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How to get a good ending in Metro Last Liqht: game description and recommendations.

"To obtain good ending you need to do good deeds throughout the game, list:
Chapter 1 – VDNKh: A man at the station will ask you to give him two cartridges to buy medicine for his son, do not refuse him. Look into Sukhoi's office before leaving and talk to him 2 times (first about humanitarian aid, then about Hunter and the stalkers).
Chapter 2 – Rizhskaya: There are beggars at the station. Give a cartridge to at least one beggar. Give the bullet to the boy so that he will take you to Bourbon.
Chapter 2 – Mira Avenue (Market): Between the bar where Bourbon sits and the Ammo Exchange there will be a beggar telling a story to a small child, give him the ammo.
Chapter 2 - Dead City 1: At the end of the level, before turning left, go right. There you will find a box with a tape recorder. Listen to the message.
Chapter 3 - Khan: As soon as you and Khan leave the tunnel with ghosts, there will be a moment when the rat throws things off the table, on this side find the corpse of a man (a characteristic flash should appear). After the moment when the anomaly leaves the train and destroys the monsters, go to the end of the tunnel and find a skeleton there (there will be a characteristic flash).
Chapter 4 - Front Line: At the top of the Red Army command post, eavesdropping on a conversation between three soldiers will lead to good action. It is also necessary to free three Reds from captivity in fascist territory. Completing this level without killing enemies will give us one more good deed (We must choose either to save the reds or not to kill anyone).
Chapter 4 - Depot: After Pavel (NPC) is killed and we are left alone, at the end of the level we need to explore the train and all the inhabitants.
Chapter 4 – Paveletskaya: Take the film from the dying captain. on the level with mink mutants, explore all the nooks and crannies of the station... After you go through the entire station, before going into the tunnel to the right, go left to the end, find a corpse there next to the tape recorder on the table.
Chapter 4 – Child: After you bring Sasha to your mother, refuse her ammo as a gesture good will.
Chapter 4 – Fort Post: Send S.O.S. using communications on the roof of a Nazi outpost. Use the crane and ladder on the side of the building.
Chapter 4 - Black Station: Eavesdrop on the first two Nazi sentries (you can listen to the conversations of anyone for pluses, but to do this you need to go through this stealth station at least at the beginning, then you are guaranteed to eavesdrop on 3 conversations). Completing this level without killing enemies will give us one more good deed.
Chapter 5 – To Sparta: Be sure to talk to Khan at the Sparta fort post.
Chapter 6 - Tunnel to Kievskaya: when you pass out on the train on the way to D6, in your visions you need to go to the blacks, not to the people.
Chapter 7 - Nonsense: If you have a good ending, the Blacks will say “He wants to exterminate us... Why..?” and still scenes with a nuclear strike and the battle of the Blacks with people on the surface will be visible and in the Epilogue Khan will speak, in otherwise, expect a missile attack on Black. ".

Chapter 1 - VDNH

Play the guitar in Artem's room. In front of the infirmary on the way, you will meet a man sitting on a bench, who says that the Blacks have attacked the patrol again and the hospital is overcrowded, listen to him. Listen to the man first in line to see the wounded in the hospital. The man at the station will ask you to give him two cartridges to buy medicine for his son, do not refuse him. Look into your stepfather's office before leaving and talk to him 2 times (first about humanitarian aid, then about Hunter and the stalkers. You need to take a postcard from Hunter. There is a balalaika near the guy, where another child draws with chalk. If you talk to the security guard who is near the door , flash and go to the patient, there will also be a flash in the infirmary, near the exit go behind the curtain

Chapter 2 - Riga

There are beggars at the station. Give a cartridge to at least one beggar. Give the bullet to the boy so that he will take you to Bourbon.

Chapter 2 - Mira Avenue (Market)

Between the bar where Bourbon sits and the ammo exchange, there will be a beggar telling a story. to a small child, give him a cartridge.

