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Research of Russian tanks. Changes to the German WoT research branch

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the most unpopular tanks of the nation by adding new technology and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. Moreover, the cars different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII-X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

Branch A -43 does not give any idea what kind of machine you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII-IX, it was logical to expect similar gameplay at the top of the branch. However, instead you received a classic medium tank close combat and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of exploring the branch that leads to Object 430, keep in mind that this vehicle with output 9.22 will “move” to another branch (which will be upgraded from the T-44). Please take this information into account.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving “Object 430” to level IX. There he will form a mini-branch of well-armored assault STs with high one-time damage, pumped up from the T-44. And at level X it will appear absolutely new car: “Object 430U”.

The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer a logical post "Object 430 Option II" gameplay


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would claim that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was awarded for playing on the Global Map) were uninteresting. In update 9.22 this group will be joined by Soviet technology: a new gaming experience awaits you from the classic Soviet “heavyweights” at levels VIII-X (a branch studied from the IS). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is fighting at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and IS-7, but at the same time it remains unchanged as the branch is studied. The same cannot be said about firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.

Players love the agile T-10 Assault, which quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.


Alternative branch of tank destroyer

We have long planned to put this branch of tank destroyers in order. Simply changing machine parameters did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept

  • High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
  • Average one-time damage and a long reload will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
  • Not the most comfortable gun declination angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and this role was suited to "Object 268 Option 4". It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"Object 263" and "Object 268 Option 4" demonstrated excellent results in internal tests. The vehicles “tanked” damage well and performed well in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. “Object 263” has not changed, but we have reduced the one-time damage "Object 268 Option 4" from 750 to 650 units, maintaining the previous damage per minute value to smooth out the sharp change in one-time damage and reload speed between Tier VIII and X vehicles.


The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as assault tank destroyers for close and medium combat. The SU-122-54 did not fit into this concept due to the traditional location of the wheelhouse. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These must be armored fast cars with good one-time damage, the purpose of which is to lead the breakthrough and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start general test updates 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

A World of Tanks newcomer, upon opening the research section in the hangar for the first time, will get lost in the endless rows of tanks. He will have a reasonable question: “Where to start?” We will answer this question in this article.

What to download?

World of Tanks features about 450 production and experimental vehicles from eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will be replenished with cars from Sweden and Poland. The time frame of WoT covers the period from the 20s to the end of the 60s of the twentieth century. All equipment is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled guns(tank destroyer) and artillery (self-propelled guns). All of them are divided into 10 levels.

They rank combat vehicles in strength, which, with rare exceptions, corresponds to the time period when this or that vehicle was in service or the project was in development. As it is not difficult to guess, the division into classes and levels builds “branches” of development, where the cherry on the cake is the “top” - a level 10 tank. The three first nations that have the most development branches are the USSR and Germany from the release, and the USA a little later. For three of us this is more than 20 tops, the rest are content with fewer branches.

In World of Tanks, each vehicle has its own play style. Conventionally, they can be divided into: tanks with armor and “cardboard” tanks without armor; small and “barn”; fast and slow; precise and oblique; rapid-fire and with a large alpha strike (damage per shot). Also, tanks can have traditional reloading and so-called drum loading, thanks to which you can fire several shells in a short time, but pay for it with a long reload.

Tanks with different playstyles place different demands on the player's skill. Thus, slow tanks with armor forgive the mistakes of their tankers, but a fast light tank or a cardboard medium tank painfully punishes for sloppy play. To understand which tanks should not be researched ahead of time, let’s try to divide all the vehicles in the game into appropriate categories by class. Let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and crush everyone with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are capable of pushing through directions, “tanking” damage while less armored STVs come in from the flank and rear. But it's not that simple. There are TTs in WoT that do not fit the description above.

For example, the French AMX 50 100 and AMX 50b give a head start to many fast tanks in terms of dynamics and do not have armor. But they have a cannon with a drum for 6 and 4 shells, respectively. This is the choice of experienced players, they can show impressive results on these machines. Whereas a beginner who opens AMX 50 100 may become disappointed after playing several unsuccessful battles. And the whole point is that in the head of an inexperienced player there is a thought: “Hey, I have a fast tank, I need to go to that hill in the center and take it!” This usually leads to dire consequences.

