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Dead rising 4 side quests how to complete. Real speed and fast food

at the very beginning I decided to arrange for me back to the roots and again driven into the endless halls of the Willamette Mall. The big sandbox of the last part is much nicer to me, but it’s time to figure out whether a new one is worth the candle.

What has changed here since the release of the first part? You know, almost nothing in 10 years! Even good old Frank West returned, saying that there would be enough PR here for auto mechanics. Time to take epic zombie selfies! The main problem of the previous parts, the timer finally disappeared. I always wanted to complete side quests or just have fun with zombies, but you see, you have a deadline, you need to complete the game in a certain time. If in the third part it even amused me, especially on maximum difficulty, then in the previous ones it could cause nothing but irritation. Definitely a plus for the fourth part.

What is it generally famous for? Of course, savory zombie genocide in every possible way! It’s hard not to remember more than a huge arsenal of everything that comes to hand, from bricks to chairs or even plush toys, regular cold and firearms, and what we can diligently craft. This has always been the coolest entertainment, but every time running to the machine for the next issue of “Crazy Hands” simply got tired over time. This time, a big hello to the casuals. Craft wherever and whatever you want, and I don’t even pick up one of the ingredients, so to speak. Assembling your dream weapon on your knee is now a piece of cake. There are enough variations of DIY bells and whistles, and in one playthrough I didn’t manage to watch even half of them. True, it’s not that I tried to collect all the drawings, but with them everything is not so simple. Most of them are walled up with various locks, and the keys to them are scattered throughout the city. Collect and come back, it’s not that complicated, but fuck, we have a lot of all kinds of axes, shotguns, explosives... Yes, you can only open the lock with a special key. Oh, those old school conventions!

Each new part loved to throw in some fresh tricks. The fourth decided to follow this tradition and, perhaps having outplayed the last ones, the Canadian went crazy with exoskeletons. They can also be improved a little. It’s a pleasure to maul zombies in hand-to-hand combat while wearing a combat tuxedo, but you won’t be able to cut them apart in this for a long time, as in the same one. The battery is not rubber, unlike the one in Frank's camera. Oh yes, another new thing is the investigation mode, almost like in . At first it's almost funny, but throughout the entire playthrough it can easily infuriate you. Making a couple of selfies against the backdrop of a horde of undead is great, but nervously scouring every corner in search of non-obvious subjects over and over again becomes more and more boring.

What about the plot? As usual, a trash talk on a couple of evenings. Nothing really serious. Frank comes to Willamette, which he already knows well, to expose another government experiment to create a zombie virus. Boredom! Everything would be completely bad if it weren't for the setting. Here's where and in like a game You obviously don’t count on the New Year’s mood, but there’s more than enough of it here. To the point that one of the bosses can be whipped with Christmas trees or boxes of gifts, and the incredibly tube Christmas soundtrack is the icing on the cake.


Since I remembered a little about the bosses, I can’t help but say that there is still a crisis of ideas. Previously, bosses were memorable, mainly due to their madness, but here... I can’t even remember anyone. That strange case when the hunt throughout the city for maniacs in wild costumes is much more thoughtful than any obligatory boss fight. And in general, all the characters, except Frank, do not evoke a single emotion. Perhaps because they were not given any screen time at all, or simply because the entire development was working more on the gameplay that had been working for ten years. There is a certain level of hackiness here. The same applies to some elements open world. The city is small, but there are various shelters scattered throughout it, where we are supposed to collect survivors and the more of them, the cooler things we can buy there. Every time we come across survivors on the way to the nearest story mission. He fought off the corpses, received a reward and a new tenant. At first glance, not bad. Something similar to , but in fact a stupid feature that is only useful for buying maps that display collectables on the ground. You can craft weapons yourself, and it’s much more interesting to find costumes and unusual cars yourself, but in the same third part the transport was more creative.

