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Counter-Strike: Source: Walkthrough. CS: Source - main features of the game Walkthrough of CS:Source

A little about this part

Counter Strike: Source is one of the parts of the famous and legendary game Counter Strike. The game was born in 2004. This is the seventh series, which still delights its fans to this day. In this part, a completely new “engine” based on “Source” has been built, which completely changes the game in positive side. Graphics, sounds and physics are some of the components of this part of Counter Strike. In terms of gameplay (“gameplay”), CS:S is not much different from its predecessors. In this part, they retained all the advantages of the previous parts, while changing the “engine” (with the help of which the game began to look very beautiful); changing the models of weapons, players and maps; fixing bugs and missing parts of the game.

This part to this day remains the most popular among “gamers” of online “action” games!

New engine "Source"

With the arrival of a new part of CS, Valve is giving a gift to its fans. He is developing a completely new game core (engine) called “Source”! What characteristics change in the game? We will answer this question now. The graphics engine, sound and physics have been completely redesigned - these are the most important features that change in the game. For example, here are two screenshots from CS: S games (the first screenshot shows the de_dust2 map, the second de_train):



Here we see how progress has been made in the field of graphic design. In addition to graphics, the player will immediately feel a change in the physics of any action (for example: walking, throwing grenades, shooting, etc.). The game has become closer to reality! Now almost any object lying on the ground can be moved with a shot, and sometimes even broken.

Tips for a “professional” game

Now I will give an example of a “professional” game from my own experience. You can consider this as the basis of your future game. You choose: to play or not to play according to my lesson. I want to say that I have been playing for 8 years, and during this time I have learned a lot from best players and teams around the world. Perhaps you will laugh at this lesson, but during your gaming “career”, best location I haven’t seen my own game tactics. So, let's begin!

Preparing for the game

c) Whatever your powerful computer, try to put graphics on average level, so that there are no unnecessary reflections and effects in the game, they are very distracting and disturbing, especially on the map de_dust and de_dust 2);
d) Set the screen brightness depending on your monitor;
e) Display mode – Full Screen;
g) All Audio settings at your discretion;
h) The mouse speed can be set at your discretion (it depends on your mouse), but professionals prefer to set it at levels from 1 to 5, but for me it is at 1.6.
i) In the keyboard we change only the jump up, we denote it with the top “scroll” - the wheel up (if it is on the mouse, of course). This will help us more conveniently jump onto wall boxes, etc.;
Next, go to the Multiplayer settings. There we set: Sight type – small, sight color – green. Check the boxes next to Transparent and Fixed radar. The player's name is at your discretion;
I also recommend setting cl_crosshairscale from 2000 to 3000

This will give you a big advantage because the sights won't be as distracting and you'll be able to see what's going on behind the sights when shooting. Here's an example:

Everything is done with the settings! Now let's move on to point 2 of the training.

2) After reading the first steps, you can proceed further.
Next, after you have set all the game settings (point 1), you go to game console. It is called using the “~” key (this key is located to the left of 1), and enter these values ​​there:

cl_dynamiccrosshair 0
hud_fastswitch 1
hud_centerid 1
In this case, 1st - the sight will not move to the sides when walking or jumping. 2nd – quick switch to this type of weapon, grenades, bombs. 3rd – the player’s nickname will be visible in the middle of the screen.

There are many fine config settings to improve the game, but in this case, you only need to enter 3 values. Everybody is here! Let's move on to point 3.

3) After you have done both points, you can start playing.
If you are not an experienced player or have never entered the game at all, but are doing this for the first time, then I advise you to first simply create a map (without bots or other players). You do this in order to study the features of the cards and get used to the physics of the gameplay. Of course, you can go straight to a certain server, where experienced people are already playing, and you will constantly die, not knowing where you were killed from. I want to repeat once again that CS: Source is very different in terms of reworking maps, and where there was no barrel or box before, now it may appear. Therefore, I advise you to run through all the famous maps, look at the deformation of corners and other objects, shoot with each weapon (at a wall or a barrel) and get used to the game. Then you can install weak bots and just practice shooting.

This concludes the “Game Preparation” section! Next, I will tell you how to learn to play well.


Learning to play well

You have thoroughly studied the features of the cards, have become accustomed to the new physics, and now you can begin training for the highest level of gaming professionalism!