More good example branches are not for beginners - the British top-end TT FV215b. The path to it is long and thorny - from levels 5 to 7 you will have to ride almost the same Churchill with different guns and booking. At level 8, a deplorable Caernarvon awaits you compared to your classmates (don’t break your tongue!) with mediocre armor, dynamics and damage of 230 units per shot. And what does a player who opens a level 10 British TT get? And he gets the most comfortable gun among his heavy classmates, good turret armor and a slipper-like layout, which imposes its own difficulties on the game. Add to this the 76 mm NLD and two HUGE tanks immediately behind the armor, which leads to fires two to three times per battle. Then you will understand why beginners don’t like this tank so much. But, experienced players, despite all the disadvantages of the machine, use it in clan battles on global map and are very pleased with it.

The ideal option for mastering the TT class is the Soviet and German branches of the IS-7 and E 100. The IS-7 is a legend of the World of Tanks, the longed-for dream of any tanker. It has an impenetrable turret, good armor, a 130 mm cannon and the famous Soviet “vertukhan” (the ability to hit on the move and without aiming). E 100 is 130 tons of gloomy German genius. Has good armor and damage 750 units. If he is not standing in an open field, he is able to live for a long time and reflect a hail of shells that fly in his direction. On the way to both vehicles, you will have a pleasant game with such iconic tanks as the KV-1, IS, IS-3, T-10, Tiger, Tiger 2 and E 75.

Medium tanks

ST is a universal class in WoT. Favorite class good players. They can inflict damage, deflect shells, carry out reconnaissance and illumination, carry out raids in the rear, return and disrupt the capture of a base, and some can do everything at once. Prominent representatives are the three twin brothers from the Soviet development tree - T-62A, Object 140 and Object 430. An inexperienced player will not see the difference in the performance characteristics of these vehicles, although there is a difference there. The T-62A has an impenetrable turret and better gun stabilization, while the Ob. 140 is slightly better than UVN (angles vertical aiming) and motion dynamics. About. 430 has higher damage per minute. T-62A should be opened first, then Ob. 140.

German E 50 ausf. M and Chinese 121 good cars, possessing armor and powerful guns. They can be upgraded instead of Soviet tanks, but the E 50 has a difficult branch, and it itself is very large, and self-propelled guns like to shoot at it. The Chinese 121 is good for everyone, except UVN: and you can only shoot at the skies. The gun tilts down only a couple of degrees.

Many will pay attention to the French ST Bat. - Chatillon 25 t. It rightfully bears the title of one of the best CT tanks in the world. Speed, 5-shell drum, universal love. But there is no need to rush, since “batchat” is a very demanding fighting machine in terms of ability to play. Inexperienced players, having opened “batchats”, end battles ingloriously, which often causes a storm of curses from their allies. "Fast Tank Syndrome" in action. The branch before it consists up to level 8 entirely of light tanks, which we will talk about below, which does not contribute to comfortable leveling. In general, we advise you not to take on the French CT until you learn how to play the medium tank class. The situation is similar with the “Czech” TVP T 50/51.

Those undesirable for upgrading primarily include Leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X. The first three do not have armor, and the American and British also have impressive sizes. All tanks, except for the M48A1, have complex upgrade paths. It is better to postpone these machines until you have experience playing.

Light tanks

It is rightfully the most difficult tank class in the game. In “sand”, most tanks are light, and therefore play fun and without problems. But, starting from level 5, they have an important role as the eyes of the team. Not all newcomers understand this and merge into a “rush in the center,” depriving their team of “light.” You should start pumping up high-level LT only when enough battles have been played and an understanding of the various game mechanic World of Tanks.

Tank destroyer

Anti-tank self-propelled guns are snipers in the world of tanks. At high levels, they have the best weapons among other vehicle classes. There are two subtypes of PTsheks: glass cannons and assault self-propelled guns.