In any case, it's a good toy. Usually, it’s more pleasant to play this game in co-op, but somehow I’m in no hurry to pay XBOX Live Gold, although in fairness, in the third part with randoms I had a lot of fun, but that’s a completely different story. After finishing, I was left with a slight desire to run through the game again, and I finished it in one gulp in about 14 hours, but as soon as I remembered that I was playing on , this desire disappeared a little. If we are going to re-pass it, then by , but only after a year, as in the case of the last one. Would you like to come back and drive old Frank under Jingle Bells Rock… It's not clear yet.

A game Dead Rising 4 offers to fight the risen dead. To win the zombie apocalypse you will need not only serious preparation, but also the use of all available means to your advantage. One of them is the use of a camera. Want to know why you need this device in war? Read our article!

How to turn on the camera

As in previous series of the game, the camera has great importance. IN new version it is enhanced by two new lenses - Spectrum Analyzer and Night Vision Mode, as well as the ability to take selfies. You can turn on the camera using the right stick. Using the left, up and right keys on the D-pad will help you switch between Night Vision, Normal Mode and Spectrum Analyzer respectively. The left trigger zooms the image to get a better photo, and the right trigger takes the photo. The right bumper allows you to take interesting and sometimes funny selfies.

Take more zombie photos

Use your character Frank's photojournalism skills. This is one of the easiest ways to quickly level up in the game. Before killing or escaping from a large crowd of zombies wandering around, take the most advantageous position, for example, on the roof of a truck, and take a photo with maximum number monsters. Try to catch special moments, such as an explosion or the death of a hero. For one photo you can get from 8 to 10 thousand experience points, and in some cases more.

Additional points can be earned by taking photos of the main characters throughout the game. They are called persons of interests, and are recorded in your personal file.

Take selfies with zombies. To do this, you can sneak up to one of them, and by pressing the right bumper, you will receive a photo. Not only is it fun, but it's also rewarding.

Use the camera to complete Dead Rising 4 missions

In the new version of the game, the camera becomes an important tool for unraveling secrets, finding hidden objects and completing the main mission. When you find yourself in a new area, take out your camera and use it to look for clues. Keep an eye on the center of the camera; if it turns orange, you are in the right direction.


The spectrum analyzer is designed to detect secrets. If you turn on the camera and are close to what you are looking for, the grid will turn green and its boundaries will increase the closer you are to the target. Once you find a secret, take a photo of it and analyze whether it is a hidden door or a safe.

A spectrum analyzer also helps in finding Panic Rooms, as they are usually hidden behind false walls and shelves. Use this opportunity, because they usually store very important collectibles or survivors. You can also easily find and open hidden safes.

Dead Rising 4 is an exciting game whose main character is photojournalist Frank West. He will not only have to survive the epidemic, but also save other survivors, solve mysteries and fight monsters.

We all remember the journalist Frank West, and in Dead Rising 4 he will again find himself in the very center of a deadly epidemic. A comical attraction with a bunch of zombies. What could be better?

Now let's be clear. Dead Rising from the very beginning adhered to some serious motives like survival among hordes of zombies. What does it have to do with it, the further I went Dead series Rising, the more absurd and stupid the murder weapons became, but in the last part, cubes, candy machines and phallic symbols are used (I’m talking about a big lipstick now, and not about what you’re thinking, perverts).

As we know, one fine day the developers changed and the whole mood of the game changed. The appearance of Frank in the new part can be regarded as a tribute to memory or a desire to return to the roots. But if the return of the journalist was supposed to take us back to the good old Dead Rising, then it didn’t turn out very well, to put it mildly. I give this attempt 1 zombie out of 10. The first part had a plot, a time limit, a change of day and night, survivors who had to be dragged on a hump to the shelter and action in battles. This all made the game exciting and interesting.

In the fourth part you have a whole city, the main story line and a couple of side effects. Alternatively, you can simply run around the city and kill zombies absolutely aimlessly, since the storyline is a journey from one cut scene to another.