The first, and the most important thing in the game, is calm and only calm. You will be a true professional if, at any time game situation you will be calm. It is very rare that someone manages to remain calm throughout the entire stage of the game. Usually, with some harsh tactics of the game (well, let’s say 4 people run at you), you will immediately start to get nervous and do some ridiculous situations, this happens to everyone at first. Over time, you will not pay attention to these incidents. But for this, it will truly take a long time to learn to control yourself.

In order to learn how to plan your attack or defense well, find the best player of this server and watch him for a long time. Remember all his actions, so that later you can imitate him in some ways. The best thing to do is to find replays of the best players in the world and watch them play for a very long time and carefully. This will help you a lot in the game. I myself studied for a long time, and began to copy their habits and manners in the game;).

You have entered the game. Next, we choose which team we want to play for. It is better for beginners to go to the team where there are more advantageous forces than in the other team. With experience, it won't make a difference which team you go to. Let’s say you joined the “contra” or “terr” team. Each side has its own tactics in the game. There are very, very many of them! I will write about each side separately later.

As usual, you appear at the “respawn” (the place where a particular team is purchased), you have $800 at your disposal. Usually all players buy the Desert Eagle (the most lethal pistol in the game; purchased with keys B 1 – 4), it is well suited if you play for the Terrorists (T), since the initial pistol of the “Terrs” is very weak and inaccurate (a plus of this weapon – a large supply of cartridges and if you hit the enemy’s head, his screen begins to squint upward, which prevents him from aiming at you). If you play for Counter-Terrorists (CT), then I advise you to leave the starting pistol (as it is very good in terms of lethality and accuracy), and buy either armor (O – 1), or buy 2 flash grenades (O – 3) and 1 exploding (O – 4).

You have “shopped”, the round has begun, first of all, you need to remember - never get in the way of your players! This greatly interferes with the game and, in the end, can even lead to the defeat of the team. When shopping, don’t stand still, The best way Of course, this is purchasing with one hand, but this will take a long time to learn. It's better to think prematurely about how you want to purchase in the next round! If you are not an experienced player, then it is better to purchase in the following way: when the round begins, purchase with both hands, turn in the direction where points A and B go. Next, you simply start purchasing ammunition and at the same time hold the W button (walk forward). What happens is that you go and shop at the same time. This will help you reach this or that point faster, and you won’t interfere with your teammates! After some time, you will be shopping with one hand, and this will give you a huge advantage over your opponent. Everything about purchasing is here!

Next, you choose to run to point A or B. There are many tactics for attacking or holding a point. In our case, you are a “loner” (a person without a clan), (when you play completely different positions in a clan and much more). I advise you not to be fooled by a crowd of people who are running like a herd in one direction, this is very bad, since the enemy can quickly plant a bomb or simply surround you. Therefore, it is better to choose the side of the “bomb place” (bomb planting point) to which fewer people ran.

If you play for CT, then do not try to run to the “rep” (the place where teams are purchased) to the “terri”. It is best not to run too far away from the “BP”; it should always be visible to you. If the enemy is pressing you hard, then it is better to sit on the “resp” and wait for the enemy (this is an extreme case, and you are not allowed to sit for too long). When T has planted a bomb, it is better to give the opportunity to a person who has “tongs” (an object for defusing a bomb in the shortest possible time) to defuse this bomb. This must always be remembered!

If you play as T, then sometimes it is very useful to make sharp attacks on a point (“rush”), usually it is done by 2 - 3 people, but you can do it alone (flash grenades are very helpful when “rushing”!). The bottom line is that from the very beginning of the round we buy armor, a machine gun and 2 flash grenades, then in our hand with a knife, we get to a certain place where we throw a “light” (flash grenade) at a point (bombplace) and suddenly run there with machine gun, doing a couple of “headshots” (a shot in the head), and quickly placing the bomb in an open place! This is what this method is all about.
This method is done very rarely, with the goal of surprising or distracting the enemy. When playing as T, remember that if you have a bomb, then there is no need to sit still, but it is better, led by your team, to place it on the spot. After the bomb is placed, it must be covered from CT.

Never “huddle” as you will disturb your friend. And the enemy will be able to hook you both.

When your friend throws a grenade, do not push him, as the grenade will fly in the wrong direction he intended. There are very frequent cases when a person tries to throw a “light” into one or another passage, the person standing behind pushes him, and the grenade flies back, blinding everyone.

You can throw a grenade against a wall, box or other objects, thereby creating a ricochet. This helps a lot on all maps without exception!