Glass cannons are combat vehicles with precise penetrating guns mounted on a chassis whose armor provides protection only from rain and wind. Typical representatives are the Waffentrager branch with Rhm.-Borsig Waffentrager, aka Borsch, and Grille 15. This type of AT relies on camouflage and its painfully hitting guns.

In addition to powerful guns, assault tanks also have good armor, but they pay for it with slowness and the lack of a turret. Jagdpanzer E 100 and T110E3 can compete with heavy tanks on the front line. But players don’t really like to climb forward on them, preferring to stand in a nearby bush with glass cannons.

In general, any branch of tank destroyers is friendly to beginners. The gameplay is simple and straightforward - stand in the bushes and shoot at the tanks. Apart from, perhaps, Grille 15 due to the lack of armor, there are no particularly difficult branches, so you can level up any of them. Moreover, at low and medium levels there are many nice cars that you will want to leave in the hangar, such as T67, M18 Hellcat, SU-100, ISU-152.

Art-SAU

How many copies have been broken around the issue of necessity Art-self-propelled guns in battles. And while Wargaming is thinking about what to do with it on its test servers, we will try to understand whether a beginner should start with “art” and which branch to explore first.

If you look impartially, you can understand why the art is so popular among players. It allows you to deal damage with impunity without moving far from your base. With a successful hit, you can kill the enemy in one shot. Doesn't require much tension or concentration. On the other hand, after several nerfs, playing on art became very uncomfortable. Long reload, long aiming, huge spread. The gameplay on self-propelled guns is reminiscent of roulette: you can avoid hitting a standing enemy for the entire battle and then send him to the hangar of an ST or LT, who is rushing at full speed, not focusing on the target at all.

To get acquainted with the class, it would not be superfluous to play a self-propelled gun, but downloading any of the branches to the end is highly not recommended. Firstly, apart from top-end self-propelled guns, walk-through vehicles, with rare exceptions, are very uncomfortable. Secondly, leveling up is slow, you need to earn a lot of experience, but you can’t do it consistently. Thirdly, after level 10 art has been researched, it is very difficult to sit down and learn to play normal tanks.

So where to start?

Which branch to open first depends entirely on the player. Some people, out of a sense of patriotism, start with USSR tanks. Someone, being an ardent Germanphile, opens Maus and E-100. In this article we have given only general information about development branches that are difficult to master for beginners and unforgiving of mistakes. Choose your first branch carefully. Perhaps you choose your favorite tank, on which you will bring terror and sow destruction in the enemy’s camp.

information was presented on adding a new branch of Maus (MAUS) to the German nation. The following techniques will be added, shown in the table below:

New branch of mouse (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

Changes are being made for a more logical branch of Maus research; the slow but very armored VK 100.01 and Maushen will be an excellent replacement for the VK 45.02 auf A and VK 45.02 auf B (alpha sneakers and just slippers in common parlance). Well, if you change sneakers, and in order not to take them out of the game, a level 10 vehicle is added to the branch, namely an analogue of the VK 72.01 (K), the VK 72.02 K itself will not go anywhere and will remain the same premium vehicle, only unique camouflage and body kit for a tank. Also, additional changes according to the German AP tanks World of Tanks. The main changes will include adding mobility and comfort to the weapon.

If the hangar already has MAUS, then a new TT of the tenth level must be re-opened.
If the hangar already has MAUS, then level 8 and level 9 will already be researched and available for purchase in the game.

Changes in performance characteristics of VK 72.01

VK 72.01 in World of Tanks – german tank super-heavy class, successor to the VK 70.01 with improved armor, was developed by the Kruppe concern and also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself, unlike the IS-7, has bends at irrational angles. It also differs from its younger brother in its higher speed of aiming the turret and reloading 18.5 s, when fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and reaches 40 km/h; its ammunition load is less than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on the Sand River maps. The tank received the title of “elite” due to the ability to transfer a crew from any German TT tank to it.

This tank will receive increased firepower (for example, increased damage per minute), an indicator comparable to the E100. One more important update for owners of VK 72.01 K is an improvement in armor from 235 to 246 mm. Some indicators are not yet the latest before the update is released, for example, such as increased armor on the frontal projection.