Look at West: we are not looking at that purposeful and strong reporter, no. Frank became a clown with a midlife crisis and the occasional good joke. This, of course, is not bad; humor is always appropriate in games and it adds some zest. But if you decide to resurrect Frank West, then damn it, bring back THAT Frank West, not a pathetic parody of him.

Remember, in the first parts you could take a certain number of weapons. We had to decide whether to take a firearm or more clubs. There are no such problems in the new part: separate slots for weapons ranged, melee, throwing and other things. Row everything and as much as possible until it spills out of your pockets.

The new developers are now a Canadian studio: Capcom Vancouver. So they focused on the madness, Sad and Gamora. As many absurd and downright stupid weapons and crazy survivors as possible. Yes, we have open city, vehicles that can be modified and a bunch of drawings. Maybe the first two hours are interesting, but no more.

And yes, important point- imbalance. The cruelest. You can find a simple blueprint for a strong and cool thing that you will continue to run with. In this case, all fights with zombies will become tedious and monotonous. Even if we take the bosses, in the third part they showed a little video game that was not devoid of pathos. Remember the crazy fat woman and the masochist with a flamethrower penis. That was interesting, and the battles with them were hellish. Dead Rising 4 is fundamentally different. No pretentious presentations or cut scenes for you. He just came, waved his weapon once and left. Who was that? What is he doing? What is this all for? Unclear.

Summarize. Dead Rising 4 turned out so-so, specifically so-so. It’s absolutely not clear what the developers wanted, what thoughts even arose in their heads and what the hell they accepted.

Photography teacher and photojournalist Frank West, known to many players, returns to Willamette, a fictional town located in Colorado. One of his students named Vic wants to use cunning to lure the teacher to a place where illegal experiments are being carried out on people. At first, Frank is dissatisfied with Vic's actions, but he believes her words.

Later it turns out that there are indeed zombies imprisoned at the facility. The heroes are forced to fight them, after which they find out that many of the bodies in the laboratory have the same appearance. This leads them to believe that zombie cloning is taking place here.

If we compare Dead Rising 4 with previous parts of the game, there is no story-based cooperative gameplay and a timer system.

In past games there was a schedule that meant completing tasks with an opportunity to fail. This allowed me to play through the game multiple times to enjoy all its delights and challenges. In addition, in Dead Rising 4, checkpoints have replaced saves. Sometimes the gameplay is interrupted by story-driven animated videos and cutscenes.

Trailer for the game Dead Rising 4 The crafting system and inventory in the new version of the game have been simplified, now the main emphasis is on battles. In the game you will encounter a huge number of zombies and a wide arsenal of weapons that can inflict not only single, but also

AoE damage. The game contains blueprints that allow you to create new items using certain ingredients.

As the game progresses, Frank will level up and at the same time open up new inventory slots and skills. Skill points are needed to gain new abilities for survival and combat.

GamePlay games Dead Rising 4 Dead Rising 4 provides not only single-player, but also co-op mode

for 4 players. It is divided into several episodes with different bosses and tasks. Dead Rising 4

system requirements.

Video card NVIDIA GeForce GTX 760 or ATI Radeon R 9 270 X

or more powerful

Platform

PC, PlayStation 4, Xbox One

CPU Intel Core i5-4460 or AMD FX-6300

or higher

Genre

Action, Adventure, Zombies

RAM

6 GB

Manufacturer

Capcom

HDD

50 GB

release date

OS support

Windows 7, Windows 8, Windows 8.1

Official rating 6.5 out of 10,

Custom 7.6 out of 10 Walkthrough of the game Dead Rising 4, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. for 4 players. It is divided into several episodes with different bosses and tasks.. In the most difficult places we add pictures that can help you. Walkthrough Dead Rising 4 read on our website.