Chapter 2 - Dead City 1

As soon as you exit into the station lobby, go to the second floor in search of the stalkers' cache that Bourbon speaks of, go to the window through which the guard jumped out, scared of you, and look out of it. At the end of the level, before turning left, go right. There you will find a stick with a tape recorder. Listen to the message.

Chapter 3 - Khan

Listen to Khan after you pass the ghost defenders, you need to stay close to Khan. As soon as you and Khan exit the tunnel with ghosts, there will be a moment when the rat throws things off the table; on this side, find the corpse of a man (a characteristic flash should appear). After meeting the anomaly, listen to Khan, again you need to stay close to Khan. Go in the direction from which the ghouls were running until you hit an obstacle, then turn around, on the left side there will be a corpse with a revolver. After the moment when the anomaly, flying out of the train, destroys the monsters, go to the end of the tunnel (from where the anomaly flew out) and find a skeleton there (there will be a characteristic flash).

Chapter 4 - Front Line

At the top of the Red Army command post, eavesdropping on a conversation between three soldiers will lead to good action. It is also necessary to free three Reds from captivity in fascist territory. Completing this level without killing enemies will give us another good deed (we must choose between saving the reds or passing without killing), at the beginning of the tunnel from which we came there is a red box with night vision devices on the wall, if you take it there will be another flash. Then on exiting the same tunnel there is a staircase on the left, under it two soldiers are talking by the fire, you need to listen and there will be a flash. And a little further if you manage to knock out two soldiers who want to shoot a deserter there will be a flash, just you need to stun them and not kill them. After we knock out two Reds executing a deserter, we rise higher and eavesdrop on the conversation of three soldiers. after the conversation ends and you get a good action, one of the soldiers will head into the tunnel. we follow him. we sneak up, cut it down, go deep into the tunnel, there is an entrance on the right side. Let's go into it. We go down, open the grate and go straight. open the safe with 150 rounds of ammunition. To the left of the safe is a Kalash, for the detection of which we get another good action

Chapter 4 - Depot

After Pavel is killed and we are left alone, at the end of the level we need to explore the train and all the inhabitants.

Chapter 4 - Paveletskaya

Take the film from the dying captain. on the level with mink mutants, explore all the nooks and crannies of the station... After you go through the entire station, before going into the tunnel to the right, go left to the end, find a corpse there next to the tape recorder on the table.

Chapter 4 - Child

Give up the ammo from Sasha's mother.

Chapter 4 - Outpost

Send an SOS signal using the communications on the roof of the Nazi outpost. Use the crane and ladder on the side of the building.

Don't think that computer games They teach bad things and have a monotonous plot. Not at all. Many of them have a fairly deep meaning; in addition, even in famous shooters, developers try to do everything possible so that the gamer not only shoots enemies, but also learns mercy. And a striking example of this is the game "Metro Last Light".

Project Description

The events in the game Metro LL take place in 2034, in the destroyed capital of Russia, during the apocalypse. Terrible times have come when Moscow residents are forced to hide from radiation and defend themselves from mutants who constantly attack them in the underground metro. But even now, when it seems that everyone needs to unite and fight the creatures together, there are those who have divided into groups in the metro, each of which is now waging a war for control of all metro stations. And only the main character, whose name is Artem, has a chance to save the subway and all the people in it.

The game is made in the shooter genre and is considered a continuation of “Metro 2033”, which was warmly received by both critics and players.

During the battle, you will have the opportunity to use a variety of weapons, even homemade ones, both against mutants and against people. The entire process of passing will be literally permeated with the atmosphere of the post-apocalyptic world of the capital's underground station.

Many players who have completed the entire game have not even heard that it has two endings. There's a good ending to Metro Last Light, but there is a bad one, which we will also look at at the very end of the guide.