Changes in performance characteristics of E100

E-class tanks began to be developed in the early 40s by the Reich Ministry of Armaments. The engineer Mr. Kniepkamp gave the task to several companies that had not previously dealt with tanks to develop a new concept of a super-heavy tank, they received the name Panzerkampfwagen E-100. The main focus was to create a tank that would be invisible in heavy battles, but at the same time it could carry large amounts of ammunition. Because of this, compared to its predecessors, the model range of tanks underwent changes in design; it was decided to abandon the torsion bar suspension. The drive wheels were located at the rear of the car to increase space inside the cabin. The engineers also wanted to create a new type of sights, but during the research they had to abandon the development.

The model available in the game is Pz.Kpfw.E-100, Great 383) 383 is a premium level 10 tank model, weighing 140 tons.

Changes in performance characteristics of MAUS

The history of the Mouses dates back to 1942. Hitler demanded the creation of a car with very powerful armor. Several concerns were involved in the development of individual parts of the tank, including the well-known company Siemens, which developed the transmission. The main developer, Ferdinard Porsche, showed a couple of prototypes in 1944, but on Hitler's orders, mass production of the tanks was stopped because Germany did not have enough resources to develop other types of weapons.

In the game, the tank is available after reaching level ten. Possesses the most best armor in your class. Its weapon has very high one-time damage, good accuracy and resistance to penetration. The only negative is, perhaps, a long reload and low mobility, which makes it an easy target for self-propelled guns and artillery.

Changes in the performance characteristics of Panther II

In 1942, German engineers decided to develop an improved model of the popular Panther tank, primarily changes related to armor capacity. Development was carried out in parallel with the second version of the Tiger and it was decided that the Panther would be the same Tiger only larger in size. The second version received an improved chassis, surveillance devices, and propulsion system. The armor thickness also increased from 60 to 100 mm. The Shmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine to 47 tons. Production began in 1945 with some changes to the air defense turret.
In the game, the tank received level 8 and can be used as additional support for allies on the second line. It has a good rate of fire and good maneuvers, but has weak armor and a tall silhouette, so it can also be a target for self-propelled guns.


Hello, fellow tankers! Today we will look at the Soviet branch of tank development (in the game World of Tanks), or rather, I will describe to you all its pros and cons in as much detail as possible from my point of view and, perhaps, help you decide on the choice of nation. This will not be, but a personal opinion, so there is no need to vehemently prove that I “didn’t write the guide based on guides.”

Popularity of USSR tanks in World of Tanks

What tanks can you see most often when entering battle?- Soviet. And why? There are many reasons for this. One of them is that most WoTa players come from the countries of the former USSR and they are eager to play on the tanks of the Second World War that defended their homeland. But they mistakenly believe that Soviet technology is impenetrable and therefore in random we receive many crushing defeats due to the reckless frontal attacks of such comrades. But it is not only ignorant people who play on the Soviets. This technique has a lot of advantages. On the plus side Most equipment is worth noting the armor. Many Soviet tanks have strong frontal armor and turret armor. Also, the slopes of the armor give a greater probability from any side. A striking example of this is the T-34 medium tank. There were many cases when such heavy tanks as the KV-1S ricocheted against the hull, firing at the rear of the T-34ke from the 122 mm D2-5T gun (the armor in the rear was only 40 mm, and the penetration of the gun was 175 mm). And also the technique is famous for its guns, and in particular for one-time damage.

Cons of the Soviets are inaccurate guns (mostly). The guns also have low armor penetration compared to American, French and German vehicles (for example, when comparing the IS, T29 and Tiger, the IS has 30 times less armor penetration than its two “classmates”). A significant disadvantage is the overview of Soviet heavy tanks. They are quite "blind" and at large open maps receive damage without even knowing where they are being shot from.

Speed ​​cannot be considered either a plus or a minus, because... Different branches have different speeds.

