulnerability mode (only affects your character);
  • tcl(Toggle collision) - selectively turns on/off obstacles (your character will be able to fly!);
  • tfc(Freeflying camera) - enables/disables the free camera (the character remains in place);
  • tg(Toggle grass) - shows/hides grass;
  • tll(Toggle land LOD) - shows/hides remote landscape (LOD);
  • tlv(Toggle leaves) - shows/hides leaves;
  • ts(Toggle sky) - shows/hides the sky;
  • tt(Toggle trees) - shows/hides trees;
  • tm(Toggles menus) - shows/hides menus (great for taking screenshots!);
  • tmm N(Show/hide all map markers) - opens(N=1)/hides(N=0) all markers on the map;
  • tfow(Toggle fog of war) - opens/hides as yet unexplored areas on the area map;
  • twf(Toggle wireframe mode) - shows/hides the grid.

Commands to target

  • additem BaseID N- adds N items with the specified BaseID to the inventory;
  • removeitem BaseID N- removes N items with the specified BaseID from the inventory;
  • equipitem BaseID- equips an item with the specified BaseID on an NPC/creature (subject to its availability in the inventory);
  • removeallitems- removes all items from the target's inventory (does not affect non-playable items);
  • addspell SpellCode- adds a spell with the specified ID;
  • removespell SpellCode- deletes a spell with the specified ID;
  • dispel SpellCode- dispels a certain magical effect from the target;
  • dispelallspells- dispels all applied magical effects from the target;
  • Prid RefId- selects an NPC with the specified RefId (this NPC will become the target for all subsequent commands);
  • disable- removes the selected object/NPC from the game world;
  • enable- returns the object/NPC deleted with the disable command;
  • kill- kills the selected creature/NPC;
  • resurrect- resurrects the selected dead creature/NPC;
  • createfullactorcopy- creates an exact copy of the selected NPC;
  • deletefullactorcopy- deletes the created copy of the selected NPC;
  • DuplicateAllItems RefID- copies all items from the target’s inventory into a container with the specified RefID;
  • moddisposition ActorId N- changes the location of the selected NPC to the player (-N reduces the location);
  • SetActorFullName name- sets a new name for the selected NPC/creature;
  • placeatme BaseID- creates a new copy of the selected NPC/creature and places it in front of the character;
  • moveto RefID- teleports the character to the place where the NPC with the specified RefID is currently located;
  • setcrimegold N- “hangs” a fine of a certain amount on the target;
  • payfine- “repays” the target’s penalty;
  • getav attribute- shows the value of the specified target attribute;
  • setav attribute N- sets the specified value to the specified target attribute;
  • setlevel N- changes the target level;
  • lock N- locks the selected door/container (difficulty can be selected from 0-99);
  • unlock- unlocks the selected door/container;
  • SetOpenState state- changes the state of the selected door (1 unlocks and opens, 0 closes without locking);
  • SetOwnership owner- changes the owner of an item/building to another NPC, some faction or your character;
  • startcombat- causes an NPC/creature to attack another creature/NPC/player;
  • stopcombat- causes the NPC/creature to stop fighting.

Other commands

  • qqq- exit the game without calling the menu;
  • save Name- saves the game under the selected name;
  • saveini- saves the oblivion.ini file with current settings;
  • swdp- shows a list of those who noticed your character;
  • psb- adds all the spells available in the game to your character;
  • advlevel- opens a level-up window where you can raise your character’s level;
  • advskill skill N- increases the selected character skill by N units;
  • modpca attribute N- adds N units to the specified character attribute;
  • modpcs skill N- adds N units to the specified character skill;;
  • setpcfame N- sets the character's good fame value;
  • setpcinfamy N- sets the character's infamy value;
  • sexchange- changes the gender of your character;
  • showbirthsignmenu- allows you to change your character’s birth sign;
  • showclassmenu- allows you to change the class of your character;
  • showracemenu- allows you to change the race of your character;
  • setquestobject BaseID flag- sets(flag=1)/removes(flag=0) the status of the quest item;
  • killall- kills all NPCs and creatures in the area (except for immortals on quests);
  • completequest questid- completes the quest with the specified ID;
  • caqs- completes all quests;
  • getstage questid- returns the current stage of the quest with the specified ID;
  • setstage questid stage- sets the quest with the specified ID to the selected stage;
  • movetoqt- moves the character to current goal active quest;
  • sq- shows a list of all quests;
  • sqt- shows the status of the active quest;
  • enableplayercontrols- enables character control during cinematic cutscenes;
  • coc CellName- moves the character to the location with the specified CellName;
  • coe X,Y- moves the character to the location with the specified coordinates;
  • fw ID- changes the current weather to another one, with the specified ID (for the list of weather identifiers, see the spoiler below);
  • showenchantment- opens the enchantment window;
  • showspellmaking- opens the spell creation window;
  • set timescale to N- sets the speed of play time;
  • set globalvar to value- sets the selected global variable to the specified value;
  • show globalvar- shows the current value of the specified global variable;
  • getgs game_setting- returns the default value for the selected game setting in the current save;
  • setgs game_setting value- sets the value for the selected game setting in the current save.