Metro Last Light game: how to get a good ending. Key points

In order not to cave in the final, you need to follow some important points during the passage, such as, for example, flashes on the screen, somewhat similar to those in old cameras, and a corresponding sound to them. They will appear when choosing the right actions both in cut scenes and in the game itself, as well as when finding important key items. And further. You need to try very hard and not a single soldier. And since getting a good ending in Metro Last Light is your main goal, you should pay attention to these basic points.

Sparta station

At the very beginning of the game, when main character wakes up, and control is transferred to you, play the guitar that is in the room. As we mentioned, when this action is performed, a flash with sound will appear. After this, overhear a conversation between two fighters, one of them will be sitting in a wheelchair. Then go to the slightly open door on the opposite side. There will also be an outbreak. Near the command post, find a balalaika and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen tools in total in the game, try to find them all. For example, you will find an accordion in the hall where the evil Reichites will humiliate their own newcomer. You will find the same balalaika in the place where Pavel leaves you, there will still be two guards standing there. You can find the guitar next to the bar, next to the juggler. Another balalaika will lie on the counter with different fabrics. And the latter is located opposite the table at which Pavel will invite you to sit.

In the soldiers' barracks you can find a piano. The accordion is hidden in the closet at the exit of the very last room in the chapter. In the "Regina" chapter, you will find another accordion, immediately at the first fork in the paths, next to the cot. In the "Infection" task, all three guitars are standing next to each other, start looking for them when everything is plunged into flames. The first one is in a narrow closet. The second one lies under the counter in the next room. And the third is in a chair on the second floor.

Jail

When you are in prison, in the place where the hostages are sitting in cages, there is a room with a lever. Pull it and release everyone to freedom. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp

In the corridor where the cabinets are located on the left, quietly sneak up to the soldiers sitting there and listen to what they are talking about. One of them will talk about the cache. When the conversation ends, follow him. As soon as the soldier opens the weapon locker, turn it off and take all the contents. After this, when you go into the large room, you will notice a soldier who will be standing with his hands raised next to the freezer. Don't kill him, just move on. By performing such a humane act, you will be one step closer to solving the question of how to get the good ending in Metro Last Light.

Red station

There will be a beggar sitting at the Red station. Give him a cartridge, listen to his story and give him a second cartridge. After that, listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Walk further until you see a man showing shadows to children. Watch him until he says he is tired. Opposite this company there is a juggler, and next to him there are girls sitting on the bench, listen carefully to what they are talking about. There are two men standing at a fork in the cinema, one is smoking and offering the other to buy dope. Approach them and wait for the end of the conversation. When the joint dealer goes back to the juggler, follow him, and as soon as he says he can give you a discount, you will see a flash. Watch the performance to the end. Before you sit down for a drink with Pavel, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut

When you climb the ventilation shaft, listen through the grate to what Moskvin and Korbut are talking about until the end. Under no circumstances leave before the conversation is over.

After the mission with Korbut

Go around the metal detector on the right and knock out two soldiers. And just follow the third soldier until he says that group 8 has left the facility. After that you can disable it too. After you go through the valve, go down and listen to the two soldiers.

"Regina"

If you've been following all the tips here on how to get the good ending in Metro Last Light all this time, then you're already halfway there. When you drive the Regina, at the first fork, hit the arrow and ram the wooden barrier. There will be a flash. Near the second fork, turn left to where the carriages are. Go to the end of the tunnel. You will find a corpse there, examine it. In the place where you need to push the carriage, you will see beds on the left, take the knife lying on them and go back. Go into the room with the green goo, there will be a note there. And as soon as you find a corpse in this room, an outbreak will occur.

Bandits

As soon as you get to the camp, listen to the conversation between your daughter and her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman scream. Take the first door on the right and enter the carriage. Go right and deal with three thugs who want to kill the girl. Find a corridor with rooms where bandits are sitting and go into the very last one. Deal with everyone who is there to save the hostages. In the tunnel on the opposite side of the bandits' base there is a carriage with bodies in it, examine them.