When throwing a grenade, look at the radar, since your friend may be in the area where the grenade will fly. Very common cases occur when a person runs, throws “HE” into a passage or somewhere else and blows up his comrade, and sometimes even several! So, the radar will help you a lot not only in terms of throwing grenades, but also in tactical actions.
Don't run around with a knife often. Sometimes you may not know what is happening behind the wall.



Don't reload after every kill! Almost always, after a murder, a person begins to reload his weapon, even if he still has over 20 rounds of ammunition in his horn.

No need to switch weapons often! Typically, before the start of a round, players quickly switch weapons (letter Q). Some switch it up throughout the round. This will not help you in any way! At the time when you switch your weapon to a knife or vice versa, an enemy may jump out and give you a head start.

When you see a flash grenade flying, you need to turn in the opposite direction. This will reduce the light in your screen and sometimes even the gren will not have any effect on you.

When there is a fierce battle, instead of reloading when the ammo runs out, it is easier to find a weapon from a fallen corpse and quickly press the G button. Sometimes, of course, this method is not at all appropriate, but in a fast-paced fight, I choose this method!

When you run out of cartridges in your machine gun, when shooting at the enemy, do not try to reload it, it is better to press button 2 and fire a few shots from the pistol.

When shooting from sniper rifle, instead of waiting for the next reload, just take out the knife. And each time you shoot, press Q 2 times, this will give you a slight advantage in time!

Try to hug the walls when you run.

This is where my main advice ends! Next, I will talk about the most important thing in CS: S - shooting!

Shooting in CS:S

In this section I would at least teach you how to shoot. Shooting in CSS is the biggest component of the game. You are shooting almost constantly, and how you shoot has a very great importance in Game! I will only talk about 4 weapons - “Emka” (Maverick M4A1), “Kalash” (AK-47), “Eagle” (Night Hawk) and “Elephant” (Magnum Sniper). These are the best weapons in the game. As you play, your shooting experience will increase, but now I’ll tell you how to make it rise to the “professional” level in the shortest possible time.

Maverick M4A1 (Emka)

Now we will talk about my favorite weapon in CS. As you may have guessed, the M4A1 Carbine is the favorite weapon in the game. Why? Let's figure it out now.


Price: $3100
Country of origin: USA
Caliber: 5.56 NATO
Rate of fire: 685 rounds/min.
Weight (with empty magazine): 3.22 kg
Bullet weight: 4 g
Initial bullet speed: 885 m/s
Initial bullet energy: 1570 J

I think it's best weapon in Game! It can be worn with or without a silencer. The difference is that when the silencer is not put on the muzzle of the machine gun, it shoots more “hard” than with a silencer. For long distances this is just the thing! But the machine gun has strong recoil, which will subsequently greatly affect the accuracy of your shooting. In general, an Emka without a muffler is more accurate.

With a muffler, the Emka is softer. In my opinion, when wearing a jammer, it is much easier to take headshots than without it. Whether you run with a silencer or not is entirely up to you.

Shooting a weapon

In general, there is not much to say here. The main thing I can tell you about is:

A) Let's say you are one on one with a player (in our case at a long distance). Your actions should be as follows:
-Under no circumstances sit down and shoot at the enemy! The attack must always be from a standing position. When you shoot, fire 3-4 rounds at a time and move a little to the left or right, then again 3-4 shots and move away. Try to shoot at the level of the neck (well, of course, it’s better to shoot at the head, but only dads can do that =)). It's all here!

B) If you are at close range with the enemy:
- When shooting at an enemy, after about 0.8 seconds you need to sit down, and while you are sitting down, try to aim the upper limit of the sight at the area from the neck to the enemy’s head:

Almost always the enemy gets hit in the head! This concludes the emka shooting lesson. Try my shooting option! Perhaps at first it will seem stupid and useless to you, but I assure you, over time you will like this type of shooting!


"Kalash" (AK – 47)

Price: $2500
Country of origin: Russia
Caliber: 7, 62 NATO
Magazine capacity: 30 rounds
Rate of fire: 600 rounds/min.
Weight (with full magazine): 4.79 kg
Bullet weight: 7.9 g
Initial bullet speed: 710 m/s
Initial bullet energy: 1992 J

Kalashnikov is a very strong and lethal machine gun. In terms of rate of fire it loses to the Emka, but in terms of lethality it beats almost all weapons in the CS. Great weapon! The only downside is that it has a very high return!