Notes:

All FormID, BaseID, SpellCode, CellName and other identifiers can be found in this archive, ID list possible options Cyrodiil, Oblivion and Shivering Isles weather:

  • 000370CE Paradise (CamoranWeather);
  • 00038EEE Clear;
  • 00038EF0 Cloudy;
  • 0000015E DefaultWeather;
  • 00038EEF Fog;
  • 00032e15 OblivionDefault;
  • 00067198 OblivionElectrical;
  • 000671A1 OblivionMountainFog;
  • 000C0999 OblivionSigil;
  • 00067199 OblivionStorm (Oblivion);
  • 000836D5 OblivionStorm (Tamriel);
  • 0006bC8B OblivionStorm (MQ16);
  • 00038EEC Overcast;
  • 00038EF2 Rain;
  • 000C42DE Sigil Whiteout;
  • 00038EED Snow;
  • 00038EF1 Thunderstorm;
  • 00008BBC Thunderstorm (Kvatch);
  • 000452B5 SI - Summoning Weather (SE09);
  • 000825A6 SI - Jiggy Weather (SE13);
  • 00015883 SI - Gloom Storm (SE32);
  • 00044F58 SI - ClearBlue;
  • 00078801 SI - Clear;
  • 0006D221 SI - Clear01;
  • 0006D222 SI - Clear03;
  • 0008EF42 SI - ClearTrans;
  • 00044F59 SI - Cloudy;
  • 00044F5A SI - Fog;
  • 00079D76 SI - Mania Fog;
  • 00077C0A SI - Ordered Fringe;
  • 00077B28 SI - Overcast;
  • 00044F5C SI - Rain;
  • 00071D2F SI - TestAsh;
  • 00044F5D SI - Thunderstorm;
  • 00077B56 SI - WaitingRoomWeather;
  • 00041775 SI - TestBlissClear.

Almost all of the above console commands also work in Fallout 3 And Fallout: New Vegas , because these games are made on the same (improved) Gamebryo engine.

Questions about using console commands for your specific case can be


The Elder Scrolls IV: Oblivion – role-playing game, developed and published by Bethesda in collaboration with the publisher 2K Games. On gaming platforms The game went on sale for PC and Xbox 360 on March 20, 2006. Oblivion was released on PlayStation 3 only in April 2007 in Europe.

Main story line The game revolves around a hostile cult that worships Mehrunes Dagon (the Daedric Prince of Destruction) and wants to create a special portal to Tamriel from a parallel world in order to conquer the empire with the help of an evil army. Naturally, the main character must stop the plans of the sinister cult. But following the tradition of previous games in the series, the player in Oblivion does not have to immediately begin completing the missions of the main plot. The game world is absolutely open and free. Main character can perform any other secondary tasks and explore the world, since it is not limited in time.

When creating the landscape, the surrounding world, cities and their elements, designers and developers used real photographs from their travels and various books dedicated to nature. Thanks to newly developed technology, the process of creating many realistic landscapes has become much easier. Unlike Morrowind, in which designers created the entire world almost by hand, Oblivion used a special software, which performed all the routine work of combining landscape objects instead of artists.

Compared to previous parts of the series, completing Oblivion takes significantly less time. This situation was explained by project director Todd Howard. According to him, the developers decided to prioritize the quality of quests, not their quantity. In addition, a large amount of time was spent on creating modern graphics and an improved physical model in the game, which, of course, had a detrimental effect on the total number of missions.

Thanks to the use of the Havok physics engine, the game made possible realistic interaction of all effects, objects and characters with each other when using spells such as paralysis, telekinesis, etc. After the explosion fireball objects, according to all the laws of physics, scatter around the perimeter from the epicenter, and arrows, hitting the target, get stuck in it, increasing the workload. Also in Oblivion, new artificial intelligence was used to control NPCs. Now, unlike previous games in the series, they can perform various actions without limiting themselves to scripted scenes.

During gameplay, press the [~] (tilde) key? to open the console window.
Then enter one of the following cheat codes:

TGM - invulnerability
ToggleGodMode - invulnerability
player.setlevel - set the player level
showbirthsignmenu - show the screen (menu) of the selected sign
PlayerSpellBook - add all spells for the player
showsubtitle - switch (to) subtitles in a conversation with an NPC
Unlock - open the specified object
showclassmenu - change your class
ModPCA - change character value (Example: modpca luck, 10)
PlayerSpellBook - add all spells
tdetect - switch (to) AI detection mode
advskill [skill] - increase skill one level up
showclassmenu - show the screen (menu) of the selected class
CompleteQuest - complete the current quest
ModPCSkill - Modify the Players Skill.
showquestlog 0 - show the log file of the current task
AdvSkill - increase skill level
tdt - switch (to) error screen
savegame - save the game
sexchange - change your gender
Help - show all cheat codes
tai - switch (to) AI
showquesttargets - show the targets of the current quest
togglefogofwar - toggle the fog of war
caqs - all quest levels
tws - switch (to) water
ModPCS - change character skills (Example: modpcs Blunt, 10)
psb - add all spells
tlv - switch (to) leaves
ts - switch (to) sky
psb - add all spells for the player
player.additem 0000000b "100" - give the player 100 skeleton keys
tt - switch (to) trees
hairtint - set hair color
showbirthsignmenu - change your birth sign
COC (destination) - teleport
player.coc [destination] - teleport
addspell [spell number] - get the specified spell
tcai - switch (to) AI combat mode
Killall - kill everyone
player.additem 0000000f 1000 - get 1000 units of gold
CompleteAllQuestStagesSets - all quest levels
player.additem 0000000a "100" - give the player 100 master keys
qqq - end the game immediately
tm - switch (to) menu
player.additem [item code] - get the specified item
showquestlog - show the task log file
player.additem 0000000c "100" - give the player 100 repair hammers
twf - switch (to) frame
tfh - switch (to) full help
AdvLevel - increase experience level
tg - switch (to) grass
movetoquesttarget - move to the target of the current task
additem [item number] - get the specified item
tfc - free camera movement
showquestlog 1 - show the completed task log file
togglemapmarkers - show all locations on the map