General

Equipment is divided for 5 initial branches WoT development:
  • Fri-Sau
  • Heavily armored light tanks
  • Maneuverable light tanks
  • Medium armored light tanks
  • Self-propelled guns (artillery)

Fri-Sau

Soviet anti-tank installations famous for their guns. You can get a lot of fun from breaking through them at any level of battles. On Su-100 the development tree is divided into two branches: to object 268 and to object 263. Path to ob. 268 lies across the pt with guns that have high damage. And playing fri to ob. 263 have maneuverability and are designed for . In general, we can say about them that they are pleasant to play and they can decide the outcome of the battle. The only negative is review.

TB/M/SB light tanks (conventionally designated in my own way)

These tanks are somewhat reminiscent of entry-level French light tanks - this is armor. These tanks (T-60 to T-80) have excellent frontal armor, the T-70 is especially strong, and they also have penetrating rapid-fire cannons. Next comes the T-34 branch (the BT and A-20 branches also come to it). Subsequently, from the T-34-85 you can switch to the KV-13 or T-43, and from the KV-13 you can switch to the IS. Medium tanks of the Soviets are fast-firing, maneuverable and are ideal as: “support” of heavy tanks, “warrior” of artillery, “predatory pack”, “jaeger” or defender/invader.
Also for these medium tanks there is a “BT” line, which includes the fast and maneuverable tanks BT-2, BT-7 and A-20. They also have penetrating and rapid-firing cannons, and coupled with their speed, they can decide the outcome of a battle even when it is just beginning.

The T-26 – T-46 line is one of the most popular, because has ramifications for T-50 - T-50-2 and for heavy tanks. By switching to Soviet “fireflies” you will get tremendous speed with which you can highlight the enemy to your allies. And the T-50-2 is one of the best and most popular tanks in World of Tanks.

Next comes the T-28 branch, from which the first will go heavy tank– KV-1, former legendary KV. From it there is a transition to the KV-2 (with a powerful 152 mm gun), T-150 (heavily armored tank) and KV-1S (the most popular Tier 6 tank). From KV-2 you can switch to artillery and T-150. The KV-1s leads to faster but less armored heavy tanks, while the T-150 leads to slower and more armored tanks.

self-propelled guns

Artillery - the gods of war. It’s not for nothing that they were called that, because a skilled artillery commander can crush all enemy tanks and keep all enemies at bay. Self-propelled guns fire along a suspended trajectory from a howitzer aiming mode at long distances. The advantages of Soviet artillery are damage and aiming. Otherwise, they are quite inaccurate (all after the Su-5) and have a low projectile speed. Su-26 and Su-5 are the most accurate artillery in the game and deserve attention.

Bottom line

To summarize, we can say that Soviet tanks are good. They forgive mistakes of inexperienced players, thanks to their armor and one-time damage. They are fun to play and can be used to control direction alone. The biggest disadvantages are only in accuracy and review. Otherwise, they may well be a good competitor to any nation. Soviet tanks definitely need to be downloaded in order to understand “what-and-how” you need to do in the game.

Sep 14, 2016 Game guides

Tanks are the center Games World of Tanks Blitz. Understanding the differences between tanks and knowing which tanks from which country are best for you is half the battle in the game. In this guide, I will try to describe the Soviet branch of tank development in as much detail as possible, but at the same time I will not go to extremes and will not write out huge tables with numerical data for each tank. The purpose of this guide is to give you an idea of ​​the direction in which you would like to develop your Soviet tanks. You can also find in our blog general guide for all nations and in-depth guides for each of them.

If you have already read the general guide to tanks of different nations, then this paragraph will not tell you anything new - but otherwise, or for repetition, you should familiarize yourself with it before we move directly to the tanks.

Soviet tanks can generally be described as fast and powerful. Of course, they have their weaknesses - the sides of their hulls are usually not particularly reliable, and the accuracy of their guns is by no means the highest - but they are compensated by serious advantages in speed, thick frontal armor and a huge caliber of guns. Of course, all tanks are different, but if we describe them in general, we can say that they are all divided into two types - light and fast, which must drive up, shoot, drive away and shoot again while the enemy is turning around, and heavy ones, which are capable of taking one direct blow to the frontal armor and stay alive.

Now let's move on to more detailed review tanks of the USSR.