The main character wakes up in Willamette Parkview Mall and hears a strange voice calling his name. Frank West is the name of the main character. The only survivor of the zombie apocalypse. The arsenal includes grenades, a machine gun and a baseball bat. We are on our way to the ghost, breaking zombie heads on our way. The ghost will dissolve and give us a modified weapon from a sledgehammer and a saw. We run after the next outline of the ghost, as soon as we reach it, it will present a new weapon in the form of an electric ax. Having broken several skulls, it will be possible to use special equipment that will allow you to kill zombies around the hero with an electric shock. We run to the next silhouette of a ghost, he will exchange the machine gun for an improved crossbow. Now we climb up the stairs to the marked point. The ghost will leave a new weapon in place of the crossbow, we move to a new point, where they will exchange our melee weapon for a fire hammer. Making our way through the crowd Walking Dead I use special equipment. We go to the ghost, he will turn into a zombie and bite the hero’s neck, after which a video will begin where our hero wakes up in horror from a phone call.

Next, we see how the world of the game is transferred to the events taking place on September 4, 2021. You are sitting in a car driven by Vic Chu, taking you to Willamette. Along the way, she will talk about a secret military base in which prohibited experiments are carried out on people. The main character will begin to be indignant and forcefully stop the car. Next, the GG will begin to be persuaded to go to this secret base, to which main character agrees.

Mission 1. Investigation of history.

Upon arrival, you agree to enter the base without unnecessary noise, while taking your camera with you. Control passes to you, we head to the base to inspect it. In order to penetrate the inner part of the base, you need to find the key card. In the guard booth, inside the chest of drawers there is a key card, then we go to the marked marker. The task is to get to the base without being detected. We make our way past the guards and head into the building. Already on the territory of the base, we take several photographs that serve as proof of what is happening, for which they will give prestige points. After the pictures are ready, we go to the marker on the map.

There is a video, after which the main character falls down and meets the first zombie. I don’t have anything at hand, we kill him and go out for reconnaissance, to do this, go to the next corridor. However, to go further, you need to open the cells with zombies. Will come to hand wrench, we break their skulls. You can find an electric chaser in the camera, then a hint will appear on how to take a weapon from your backpack. Now destroy all the zombies. Then we meet our friend and explore the base further.

There is a room on the left, go there to take pictures of evidence. It turns out that there are three pieces of evidence in the room: a kind of device that clamps the skull and injects the medicine “Zombrax.” We run out of the room and explore other rooms, there is no light in one of the rooms, use the camera to see everything in the dark. This is an observation room, there is a flashing screen on it, you can see people standing in the corridor, in the same corridor they are holding experimental subjects. Let's go to the door, it will be password-protected. The camera has a spectrum analyzer that we use on the combination lock.

We approach the control point, there are several functions there, select “bait”, the infected one will approach the cleaning unit, then click on “cleaning”. We go across the room to the next marker. There are clues in the new room that need to be examined. Carefully inspect the room for objects and then move on. It's time to leave, but we hear some crying, our partner runs towards the sound, after which we watch the video. Your partner finds the test subject and kills him, then the guards notice you and you have to split up.

Mission 2. Escape from the base.

You need to find a way out; on the way you will come across a drawing of a “good old sledgehammer”. There you can also find the necessary components for recreating combo weapons. To get the “good old sledgehammer” you need to combine a sledgehammer and grenades. Next, you need to open the door with zombies and kill them. An achievement for killing 100 zombies will open. We clear the area and then move on to the control unit. Below there is a chamber filled with zombies and several soldiers. You need to turn on the spectrum analyzer to view the camera password. As soon as the doors open, the zombies will attack the soldiers. We go further to the exit, watch a video about how the main character gets out, and his partner leaves in a car. We set off on the run, as they opened fire on the main character.

The main character is put on the federal wanted list for an attack on a “reservist training center.”

We are shown a video about the town of Willamath, before it was attacked by zombies and after their attack. Then there will be another video that tells about the events in the midwestern United States that occurred 4 months after visiting the secret base. A colonel comes to the main character and tells him that another epidemic has begun in the town of Willamath and begs him to tell him about the discovery at the secret base. There is no data about the city from the satellites, and the colonel asks to go with him to the city. He also reports that our partner is there, we are flying by helicopter to the city.