Venice

There are two beggars in Venice who need ammo. One is in the alley with the fishmongers, the second is next to the guitarist. Go to the shooting range, there will be a child who will say that he lost his teddy bear. Go to the shooting range and win three rounds and receive ammo and a toy as a reward. And since getting a good ending in the game Metro Last Light is your main goal, give this bear to your child. You will also need to get drunk at a bar until you pass out. Then, when the character comes to his senses, you will see that the entire bar has been destroyed, and the bartender is in grief. Give the latter a hundred rounds to repair the damage, after which you will see a flash.

Infection

As you crawl along the ventilation shaft, you will see two soldiers who want to shoot people at the wall. Crawl along the ventilation to the right and quickly stun both of them, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order you to remove the mask. Take it off before he starts counting to five.

Epidemic

There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All the rest are in the windows.

Khan

When you and Khan are sailing along the River of Destiny, the phone will ring. Pick up the phone and talk to Artyom's mother. There will be a flash.

Depot

Go to the building along the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of carriages with enemies, just go down under the floor and pass by everyone in this way. When you meet Lesnitsky at the end of the chapter, do not kill him.

Red Square

In this chapter, don't touch the guards, always just walk past. Also, do not kill a single soldier, even when you are in an ambush with Pavel. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden

Go to the large building and use the planks to get across the water, then go into the flooded store and go to the back. There will be a flash.

When you go forward, you will meet a large creature called a bear. Start fighting with her, and when she turns sideways towards you, kill the mutants on her back to save her. Then she will run away, and you will get a flash. These are the basic answers to the question of how to get the good ending in Metro Last Light. By following all the steps described above, you will easily open the safe final level in Metro LL.

To summarize everything briefly, in order to open a good ending, you need:

  • Spare all surrendered soldiers.
  • Save women and children.
  • Listen to the stories told by the game characters.
  • Play musical instruments.
  • Giving bullets to the poor.
  • Do what the characters in the game ask you to do.
  • Find all caches in the quarantine zone.
  • Don't kill people at all.
  • Save the children and women in the "Bandits" level.
  • Return the bear to the child who says he lost it.
  • View all visions (required!) in the Dead City.

Bad ending

As you remember, we said that there is a bad and a good ending in Metro Last Light. So, in order to get the first one, you need:

  • Kill everyone you see.
  • Kill soldiers who surrendered.
  • Stealing in populated areas.

We hope that now you can complete the Metro Last Light game with dignity. We have explained in detail how to get a good ending, all you have to do is follow the above algorithm of actions.

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Chapter 4. War: Front Line, Battle of the Railcars,
Depot, Paveletskaya, Forpost, Black station.
Chapter 5. Hope: Polis, Alley, Book Depository,
Archives, Temple.
Chapter 6. D-6: Tunnel to Kievskaya, Cave, D-6.
Chapter 7. Tower: Tower.

Achievements

Story Achievements

These achievements will be earned on their own during the solo campaign, no matter how well you play.


Demoman(Demolitionist)
At the TURGENEVSKAYA level, undermine the tunnel and the pressure seal.
Enemies must be destroyed(If it's hostile, you kill it)
Become a real stalker.
Complete the game with the standard ending.
Survivalist 2033(Survivor 2033)
Complete the game in Survival mode.
Spartan 2033(Spartan 2033)
Complete the game in Spartan mode.