If you are not satisfied with the cheat codes we found, use a game hacking program or

Found a mistake? Anything to add? - Write to us via ! Or in the comments below

Also in our database, in addition to cheat codes for The Elder Scrolls 4: Oblivion, there are cheats for such popular games How:

2. Teams

2.1. How to read the command table

When a command requires arguments, such as "additem ", brackets<>indicate that this (identifier) ​​must be replaced with the appropriate code, and - the right amount of something. Parentheses are not part of the syntax! Therefore, the command "additem "you need to write something like, "additem 0002299c 1"

2.2 Command table

Team

Why is it needed?

Description

On/off commands

These commands turn something on or off.

showsubtitle

show dialogue subtitles

enables/disables

artificial intelligence

This command can be addressed:

1. Any non-writing (you need to write a command, point the mouse at it and press enter).

2. To the hero himself (“player.tai” - the hero will be completely paralyzed).

3. Everyone at once (if the team does not specify a goal).

enables/disables

combat intelligence

It works like the previous one, only it paralyzes those involved in the fight.

enables/disables

obstacles

You can fly anywhere and unhindered. The command can be addressed. If you don’t write anything after it, then the hero himself will fly. However, the horse is considered separate from the hero, and therefore, if the hero is stuck on a horse somewhere, then the horse must be pointed out.

controls

environment detection

Can also be addressed.

If the command target is not selected, then the detection of all NPCs is turned off. If an NPC attacks, then after this command he stops seeing the hero and stopping fighting with him. But this command will not stop the guards coming to arrest the hero.

displays

debug text

Shows or hides debugging text, including "fps" (frames per second) information.

flying camera

enables/disables Sets the third person camera position.

enables/disables

fog of war

full hint enables/disables t

enables/disables

grass

"God 'mode"

enables/disables

There is no damage, no Mana is wasted, all spells can be cast, complete weightlessness of inventory items.

enables/disables

distant landscape LOD

enables/disables

foliage

all menu

Great feature for a photographer!<значение>

enables/disables

tmm

all map markers<значение>To show everything
ts

enables/disables

should be 1, and 0 - hide everything. It's funny, but all markers will be hidden - including cities.

enables/disables

sky

twf

enables/disables

trees

grid mode

tws

water rendering

fov [1 to 180]

Changes the field of view
Default is 75. For example, fov 125 . Address commands
These commands require addressing to someone or something (you can manually enter the "address" - ID, select something (someone) with the mouse in the console, or use the command with the prefix "player." to address the hero).

additem

adds an item to inventorySee list of item codes. It is very useful to add a lot of money to yourself at once, for example 10,000 rubles:
player.additem 0000000f 10000

removeitem

removes an item from inventory
See list of item codes.

addspell

adds a spell
See list of spell codes.

removespell

removes a spellIt can be used to remove built-in and custom spells.
See list of built-in spell codes.

createfullactorcopy

clones a character
This creates a clone of the NPC, even if it is already dead (you can create your own clone).<атрибут/навык>

getav

<атрибут> < навык>displays the current values ​​of an attribute or skill
- 21 game skills get<атрибут/навык> base av <атрибут>- these are either eight basic attributes (strength - strength, intelligence - intelligence, etc.), or 3 derived attributes (Health - health, Mana - magicka, Vigor - fatigue, Carrying capacity - encumbrance) and Skills (blade, blunt, and etc.).< навык>- 21 game skills. In principle, any parameters can be viewed.
setav<атрибут/навык> <значение>

sets the attribute value/skill

It is not recommended to do this if you want to increase the level (see below and).
s etav<параметр > <значение >

Changes various parameters goals

Values ​​from 1 up to 100 mean percentage of effect, and the values ​​are 0 or 1 Turn the effect on or off. For most parameters the value " 0" removes the effect.
kill

kills the target

lock<значение>

closes the lock

<значение>sets the difficulty (1-99). 100 means that a key will be needed.
unlock

opens the lock

moveto<место>

teleports to the target

<место>- this is the identifier from the editor column Form ID, and not the location code, as in the "coc" command (see).
payfine

t fine

The fine will be paid, but the hero will not be sent to prison. However, all stolen items are confiscated. They can be found in the prison in the evidence box.
placeatme

places the target in front of the hero

- This Form ID, which can be viewed in the Construction Set editor (can be an item, non-script, etc.). The entire list of codes can be found here PlanetElderScroll l. A clone of the object will appear in front of the hero. For example, "player.placeatme 00028FB6" will place a copy of an orc selling a house in Skingrad (Shum gro-Yarug) in front of the hero. In some quest cases, the copy may not work like the original.