Flying over the city, you will be hit by Fontana's people - the antagonists, this person wants to hide the truth about what happened in this place in every possible way. Soon a helicopter will crash on a supermarket.

Mission 3. Search for shelter.

The colonel wants to get to the equipment, cover him. There is a bass guitar nearby, use it. Finally, the colonel got to the equipment, there is a pistol and a hunting knife, we take it and kill the zombies surrounding us. The colonel says that he is going to the hotel, and in the meantime you go to inspect the territory in search of useful items. Moving further, you can stumble upon a survivor, he needs your help. Clear the area from zombies to receive a reward from them.

We move to the hotel territory to meet with the colonel. On the way you will meet Connor, he will ask you to hurry up to get inside. On the territory of the hotel you can find a drawing of the “Dina-bow”, as well as various items useful to us. The game features crafting, as well as character leveling. We go to the menu and create a “Dina Bow” and a “Good Old Sledgehammer” for ourselves and talk to Connor. Fontana's soldiers will attack us the moment the colonel tries to open the door to the utility block. Kill them and then the crowd of zombies, this is why we crafted weapons for ourselves, it’s time to use them. Next we follow the colonel, carefully examine the room, there is useful items, as well as the locker key we need.

Mission 4. Chasing Vic.

On our way we will find another drawing, don’t miss it. To do this, you need to go out into the hall, there will be a go-kart there and a additional task, drive two laps. We get into a go-kart and drive around in circles, killing zombies along the way, for this you can get a blueprint and a vehicle that can be modified.

I use the car, go to the security room of the shopping center, naturally along the way there will be crowds of zombies and they need to be crushed, along the way there will be hostile survivors. To kill them we will need discharges, after which we can safely drive towards the security room. A new (additional) task will pop up, clear the shelter. A new type of dead will appear - “Fresh”. We go to the marker and break the heads of these “newbies”. After completing the task, the shelter will automatically become the main character.

We talk to the merchant, ask about the location of our partner, in the end the seller will say that she forgot several things, including a locked computer. Search her hideout. There you will also find a book with a picture of the main character on a mannequin, a calendar with notes, use a spectrum analyzer, it will show an entry on a sketch of a map, as well as, near the door, a password for logging into the system. Near the note you can find the key to the Zom-Bi-Net room. We go into the locked computer, there are a lot of interesting things there, then talk to the merchant. Buy the necessary things and move towards the medieval city.

Mission 5: Tracking the epidemic.

We go to the parking lot, kill all the zombies, thereby saving the survivor. We take our reward and run to the marker. Now you can use a grenade or any other throwing weapon; as soon as you open the door, zombies will rush from the stairs. We run upstairs, then the colonel will make himself known, he will be interested in the fact that all the necessary data was recorded by our partner. Collect all the trophies and all the secrets of Willamette will be revealed. Don't forget to check out the stores, there are still useful things there.

We go to the gate that leads to the medieval city. The gate will be open if you crush a guy named Chris with your authority; before that, he won’t even think about opening the gate for us. We're going to have to kick one spot for Chris and his gang. Move straight, along the way you need to kill other survivors, and then kill the main one. She has a gorgeous “Fire Sword”, now it’s worth leaving this place.

We go to the entrance/exit to shopping mall, there will be a bunch of walking dead on the way, and there will also be enemies who need to be defeated in a shootout. We clear the area, then we need to enter the quarantine zone and explore the area. We are looking for three clues. This is the impaled body on the statue and the others in the tent with the combination lock. To get into the tent, use a spectrum analyzer. In the tent we find a key card and files, and an autopsy corpse. You will meet a guy named Darcy on the street, talk to him. Case #1 is completed.

Mission 6. Study of Obscuris.

Frank will contact Paula to meet with her. After she gives her coordinates, go to her. On our way we will meet Jessu, she will ask for help. She will give a drawing, with the help of which we will create a combo transport from two cars, its name is “warmongering”. She will also open the gate for us, after which we need to go to meet Paula. There are huge crowds of zombies on the street, crush them. There is a weapon on the car, use it to kill as many zombies as possible. And if you also take pictures, you can get bonuses.