Achievements for using weapons
Metro 2033 Redux. Achievements

Stand performer(Gunman)
Kill 100 enemies with shotguns.
Sieve(Trigger Happy)
Kill 100 enemies with a machine gun.
Snake(Snake)
Stealth kill 15 enemies.
Pyromaniac(Pyro)
Kill 30 enemies with a flamethrower.
Accurate shooter(Marksman)
Kill 15 people with headshots from 30 meters or more away.
Ninja(Ninja)
Kill 30 enemies with throwing knives.
Cowboy(Cowboy)
Kill 100 enemies using revolvers.
Draft(Air Bender)
Kill 50 people using air guns.
Resounding success(Stunning)
Stun 30 enemies in melee combat.
Rub and Smash!(Slice & Dice)
Kill 30 enemies with a knife.
Shock(Shocking)
Kill 30 enemies with the Rail.
Rail is an air weapon that can be purchased in the Temple mission.
Boom!(Ka-Boom!)
Blow up 30 enemies.
Fire!(Fire!)
Kill 30 enemies with incendiary grenades.
Gunsmith(Weaponsmith)
Kill at least one enemy with each weapon.
Revolver, Bastard, Kalash, Kalash 2012, VSV, Tihar, Rails, Helsing, Doublet, Killer, Velopal, Paragraph, Flamethrower

Achievements for killing enemies
Metro 2033 Redux. Walkthrough

Tank(Tank)
Kill 10 enemies in a row without taking damage. Best performed on enemy bases, silently eliminating people from behind
Warrior(Warrior)
Kill 100 people.
Sniper(Sniper)
Kill 30 people with headshots.
Ghoul Hunter(Nosalis hunter)
Kill 100 ghouls.
Ghouls are screaming monsters. They start dating from the "Depot" level
Guardian Hunter(Watchman hunter)
Kill 50 Guardians.
Guardians are mutants that resemble dogs or boars.
Hunter(Hunter)
Kill 200 mutants.
Fire in the holes(Fire in the hole)
Kill 20 kikimoras.
Kikimoras are huge mutant rats. They appear from holes and attack only from behind. Most of them are found at the Paveletskaya level.
Inquisitor(Inquisitor)
Kill 2 demons.
Demon is a flying monster. Found only on the surface in open areas.
Reader(Heavy Reader)
Kill the librarian.
The most powerful monsters. Found at the "Book Depository" and "Archive" levels.
Pathologist(Pathanatomist)
Kill 5 amoebas.
Live balls. Found only at level "D-6"
Spider Hunter(Spider hunter)
Kill 10 spiders.
Spiders crawl along webs, but disappear when we approach. You can kill them from afar.

Achievements for using abilities
Metro 2033 Redux. Walkthrough

Achievements for using secondary character abilities.


Clean(Who goes there?)
Wipe the glass of the gas mask 20 times.
When the gas mask is already on, briefly press the "G" key.
Tone(Tonic Man)
Use 75 first aid kits.
First aid kits are used with the "Q" key. They only work when health is not full.
Liquidator(Manhattan Project)
Spend 60 seconds in the radioactive zone.
We stand in any green puddle where we can hear the crackling sound of a Geiger counter.
Sapper(Soft Touch)
Discharge 15 stretches.
Seeing a rope on the way, we come closer to the explosive device and press “E”.

Achievements in special places
Metro 2033 Redux. Walkthrough

These achievements can only be completed in a specific unique location.


Nimble(Quick Draw)
At the HUNTER level, prevent the ghouls from breaking the bars.
Stalker(Ranger)
Find all the stalkers' hiding places in the Dead City.
Location of all caches in the "Dead City"
Invisible(Invisible man)
Complete the FRONT LINE level without killing anyone.
A method of bloodless passage at the "Front Line" level
Ministry of Emergency Situations(Rescue Ranger)
Rescue Red prisoners from fascist captivity.
Location of prisoners at the "Front Line" level
Stormtrooper(Hedge-hopper)
At the FRONT LINE level, kill all the fascists and red soldiers.
Raider(Raider)
At the DEPOT level, kill the first guard before he raises the alarm.
DJ(DJ Artyom)
Get to the radio transmitter and broadcast a message at the FORPOST level.
Location of the radio transmitter on the Outpost level.
Merciful(Merciful)
Complete level BLACK without killing or stunning any enemies.
Tactics for bloodlessly passing the "Black" level.
Generous(Generous)
We will help the poor, a coin for the children, and medicine for the sick. You help everyone you see.
There are beggars at the VDNKh, Rizhskaya, and Bazar levels.
Third(Toast!)
Visit all the bars along the way (drink a glass in each).
There are bars on the levels "Rizhskaya", "Bazar", "Polis".