Shooting a weapon

For near and far distances:
- You only have to shoot while standing! Fire 2-4 bullets, waiting in a short time interval, about 1 second. A very big advantage of the Kalash is that when shooting at any part of the body, a huge number of lives are taken away from the player, so try to shoot at the enemy’s torso or any other parts of the body (unless, of course, headshots are difficult). With AK-47 it is very easy to kill an enemy in the head with one bullet!

The main thing to take into account when shooting is that your machine gun has a very strong recoil when firing, and if you shoot in large bursts, there is a 60 percent chance that you will not hit the enemy.


"Eagle" (Night Hawk)

Price: 650$
Country of origin: Israel
Caliber: .50 ACTION EXPRESS
Magazine capacity: 7 rounds
Rate of fire: n/a
Weight (with full magazine): 1.8 kg
Bullet weight: 19.4 g
Initial bullet speed: 420 m/s
Initial bullet energy: 1650 J

The best pistol in CS. The most lethal and accurate of all times in CS. What can be said about this “piston” is that it is purchased with all the machine guns and “sheaves”. It can be said to be used like any other weapon. You can run with it without any problems even without a gun. They buy it when there is no money.

Shooting a weapon


- Shoot clearly in the middle of the sight. Since it is very lethal, you can shoot at any part of the body and take away a large amount of health. At long distances, shoot with the upper limit of the scope:

"Elephant" (Magnum Sniper)

Price: $4750
Country of origin: Great Britain
Caliber: .338 LAPUA MAGNUM
Magazine capacity: 10 rounds
Rate of fire: n/a
Weight (with full magazine): 6 kg
Bullet weight: 19.2 g
Initial bullet speed: 915 m/s
Initial bullet energy: 7000 J

The most lethal weapon in the game! Just think about these words - Initial bullet energy: 7000 J. It almost always kills with one bullet. If hit in the arm or leg, it does not kill with one shot.

Shooting a weapon

Shooting at any position, distance:
- Sniper, goes well with the Night Hawk pistol. My advice: when shooting, do not zoom in twice as you will not be able to see what is happening around you. Jump sharply from around the corner (while flying, take aim), and shoot at the enemy’s torso or head. As I mentioned above, after each shot, press Q twice, this will give you a time advantage. You don't need a lot of intelligence to shoot with a sniper, but how you do it depends only on you. Professionalism in shooting will come with time and experience in the game!

This concludes my lesson! It’s worth trying this method, and maybe it will help you in the future just like me!

You are on the page Counter games-Strike: Source, created in the Action genre, where you can find a lot useful information. The game was released by Valve Software. The Counter-Strike: Source walkthrough we found will help you quickly solve in-game problems and get tips on difficult moments. Also, codes and cheats for the game Counter-Strike: Source are simply necessary for everyone who likes to receive free bonuses.

Considering that the game Counter-Strike: Source was not released in Russian, you will obviously need a localization to make the game clearer, because playing in your native language is much more enjoyable. You will play alone, going through each stage without anyone's help.

Reviews and feedback from readers will help you decide if a game is worth your time. Considering that the game was released on 2006-01-16, we can say that it belongs to the category of classics.

In addition to general information, you may need a variety of files. Use add-ons when you are tired of the main plot - they will significantly expand the standard features. Mods and patches will help diversify and improve the gameplay. You can download them in our file storage.

As in Condition Zero, you can pick up grenades from corpses. Interestingly, you won’t be able to throw them away when sharing them with a friend. It’s actually strange, considering the fact that Valve tried by hook or by crook to make the game more realistic.

Cards In this chapter, I will briefly talk about the strategy for playing the most popular of the 9 maps presented.

de_dust You could admire de_dust even during the release of the beta version. Having run away in complete solitude for several hours, your rebellious servant was beside himself with delight caused by the appearance of a dynamic environment and the general beauty of the landscape. de_dust behind number one, which used to be a yellow arena halfway to nowhere, but has turned into part of a war-torn town somewhere in the Middle East. A conclusion about the geographical location of the map can be made if you take a good look at the poster on the wall near the passage under the bridge (from terrorists) - it is easy to notice the image of a man very similar to one famous Saddam.