Note: Useful for “reviving” killed (in a place unknown to the hero) master trainers (such as the master of Destruction, Archery), which often happens to them.

resurrect

revives the target

setactorfullname<имя>

changes the hero's name

<имя>- a name that should be in quotes, like player.SetActorFullName "The coolest guy on our state farm."
set crimegold<штраф>

sets a penalty for the target

If you set the value to 0, it will not automatically stop the guards coming to arrest the hero.
You will still have to give up.<значение>

setlevel

changes target level

stopcombat

Stops the fight
Stops NPC attacks.

But he can immediately rush into battle again.

CloseOblivionGate

closes the selected Oblivion portal

CloseCurrentOblivionGate
closes the current Oblivion portal

Closes the portal inside which the hero is located, and the latter teleports from Oblivion to the sinful land of Cyrodiil

getdispositioncloses the current Oblivion portal , where ID is the identifier of the non-writing whose relationship you want to find out. That is, you write in the console getdisposition, then point the mouse at the non-writing and press enter. The actual ratio may be much greater than 100.
coc<локация>

teleports to location

See list of location codes. The exact location of teleportation may be “very inconvenient” for the hero.
- 21 game skills stage

returns the current stage of the specified quest

Or the current quest. 10 means the quest has been "accepted for completion".
- 21 game skills stage <стадия>

sets the stage of the specified quest

The quest stages can be viewed in the editor.
s ets tag < стадия>

Installsstage of the specified quest

This command sets a specific quest stage with ID. Applies when the quest gets stuck. Using the command S.Q.T.
you can determine the current quest ID and its stage.

CompleteQuest completes

quest
swdp

Completes the current quest.

brings out the one who sees the hero
Information about what creatures can see the hero.< ID>

SetEssential

Makes the target indestructible
Makes an NPC or creature with ID unkillable (N=1) or killable (N=0).<значение>

Player.SetScale

Changes the hero's height Changes the hero's size 0 (smallest) and 2 (largest)..N-.
positive real number with two decimal places

The increase is not directly proportional; if you set it to 2, it will increase the hero by 4-5 times

Player.SetActorRefraction
chameleon effect

Makes you a "chameleon". 0 - not a chameleon, 10 - 100% chameleon.

Player.PayFineThief. will pay a fine Removes the penalty, but leaves all stolen items in the inventory. Only money for fines is removed , Works like a team.
Player.PayFine

but more effective

Player.SetFactionRank FactionID Sets the guild character's rank Sets a certain rank in the guild . N=0.
.... 7, if N = -1, then

this means expulsion from the guild

target_id.DuplicateAllItems
Makes duplicates of all items

Makes duplicates of all items in the hero's inventory, NPC or container.

RemoveAllItems
removes all items

Removes all items from the selected NPC or container.

Disable
removes an item from the game<значение>

Removes everything from the game world.

ModDisposition Player
changes the character's attitude<значение>

Changes the attitude of one NPC to another or to the hero.

SetBarterGold

sets the amount of money the merchant has

SetIgnoreFriendlyHits 1.
Changes the character's reaction to the hero's attacks

Changes the reaction of an NPC friend to hits on him

SetOwnership
SetCellOwnership

establishes ownership rights to the premises

SetQuestObject

quest item sign

Sets the quest item flag in the inventory.N =1 - The item is a quest, cannot be thrown out of the inventory (useful insurance so as not to throw away what you need). N = 0 non-quest item.
Other commands Do not belong to any category.
advlevel

increases the hero's level

The level up dialog will appear.
The hero's level will increase, but his basic skills will remain the same. Those. For a normal transition to the next level, increase your skills for the previous cheating increase.<навык>

advskill

increases the hero's skill<навык> <уровень>This can be safely used to increase skill (unlike player.setav<навык> <уровень>and modpcs
), because This command does not "freeze skill level".

caqs

completes all stages of the quest
Complete completion of all (!) quests in the game.

help

Displays help for commands
Shows all console commands.< номер_статистики> <значение>

ModPCMiscStat

adds (subtracts) value to a specific statistic<атрибут> <значение>

modpca

adds the items value to the attribute<навык> <значение>

modpcs

Adds point value to skill Skill modification. The name of the skill is written without spaces, like "handtohand" (hand-to-hand combat) Attention! In the unpatched version, this command “freezes” the skill at a new level. However, the skill begins to increase again when the hero's actual experience equals that required for a given skill value. Those. the hero must work off this promotion.<навык> <значение> Team
advskill

will solve this problem if it changes the internal value of the skill to the same number of points.

movetoqt
teleports to the goal of the quest stage

Useful if you get stuck somewhere.

Pridselection by IDSelecting an object by its reference identifier
refid

as if it was selected with the mouse from the console.

qqq

psb

adds all spells<имя>

Quitting the game without going through the menu

save
saves the game<переменная >Saves the game under a name. If you write the optional "1", this will also save a text file (name.esm.txt) containing information about the save.<значение >

set

to <значение > sets a global variable <переменная > Sets the value
global variable

. The "show" command will show the current value of the variable.

setdebugtext
Selects the debug information category<значение>

Selects what the "tdt" command shows.

setpcfame<значение>

establishes the good reputation of the hero

setpcinfamy

establishes the hero's notoriety

SetWeather

changes the weather

show

shows the current value of a global variable

Using these codes, you can change what you need, but at the same time your achievements will be reset, or they will simply glitch, and all your skills will be, for example, under 5-9 at level 40. Or, conversely, something will jump to 255... Even if you haven’t made any changes, the skill development will still be reset.