We go to the designated marker to meet Paula. After talking with her, you need to study the archives. Three pieces of evidence will be found, this is a map of Oldtown on the wall; using the night vision filter, two pieces of evidence in the form of documents will be found in the file cabinet. The very last piece of evidence is on the table, it turns out to be an intelligence report. After a discussion with Paula, we take the transport to the pharmacy.

We go into the alley, then you will find a ladder, use it to climb onto the roof. We move to the window of the neighboring building, then climb through the window to get into the apartment. We play detective, for this we take our camera and study the area for evidence. You need three pieces of evidence, a photo on the wall, a corpse on the wall and a print on the locker. As always, we use a spectrum analyzer. Will be revealed Chamber of Secrets, there is another piece of evidence - these are boxes of tranquilizers. After we leave the room, we will hear on the radio that the Obscuris squad is under attack. The squad's survivors are asked to regroup at the fire station. Go there, breaking zombie skulls along the way.

Enter the fire station, go up the stairs, there is an exoskeleton there. Then you should go down to the garage to fight with the “new guys”. Having killed all the zombies in the room, it’s time to begin the investigation. The evidence is the same as always, again a corpse is on the wall, a map of the city and a list of killed soldiers in a yellow box.

We run out of the depot and go to the landfill, where Paula will meet us. Walking through the landfill along the way you will meet enemy soldiers. A video will appear, they will show us Fontana and our assistant. After which she will discover us and order her flamethrower to kill us. There is nothing left to do but fight him. There are barrels of flammable material nearby and as soon as he runs up, shoot at them, then quickly towards him for a critical hit. If two series of hits are successful, he will die. Next we will meet Paula, she will say that she saw them heading to Westridge.

We move to the designated marker, we will see an outpost, after which a video introduction will begin, the main character will be put to sleep with a tranquilizer.

Mission 7. Ambush rescue.

We speak with the leader of the resistance whose name is Tom, he is fighting against the Obscuris. Talk to Isaac about the task. He will tell you to save Hammond from the clutches of Obscuris, which are located near the school. We move towards the school. There will be soldiers on the territory, they must be eliminated, after which we speak with Hammond. She will lead you to the rest of the survivors, after which she will provide them with first aid, and in the meantime you must protect her from the Obscuris soldiers. One soldier will be wearing an exoskeleton. Once the area is cleared, talk to Hammond, she will give you the key to the service entrance at the dam.

Mission 8. Penetration of the dam.

We take transport and move towards the dam, as always there will be heaps of walking dead on the way. Once you get there, there will be Obscuris soldiers and more zombies. Kill them all, then run to the Willamette Hydroelectric Plant.

In the dark, turn on the camera and set the night vision filter, you will see Darcy. Turn on the light and talk to Darcy. If you carefully examine the dam, you can find several clues, documents lying on the table, a board on which the chronology of events is compiled, there is also a projector, turn it on and take a picture of the briefing. A very strange noise will be heard, apparently this is the monster that Obscuris wants to catch.

We run to the trap, there are Obscuris soldiers in the room, kill them. Soon there will be a checkpoint, after which a video will be shown; the desired monster has been caught in a cage and is being taken in an unknown direction. Somehow the commander-in-chief of Fontana notices us. Next to us there is an exoskeleton and a six-barreled machine gun. It is necessary to fight with the commander-in-chief Fontana in an unequal battle, he throws grenades and uses a flamethrower, and his people also attack. The easiest way is to start killing his charges, then start fighting with him. We shoot at the cylinders that are behind him. Soon he will run away and a second wave of soldiers will begin, led by fighters in exoskeletons. Having inflicted some damage on him, he will run away again, and he will be replaced by a new wave of soldiers dressed in an exoskeleton. After we kill them, we remove the snipers from the towers. The final meeting with him, break his cylinders, after which he will explode and the task will be completed. Case #2 completed.