So, let's discard any possibility that terrorists are sitting on the base - in this case, the game loses its zest (so small, brown and wrinkled). This applies to all de-cards. The script is just that, so that everything develops strictly according to it. Of course, this does not mean that all terrorists are obliged to flee to certain death in the first minutes. If it’s completely unbearable, then you can “waste” one or two rounds, saving yourself for a good weapon in the next round.

One of the most important components of victory on de_dust is considered to be the rapid occupation of key positions. Terrorists, for example, can launch a swift attack through the tunnel on A. However, the map is built in such a way that, depending on the “birth”, CT players are able to run into the tunnel first, thereby greatly delighting their counterparts. Another option for the course of events is to turn right from the tunnel, shoot the sniper above the bridge, and then split into two groups (some of the players jump under the bridge, the rest go on top). The main thing is not to forget that after a couple of rounds the enemy will figure out your tactics and begin to set traps. Still, the geography of de_dust favors the CT team - they only need to hold the main points of the tunnel and the position above the bridge.

de_dust2 If in the first dust the balance was significantly shifted towards counter-terrorists, then in de_dust2 everything is completely opposite. The peculiarity of the map is that it is impossible to completely cover both bombsites - there are several paths leading to each bombplace, and they are located far from each other, which is why in case of unforeseen circumstances it will not be possible to quickly run from one base to another.

Now, in order. Terrorists have four real possible options passage to the laying points: attack of base B through the tunnel, attack of A through the wooden door leading to it, attack of A through the parapet, attack of either of the two bases through the central wooden gate. The easiest way is to take base A, since there are two relatively safe paths leading to it. But seizing control of point B is much more difficult, since, if desired, counter-terrorists can create an almost impenetrable defense there.

It is important: terrorists can throw barrels at the bomb, thereby winning precious seconds from the poor sapper.

When playing on Internet servers, the main component of victory is surprise. Let's say that terrorists are tearing into meat the CT team, which weakly resists their rapid attacks. The most effective team move in this situation is to arrange one “eco-round” (do not buy anything, saving money for good weapons in the next round), after which the whole crowd attacks the enemy through the wooden gates and parapet. Using flash grenades and the effect of surprise, most of the terrorists will die, waiting for your usual game of defense.

de_cbble Unlike de_dust2, both bombplace maps are relatively close to each other. Moreover, they are separated by one room, in which counter-terrorists can shoot rivals running from both sides. By the way, in Counter-Strike: Source, part of the door leading to the mentioned room from the side of the distant bookmark was removed, which made it easier to monitor B.

When playing on Internet servers, counter-terrorists have a good opportunity to sit out in the room above the stairs (opposite their base), and then go behind the rear of the terrorists running from below. Additionally, CTs can attack through the tunnel on the left side. True, your insidious plans can be thwarted by just one seasoned sniper sitting on the tower.

Terrorists are at a disadvantage on this map. There is only one passage leading to B, the exit from which is often well guarded by an enemy sniper. It will be almost impossible to get through to the site if the enemy has concentrated all his forces here. Despite this, capturing A can become an even more difficult task for your team. In such a situation, the following tactics are applicable. In the first seconds of the round, you need to create the illusion of your presence at each of the strategically important points and try to lure the counter-terrorists out of their positions. At some appropriate moment, at the leader’s command “go, go, go”, attack the CT players who have already lost their vigilance with the whole team.

de_aztec If in Condition Zero itself beautiful map was de_inferno, then in Source the immortal creation of Barney took the palm. De_aztec now really looks like an abandoned Aztec city. By the way, according to Aztec beliefs, human blood is the food of the gods. So now Counter-Strike players have the opportunity to sacrifice their opponents to the gods, spreading them across the pyramid built on the map.

It is important: to turn off rain use console command r_raindensity 0. To return rain, set the command value to 0.001 . If you try to enter a higher value, you will simply be thrown out of the game. Since the very first versions, the balance on the map has been shifted towards counter-terrorists. True, in version 1.6 the map creators tried to equalize the starting advantages of the teams, but still, I see the CT task as simpler.

Most often, terrorists try to seize bombplace B in a swoop with the whole team. This tactic is especially typical for the first rounds, when long-range guns are not yet available and you have to rely only on melee weapons. Another common terrorist technique is an attack from water. In this case, as a rule, some of them climb the ladder to attack point B, and the rest try to get through the stairs to bookmark A. In such a situation, counter-terrorists have a somewhat more difficult time.