Use is NOT RECOMMENDED! Noteshowracemenu . For code

There is a way to use it painlessly if you want to make changes to your appearance that do not affect anything else - for example, change your hairstyle or change your age. To do this, enter the code, make changes to your character and, without closing this window, press Esc, and then save. Immediately load a new save. The appearance of your character will change, but everything else will remain exactly as it was.

Achievements in skill development will not be reset. But! Be sure to save to a new save so as not to spoil the game, and check that all the values ​​have not changed, and that the active magic effects have not disappeared.

(Investigator's note).

showclassmenu change of class showracemenu

sexchange

opens a menu where you can change race, gender and customize

appearance
hero gender change Yes Yes Yes! Now this is possible in the game.
sq

r

eseth health
Full health! Don't let yourself die

shows all quests

Shows all the game's quests and their current stages.

sqt shows the current quest ssg

creates a window with
full graphics moment
You need to press Alt-Tab and switch out of Oblivion. It's better to press it from the console.<значение>

EnablePlayerControls

Enables control of the hero in those moments when it is disabled according to the plot. If there is a glitch, then reboot and run again.

ModAmountSoldStolen

establishes the amount of stolen items

Sets the amount of gold received for stolen items.

3. Using console commands

3.1. Find NPCs

It is possible not to clone an NPC with the player.placeatme command, but to teleport to it. This is more difficult, but does not create a clone, which could affect gameplay. Call the console; 3.2. Control of Oblivion portals

If you enter the command in the console CloseOblivionGate Click on the Oblivion portal and press enter, the portal will close.

If entered into the console when the hero is in Oblivion,
CloseCurrentOblivionGate , the portal will close, and the hero will be transported back to Cyrodiil. And 3.3..
That's it, vampire! And no pre-existing hemophilia. Moreover, you immediately get 50% of the vampirism ability, so do not enter these commands in the sun.

Vampirism can be treated in two ways. 1. Add the “Cure Vampirism” potion to your inventory using the console command Player.AddItem 977E4 1

and drink on an empty stomach. But this may not work for various reasons.
Then use the second method.
2. Enter all these commands sequentially:
Set PCVampire to -1
player.setfactionrank playervampirefaction -1
player.removespell vampirism100
player.removespell vampirism75
player.removespell vampirism50
player.removespell vampirism25
player.removespell vampirism100att
player.removespell vampirism75att
player.removespell vampirism50att
player.removespell vampirism25att
player.removespell vampirism100skills
player.removespell vampirism75skills
player.removespell vampirism50skills
player.removespell vampirism25skills
player.removespell vampirehunterssight
player.removespell vampireembraceofshadows

player.removespell vampirereignofterror

player.removespell vampireseduction Back
Oblivion: Console commands This article outlines some of the commands you can enter while playing

game console

and thereby perform some manipulations on the character and the game world. Here is only a small part of the existing commands and functions. The console in the game is called up by pressing the ‘~’ key. To enter a command, you need to open the console ‘~’, type the desired command and press Enter. Closing the console is done using the same ‘~’ key. Help – displays a list of debug commands with

brief description

in English.
ToggleGodMode(TGM) - toggles god mode on and off. In god mode, no damage is caused to the character, magic and power reserves are not consumed, and there is no overload of things.
Map manipulation ShowMap – places a marker on the map Command syntax: ShowMap MapMarkerID, enableFastTravel – marks on

global map

the location of the MapMarkerID object. The enableFastTravel parameter is optional and is responsible for the ability to quickly travel to an object (enableFastTravel=1)
ToggleFogOfWar (tfow) – turns on and off the fog of war.

ToggleMapMarkers (tmm) – shows all objects on the global map.
ToggleMapMarkers 1 – show all, ToggleMapMarkers 0 hide all.
Manipulation of objects and spells
To add an item to a character's inventory in the console, type Player.AddItem ObjectID, N
Example: player.additem 00000A 1
It is not EditorID that is used as ObjectID, but FormID. player.additem lockpick 1 is not a valid command. FormID can be viewed in the editor; the field with its value is located immediately after the field with EditorID, but you may not notice it, since the width is minimized.

RemoveItem – removes an item from the inventory. The syntax is similar to AddItem, but there may (or may not be) one more parameter.

PlaceAtMe – adds an object
Function syntax: Player.PlaceAtMe ItemID, N, distance, direction - will place N ItemID objects in the direction direction at a distance from the character. This command works with items, NPCs, and monsters. Direction: 0-front, 1-rear, 2-left, 3-right.
When entering a command using the console, you must also use FormID as the ItemID, and not EditorID.

AddSpell – adds a spell to the specified character/
Player. AddSpell SpellID – adds a spell with the SpellID identifier to the player’s book.

RemoveSpell – removes a spell from the list, the syntax is similar to AddSpell.