Light tanks of the USSR

LungsSoviet Union tanks are some of the fastest tanks in the game, allowing them to quickly mark enemies on the map and flank slower tanks of other nations. These tanks are difficult to hit effectively due to their angled armor, but take high damage when hit. The first tank of the Soviet branch is the light MS-1, the fastest and light tank 1st level. He is able to upgrade the turret to the second level and install two second-level guns on it, one of which (23mm caliber) has a high rate of fire, but reduced penetration and aiming speed, and the other (45mm caliber) fires more slowly, but has high penetration and is capable of destroying other light tanks with 3-4 shots. These characteristics make the first tank of the Soviet branch, the MC-1, one of the best tanks for beginners who want to try themselves in the role of a scout and focus on speed of movement. Subsequently, light tanks of the USSR are divided into branches of the second rank BT and T (BT-2 and T-26, respectively), then they reach the third rank with BT-7 and T-46. The BT-7 subsequently makes it possible to develop a light tank of the fourth rank, the A-20, from which a transition is subsequently made to the well-known medium-class tank T-34. The T-46 allows you to move to the middle class earlier, having as its followers the T-28, a fourth-rank middle class tank. As is clear from the text above, after the first light MS-1, USSR tanks developed along two lines. The first line contains BTs - fast tanks that can quickly accelerate and gain high speed, but have weak armor and cause little damage to enemies due to the low level of penetration in the installed guns. The second line, T, is more combat-oriented and has increased maneuverability and maneuverability, coupled with higher-caliber weapons. The downside is the speed is inferior to BT, and the same weak armor. The BT branch takes longer to develop to the middle class, but the first representative of this class on this branch is the famous T-34, which has good damage and speed indicators and, later, its improved version, the T-34-85, capable of fulfilling almost any role in battle . The T branch is capable of producing a medium-class tank already at the fourth rank, but this tank, the T-28, is inferior to many tanks of this rank due to weak armor and large size. This tank will later “evolve” into the KV-1, a powerful armored tank capable of using three completely different weapons for any playing style.

Medium tanks of the USSR

AverageUSSR tanks, according to many, are the best tanks of this class in the game. Why? Primarily due to their diversity and mobility in performing any task on the battlefield. The T-34 and KV-1 indicated above indicate the further development of medium tanks of the USSR up to the T-43 of the seventh rank - the T and KV branches, respectively, represent faster and more armored tanks. The T-43, on the other hand, combines the mobility of the T-branch and the armor of the KV branch, suffering in terms of penetration of its guns. The T-44 and T-54 tanks following it focus on mobility, speed and reduction in size while increasing damage output. From the T-54, the middle-class tanks of the Soviet branch again make a fork and at rank ten can be developed into the Object 140 or T-62A. Object 140 is an experimental tank with enormous speed and maneuverability and the ability to inflict enormous damage on the enemy, but suffers from weak armor and easily destroyed modules. The T-62A is a tank with high accuracy, powerful turret armor and significant speed, whose guns have high penetration rates. Its disadvantages are that its shot has significant recoil, and its hull armor is quite weak.