Trade Achievements
Metro 2033 Redux. Walkthrough

World Exploration Achievements
Metro 2033 Redux. Achievements

Burglar(Thief)
Open 15 safes.
The location of keys and safes is highlighted in the text of the walkthrough in red font.
Blogger(Blogger)
Write 51 diary pages.
The location of all notes is highlighted in orange in the walkthrough text.
Enlightened(Enlightened)
Get to the bottom of the truth.
Unlocked by beating the game with an alternate ending. To do this, you need to improve your karma. The location of actions beneficial for karma is highlighted in light text in the text.

Questions - answers (FAQ)

Question: how to get a good ending?(how to get a good ending?) (in the game Metro 2033)

Answer: For a good ending you need to have good karma at the end of the game. Karma decreases from killing people (bandits, reds, fascists). Levels where there are human enemies must be completed silently, and only enter into battle in extreme situations. Karma can be increased by doing good deeds and exploring the world. In our walkthrough text, actions that improve karma are indicated; they are highlighted with frames and in a light color.


Question: how to save Bourbon?(in the game Metro 2033 Redux)

Answer: In the mission “Sukharevskaya” Bourbon is killed according to the plot. It is impossible to save him.


Question: how to find out the game version?(in the game Metro 2033)

Answer: Only in the properties of the exe file.


Question: how to charge the NVD?(in the game Metro 2033)

Answer: The night vision device is charged in the same way as a flashlight - hold down the “F” key and press the “Left Mouse Button” several times.


Question: how to change the filter?(in the game Metro 2033)

Answer: The filter is changed using the English key “T”.


Question: how to pass the balls?(in the game Metro 2033)

Answer: At level D-6, round living balls appear from living growths on the walls. If you shoot from afar at the bright spots of the growths, the balls will not appear at all, and it will be much easier to pass.


Question: how to charge a flashlight?(in the game Metro 2033 Redux)

Answer: To use the flashlight charging, hold down the “F” key and press the “Left Mouse Button” several times.


Question: how to open a safe?(how to open closed boxes?) (in the game Metro 2033)

Answer: Safes can only be opened using found keys. In the text of our walkthrough, the location of keys and safes is highlighted with a frame and in red. (Keys do not accumulate. The found key is valid only within one level. If you find a key in one level, then this is where you must apply it. When loading the next level, the key will disappear).


Question: how to open the door in the library?(in the game Metro 2033)

Answer: The first door in the library is opened by shooting at the board on the other side. The second door is opened by shooting at the chandelier on the ceiling.


Question: how to operate a crane?(in the game Metro 2033 Redux)

Answer: To move the crane we use the usual keys “W”, “A”, “S”, “D”. To lower the manipulator, press the “Left Mouse Button”; you need to do this exactly above the target. To raise the manipulator, press the “Right Mouse Button”, but this feature is not used if you release the manipulator in the right place the first time.


Question: how and where to buy Kalash?(in the game Metro 2033 Redux)

Answer: At the first station, merchants do not sell Kalashnikov assault rifles. Kalash can be bought in the store starting from the 12th mission "Kuznetsky Bridge".


Question: what kind of cartridges are used as currency?(in the game Metro 2033)

Answer: The subway uses only 5.45 caliber military ammunition as currency. By default, these cartridges are not used for shooting; only cheaper homemade cartridges are used. To shoot currency cartridges, you need to select a weapon such as an assault rifle and hold down the “R” key for a few seconds.


Question: how to find a radio station?(in the game Metro 2033)

Answer: The radio station is located on the Outpost level on the roof of a multi-story building. Detailed description level