Fast movement commands
CenterOnCell (coc) - transfers the character to the specified location.
Syntax: CenterOnCell CellID – transfers a character to a location with a CellID.

CenterOnExterior (coe) - moves the character to the specified cell of the current area.
Syntax: CenterOnExterior X Y – moves the character to the cell of the current area with coordinates (X,Y). The location name (CellID) and cell coordinates (X,Y) can be viewed in the TES Construction Set editor.

Changing Character Parameters
ModPCAttribute (modpsa) – increases the value of a character’s stats.
Command syntax: ModPCAttribute StatName, N – increases the StatName parameter by N units.
For example, entering the command ModPCAttribute Strength, 1 or (ModPCA Strength, 1) into the console will increase your character's strength by 1.
The following parameters can be used as StatName: Strength – strength Speed ​​– speed
Intelligence - intelligence Endurance - endurance
Willpower – willpower Personality – attractiveness
Agility - dexterity Luck - luck
The ModPCAttribute command increases the constant "base" part of the characteristic.

ModPCSkill (modpcs) – increases the character’s skill value.
Syntax: ModPCAttribute SkillName N – the SkillName parameter is increased by N points.
Unlike the ModPCAttribute command, in the ModPCSkill command the N parameter cannot be negative, i.e. You cannot lower the value of a skill using the ModPCSkill command. To lower the value of a skill, you can use the SetActorValue function.
Example: If you type ModPCSkill Blade 1 in the console, your blade skill will increase by one.
SkillName can have the following meaning: Armorer Alchemy Acrobatics
Athletics Alteration Light Armor
Blade Conjuration Marksman
Block Destruction Mercantile
Blunt Illusion Security
HandToHand Mysticism Sneak
HeavyArmor Restoration Speechcraft

SetActorValue (SetAV) – the function sets a new parameter value for the specified character.
Syntax: SetActorValue StatName value Example. Player.SetActorValue Alchemy 50 - will set the character's alchemy skill to 50. The StatName can be used: Strength Intelligence Willpower
Agility Speed ​​Endurance
Personality Luck Health
Magicka Fatigue Encumbrance
Acrobatics Armor Athletics
Blade Block Blunt
HandToHand HeavyArmor Alchemy
Alteration Conjuration Destruction
Illusion Mysticism Restoration
LightArmor Marksman Mercantile
Security Sneak Speechcraft
Aggression Confidence Energy
Responsibility Bounty MagickaMultiplier
NightEyeBonus AttackBonus DefendBonus
CastingPenalty Blindness Chameleon
Invisibility Paralysis Silence
Confusion DetectItemRange SpellAbsorbChance
SpellReflectChance SwimSpeedMultiplier WaterBreathing
WaterWalking StuntedMagicka DetectLifeRange
ReflectDamage Telekinesis ResistFire
ResistFrost ResistDisease ResistMagic
ResistNormalWeapons ResistParalysis ResistPoison
ResistShock Vampirism Darkness
ResistWaterDamage

ModActorValue (ModAV) – the function will change the value of the parameters of the specified character.
Syntax: ModActorValue StatName value
Example: Player. ModActorValue Speed ​​-10 – will reduce the character's speed by 10 points. As StatName, you can take the same values ​​as for SetActorValue.

GetActorValue(GetAV) – returns the parameter value.
Syntax: GetActorValue StatName

GetBaseActorValue – returns the base value of the parameter. The syntax is the same as GetActorValue.

SexChange – changing gender to the opposite.

showracemenu - opens the race selection menu.
showclassmenu - opens the class selection menu.
showbirthsignmenu - opens the sign selection menu.
After confirmation, the character's statistics are reset.

Factions and relationships to the character
ModFactionReaction – function modifies the reaction of a faction.
Syntax: ModFactionReaction FactionID, TargetFactionID, N - changes the ratio of faction FactionID to faction TargetFactionID by N units.
Example: ModFactionReaction FightersGuild playerFaction 10 – will improve the ratio of the warriors guild to the character by 10 units.

Press the "~" button to open the console and enter commands. Some commands require that you select objects with the mouse before calling them. Sometimes the console is not called by pressing a key, in this case the parameter can help -devuser, added to the game launch file.

addspell X— add spell number X to the hero;

advlevel— add a level to the hero;

advskill skill X— increases the skill level by X, for example advskill blade 4;

caqs— completes the quest;

coc testinghall— teleport the player to an area with all objects, monsters and interlocutors (NPCs) of the game;

coc toddtest— teleport the player to the testing area;

hairtint (red/green/blue)- changes hair color;

Complete completion of all (!) quests in the game.— show a list of console commands;

kill— kill the selected object;

lock X— close the lock or container;

modpca attribute X— adds X points to an attribute (for example, luck);

modpcs skill X— adds X points to skill;

movetoqt— teleport the player to the mission goal;

player.additem 0000000F "X"— adds X coins;

player.additem item_number quantity— adds the specified item;

player.completequest X— destroys but does not complete the selected quest;

player.payfine— the guards stop attacking the hero, and the ransom is paid;

player.removeitm X amount— removes object number X;

player.removespell X— remove a given spell;

player.setAV X— increase or decrease ability or attribute by X;

player.setcrimegold X— set the size of the reward for the hero’s head to X (to remove the reward, enter 0), may not work within the city;

player.setlevel X— changes the hero’s level to X (from 1 to 255);

player.setstage task_number stage— moves the task to the required stage;

pov X or setcamerafov X— changes the viewing angle to X (by default it is 75);

psb— adds all spells to the hero;

qqq— exit the game;

resurrect— resurrect the selected monster or hero;

setpcfame— set the level of fame (fame);

setpcinfamy— set the level of infamy;

setscale X— change the size of the object by X times (from 0.5 to 2; 1 — normal size);