Heavy tanks of the USSR

HeavyUSSR tanks are also divided into two branches - KV and IS. The KV branch extends from the T-28 medium tank and has heavy frontal armor and high-caliber weapons, while the IS branch is characterized by mobility and angular armor, allowing for close combat quickly and decisively. The first tank of the KV branch, the KV-1, is good because its armor is the same in all places - this allows you to make it almost impenetrable, positioning it at an angle of 45 degrees to the enemy. Also, this tank can be equipped with a gun with a 122mm caliber, which will make it a powerful opponent even for the thickest tanks. But its disadvantages are low speed, low maneuverability, low accuracy and low visibility. If fast tank scouts work well in your team, then this will not be a problem - but if there is an enemy not marked on the map next to yours, then it will be much more difficult for you to aim at him. The KV-1 can be further developed into the KV-1S, its lighter and more mobile version, the KV-2, a machine for destroying tanks of any strength, and the “thick” destructive tank T-150. The difference between these three options is very critical - the KV-1S and KV-2 do not have the strongest armor, and the T-150 can stop almost any shots with proper positioning; The KV-1S is faster than the other two models, and the KV-2 is capable of firing 152mm (!) caliber shells. In general, all three of these models are distinguished by high-caliber guns, but at the same time they have a low reload speed when firing from high-caliber guns, and only the T-150 has sufficiently strong armor (while losing maneuverability and speed). The KV-13 tank, “evolving” from the KV-1S tank, is moving to the IS branch - a fairly durable heavy tank with excellent maneuverability and speed. The IS emanating from it is distinguished by the same mobility, but at the same time is capable of quickly firing powerful 122mm caliber projectiles, which makes it extremely dangerous in close combat. Further IS models, IS-3 and IS-8, continue development in this direction - high maneuverability and speed make them the most mobile tanks of their rank, and their powerful weapon penetrates the armor of any opponents. The price is weak armor and low health of the tank. The final development option for this branch is the IS-7 rank ten tank. The IS-7 has high speed and good turret armor, and the gun of this tank is capable of penetrating thick armor. Low accuracy and low speed will not allow this tank to destroy enemies from afar, but it will do an excellent job of holding the enemy. The KV line, meanwhile, is developing along a different path - the KV-3 and KV-4 tanks, following the T-150, have the most powerful armor, but completely sacrifice speed. Their task is to hide allies behind them and divert fire, as they are able to withstand attacks of almost any power if positioned correctly. But you need to understand that the speed and maneuverability of these tanks are very low - you most likely will not be able to escape in case of danger, so the maximum maneuvers available to you when the enemy’s overwhelming force advances is to position your tank at such an angle as to receive less damage. The next tank in this line, ST-I, is distinguished by a powerful turret and good side armor of the hull, as well as high accuracy and caliber of guns. It is faster than previous models, but not so significantly that you can change battle tactics based on speed - rather, you need to understand that such a tank is more designed for medium-range battles due to its shooting accuracy. The final tank of this branch, the IS-4, is the heaviest and slowest tank in the USSR. It can withstand damage from almost any direction and often has projectiles ricocheting off it - but it also moves extremely slowly. The IS-4 is a fortress tank that serves as a shield for any other allied tanks and is capable of inflicting average damage on the enemy.

USSR tank destroyer

The first tank destroyer of the Soviet Union opens at the second rank, immediately after the MS-1 light tank - and this is the AT-1 tank destroyer. It is small and very mobile - and at the same time deals very good damage to enemies at high distances. The main problem is that it itself explodes after one good hit or a couple of not so accurate ones, so even light tanks (and perhaps especially light tanks due to their speed) will be a big problem for the AT-1 at close range. Its descendant, the SU-76, is essentially a stronger copy of the AT-1, but when fully upgraded, significantly exceeds its ancestor in fire rate. The next tank destroyer, the SU-85B, is the perfect “sniper” - its powerful gun and very high mobility guarantee a hit on any enemy, but its almost complete lack of armor makes it extremely vulnerable, especially to explosive shells. Further “evolutions” of the USSR tank destroyer are not particularly different from those indicated - the speed and penetration of shells increases, the level of armor is reduced - right up to the Object 704, which unexpectedly loses speed and guidance accuracy, but acquires powerful armor. The tactics of playing for this tank destroyer change significantly - instead of constant maneuvers, you need to choose the most protected position, face the enemy with frontal armor and aim accurately. The next tank destroyer, Object 268, loses mobility problems, but gains vulnerabilities on the frontal armor - which again makes him a mobile “sniper”, but at the same time capable of withstanding inaccurate shots from the edges and turrets.

Conclusion

We've covered almost everythingnon-premiumtanks of the Soviet Union. Some models were reviewed in more detail due to their exclusivity and efficiency, others were skipped because they are improved versions of their predecessors. After reading this guide, you can get a complete picture of the features of USSR tanks and decide how (and whether it is worth it) to develop the development branch of this nation. I hope that this knowledge will help you in battles both on the side of the USSR tanks and in the battle against them. Fight like a pro in World of Tanks Blitz!