SexChange- changes gender;

showbirthsignmenu— allows you to change your zodiac sign (birthsign);

showclassmenu- allows you to change class;

showfullquestlog X— show all records for task number X;

showquestlog— show records on the task;

showquestlog 0— show records for the current task;

showquestlog 1— show records of a completed task;

showquesttargets— show the goals of the current task;

showracemenu— allows you to change your name, race, appearance;

showsubtitle— turn on/off captions during conversations;

Shows all the game's quests and their current stages.— creates a script viewing window;

tai— switch artificial intelligence;

tcai— switch combat artificial intelligence;

tcl— enable/disable collisions of the hero with objects;

tdt— enable the debug screen;

tfc— “ufo cam”, free camera;

tfh— show/hide tooltip;

tfow— turn on/off “fog of war”;

tg— show/hide grass;

tgm- invulnerability;

tll— enable/disable LOD;

tlv— show/hide leaves;

tm— turn on/off the menu;

togglemapmarkers— show all areas (locations) on the map;

ts— turn on/off the sky;

tt— turn on/off trees;

grid mode— turn on/off the water;

unlock— opens the selected door or container.

Many codes (in particular additem) require hexadecimal object codes as a parameter. Unlike standard decimal codes, hexadecimal codes use 16 digits instead of 10. The numbers from 0 to 9 do not change their meaning, and they are followed by the signs A, B, C, D, E, F, meaning the numbers from 10 to 15 in the decimal system Reckoning. The entry "10" in hexadecimal code actually means 16, "11" means 17, and so on.

Thus, the range of numbers from 108 to 10C includes 108, 109, 10A, 10B and 10C, and the range from 509 to 510 consists of 509, 50A, 50B, 50C, 50D, 50E, 50F and 510. Groups of game objects can be distinguished :

from 0002299C before 000229A5- steel and elven armor;

from 000229A6 before 000229B2, from 00048981 before 00048992 - cloth,

from 0001FED0 before 0001FED2, from 000ADD4E before 000ADDAA, from 0018AE4B before 0018AE4F— Imperial armor;

from 000CA152 before 000CA159- unique weapons;

from 000CA10F before 000CA11C- unique armor;

from 000CA11D before 000CA120- unique scrolls;

from 000CA121 before 000CA12C— unique clothes and rings;

from 0002C212 before 0002C24E, from 0003633F before 0003635C, from 0003E9AE before 0003E9C1- various armor;

from 00098417 before 0009845D— rings, necklaces, amulets;

from 000387A6 before 000387BE, from 0003A856 before 0003A867, from 0003B3FF before 0003B40F, from 0003D7B7 before 0003DB26, from 000977C3 before 000977D2- weapon.

Long distances are pleasant for born travelers: what adventure these days would be complete without a long journey! Unfortunately, the second time the journey does not bring the same pleasure. The developers have provided the ability to instantly move through areas: just enter the code “ coc place"(without quotes, of course) . The magazine format did not allow us to cite full list available areas, but even a shortened list of the most important areas of the game will help you get to the desired area. Long live the magical subway!

Amelion Tomb- AmelionFamilyTomb;

Ancestor Moth Crypt- TempleOfTheAncestorMothCrypt;

Anga— Anga;

Anutwyll- Anutwyll;

Anvil Lighthouse- AnvilLighthouse;

Arpenia- Arpenia;

Atatar- Atatar;

Bawn— Bawn;

Bedrock Break- BedrockBreak;

Belda— Belda;

Beldaburo- Beldaburo;

Belletor's Folly- BelletorsFolly;

Book Warehouse- WarehouseBooks;

Borba's Goods and Stores- CheydinhalBorbasGoodsandStores;

Carac Agaialor— ParadiseCamoranFortress;

Castle Bravil Barracks- BravilCastleBarracks;

Castle Bruma Barracks- BrumaCastleBarracks;

Castle Chorrol Barracks- ChorrolCastleBarracks;

Castle Kvatch Passageway- KvatchCastlePassageway;

Castle Leyawiin County Hall- LeyawiinCastleCountyHall;

Castle Skingrad Barracks- SkingradCastleBarracks;

Castle Varaldo Interior- CastleVaraldo;

Catacombs- JakbenTombInterior;

Ceyatatar- Ceyatatar;

Clothes Warehouse- WarehouseClothes;

Crime Warehouse- WarehouseCrime;

Crowhaven— Crowhaven01;

Culotte- Culotte;

Dagon Shrine- LakeArriusShrineDagon;

Dark Fissure- DarkFissure;

Dasek Moor— DasekMoor;

Drakelowe- DrakeloweFarm;

Elenglynn— Elenglynn;

Eyes of the Serpent- PalePass01;

Fanacas- Fanacas;

Fanacasecul- Fanacasecul;

Fighting Dojo- WarehouseFight;

Fire and Steel- ChorrolFireAndSteel;

Fort Alessia- FortAlessia;

Fort Ash- FortAsh01;

Fort Aurus— FortAurus;

Fort Black Boot- FortBlackBoot;

Fort Blueblood- FortBlueBlood;

Fort Caractacus- FortCaractacus;

Fort Carmala- FortCarmala;

Fort Cedrian- FortCedrian01;

Fort Chalman- FortChalman;

Fort Coldcorn- FortColdcorn;

Fort Cuptor- FortCuptor;

Fort Dirich- FortDirich;

Fort Doublecross- FortDoublecross;

Fort Empire- FortEmpire;

Fort Entius- FortEntius01;

Fort Facian— FortFacian;

Fort Farragut- Fort Farragut;

Fort Flecia- FortFlecia;

Fort Gold-Throat- FortGoldThroat;

Fort Hastrel- FortHastrel01;

Fort Homestead- FortHomestead01;

Fort Horunn- FortHorunn;

Fort Irony— FortIrony;

Fort Istirus— FortIstirus;

Fort Linchal- FortLinchal;

Fort Magia- FortMagia;

Fort Naso- FortNaso;

Fort Nikel- Fort Nickel;

Fort Nomore- FortNomore;

Fort Ontus- FortOntus;

Fort Rayles- FortRayles;

Fort Redman- FortRedman01;

Fort Redwater- FortRedwater01;

Fort Roebeck- FortRoebeck01;

Fort Scinia- FortScinia01;

Fort Sejanus- FortSejanus01;

Fort Strand- FortStrand01;

Fort Sutch- FortSutchInterior;

Fort Teleman- FortTeleman;

Fort Urasek- FortUrasek;

Fort Variela- FortVariela;

Fort Virtue- FortVirtue;

Fort Vlastarus— FortVlastarus;

Fort Wariel- FortWariel;

Fort Wooden Hand- FortWoodenHand01;

Garlas Agea- GarlasAgea;

Gottlefont Priory- GottlefontPrioryMonastery;

Great World Interior- GretWold

Greyland— Greyland;

Gweden Farm- GwedenFarmInterior;

Hame— Hame;

Hammer and Ax- BrumaHammerAndAxe;

Hammer and Tongs- SkingradHammerAndTongs;

Harborside Warehouse- AnvilHarborsideWarehouse;

Harm's Folly- HarmFolly;

Henantier's Dream- DreamHub;

Hrotanda Vale- HrotandaVale;

Kemen— Kemen;

Knights of the Thorn Headquarters- CheydinhalKnightsoftheThorn;

Lighting Warehouse- WarehouseLight;

Lindai— Lindai01;

Lipsand Tarn- LipsandTarn;

Mackamentain— Mackamentain;

Malada- Malada01;

Miscarcand- Miscarcand01;

Morahame— Moraham;

Moranda- Moranda

Mouth of the Serpent— PalePass;

Nagastani- Nagastani;

Narfinsel— Narfinsel;

Nenalata- Nenalata;

Newton Twyll— NenyondTwyll;

Ninendava— Ninendava;

Niryastare—Niryastare;

Nonungalo- Nonungalo;

Nord Winds— BrumaNordWinds;

Nornal- Nornal;

Nornalhorst- Nornalhorst;

Northern Goods and Trade— ChorrolNorthernGoodsAndTrade;

Novaroma- BrumaNovaroma;

Odiil Farm— OdiilFarm;

Olav's Tap and Tack- BrumaOlavsTapAndTack;

Ondo— Ondo;

Piukanda— Piukanda;

Redwater Slough- RedwaterSlough;

Rielle— Rielle;

Roland Jenseric's Cabin— RolandJensericsCabin;

Sage Glen Hollow- SageGlenHollow;

Sancre Tor- SancreTor01;

Sardavar Leed- SardavarLeed;

Sedor— Sedor;

Sercen— Sercen;

Serpent's Trail- SerpentsTrail;

Shardrock Interior- Shardrock;

Shetcombe Farm- ShetcombeFarm;

Silorn— Silorn;

Talos Plaza Sewers— ImperialSewerSystemTalosPlaza;

Talwinque- Talwinque;

Telepe— Telepe;

Temple of the Ancestor Moths— TempleOfTheAncestorMothMonastery;

Tent- KvatchTent01;

The Beast's Maw- TheBeastsMaw;

The Hunter's Run- HuntersRun01;

The Oak and Crosier— ChorrolTheOakandCrosierTavern;

Trumpet— Trumpet;

Two Sisters Lodge- SkingradTwoSistersLodge;

Upper Class Clutter Warehouse- WarehouseUpperClass;

Vahtacen- Vahtacen;

Varondo—Varondo;

Veyond— Veyond;

Vilverin— Vilverin;

Vindasel— Vindasel;

Weatherleah- WeatherleahInterior;

Welke— Welke;

Wendelbeck- Wendelbeck

Wendir— Wendir;

Wenyandawik— Wenyandawik;

Weye- Weye;

Weynon Lodge— WeynonPrioryLodge;

White Stallion Lodge— WhiteStallionLodgeInterior;

Whitmond—WhitmondFarm.