Another nuance is the bridge. CTs can control the bridge without any problems if some of the terrorists do not start attacking their position from the water. For the guys above, the first fear factor is stray bullets, the second is HE grenades.

de_chateau De_chateau is a typical example of unbalanced maps, where one side obviously has an advantage. In this case, the CT team has the advantage.

All the main events of the game unfold on three fronts - the struggle for control of the bombplaces and the battle near the opening in the wall. With the right balance of forces, terrorists will not be able to break through the defense, since in all positions they are inferior to their rivals. Advice: If you slowly walk out of the window shown in the picture, you step on a thin ledge. You can use it to get to the hillock, after which you can move to the opposite side of the mountain. Thus, you can not only take the enemy by surprise, but also significantly speed up the time it takes to move from the window to the laying point located inside the building.

Like you, I really hope that such immortal creations as de_inferno, de_nuke, de_storm, de_train, de_prodigy, cs_estate and cs_militia will appear soon. Although, considering that all this stuff is already on my hard drive in encrypted form, then all I have to do is launch a decryption campaign... This is interesting: according to Eric Johnson from Valve Software, the studio is actively working on porting several classic levels and the creation of one original card. They somehow already made one truly “original” map (we all remember de_airstrip). Hopefully their current development will be a little less “original”. The overall impression of the change in Counter-Strike terrain: the depressing feeling of being sent to a field exercise on a desert island, fenced on all sides by a wall, has disappeared. Of course, over time, all these barrels and broken cars standing in your way will begin to piss you off, but without them it was worse than with them.

Bots Counter-Strike: Source, like Condition Zero, has built-in bots. To correct the meager intelligence of virtual players, enter bot_difficulty #(here # from 0 to 3). Below is a list of the main console commands to manage bots:

bot_add- add a bot;

bot_add_ct- add a bot to the counter-terrorist team;

bot_add_t- add a bot to the terrorist team;

bot_join_teamct- bots join only the counter-terrorist team;

bot_join_team t- bots join only for the terrorist team;

bot_kill- kill all bots or a specific bot (enter its name);

bot_kick- remove all bots or a specific bot from the game (enter its name);

bot_quota #- the total number of bots, where the number # is from 1 to 32;

bot_knives_only 1- bots only play with knives;

bot_pistols_only 1- bots only use pistols;

bot_snipers_only 1- bots use only sniper rifles;

bot_all_weapons - all weapons;

bot_allow_grenades 1- grenades;

bot_allow_machine_guns 1- automatic machines;

bot_allow_pistols 1- pistols;

bot_allow_rifles 1- rifles;

bot_allow_shotguns 1- shotguns;

bot_allow_snipers 1- sniper rifles;

bot_allow_sub_machine_guns 1- machine guns;

bot_zombie 1- bots will not run and shoot;

bot_chatter off (minimal, radio, normal)- set the level of talkativeness of the bot;

bot_defer_to_human 0- bots try to complete the goal of the game;

bot_stop 1- freeze bots;

bot_memory_usage- displays (in the console) the amount of memory used for bots;

bot_show_nav- displays the boundaries of the navigation network;

bot_goto_mark- sends the bot to the specified navigation zone;

nav_mark- mark the current navigation zone for future use;

nav_load- load the navigation network.

I feel sorry for the bird! The disappearance of a chicken on cs_italy caused a storm of indignation among Counter-Strike fans. Players are demanding the return of the legendary bird and have already created a website www.bringbackthechickens.tk , which is designed to gather around everyone who is dissatisfied with the lack of chicken. The authors of the resource are collecting signatures in a special petition, the text of which is given below:

“To: VALVe Bring back the chickens in cs_italy (put them in Counter-Strike: Source cs_italy). Sincerely.”
Interestingly, the creator himself is ss_italy DigiChaos on the side of the protesters. Most likely, Valve will satisfy the workers’ request, and the chicken will be returned to its historical homeland.

“Detailed” computer Global computerization and the rapid introduction of high technologies into daily life left their mark on cs_office. Nowadays, every child knows what a computer is made of. Naturally, Valve did not forget about this. Realizing that the first thing people would do was test the interactivity of the new engine, the developers endowed computers with the ability to disintegrate into parts. Shoot at the pieces of hardware on cs_office, and you will see how a sound card, cd-rom, RAM, a processor cooling device, a graphics adapter (it is clearly visible that this is a Radeon 9800), two hard drives and motherboard(AGP Socket 939).

This changing world... One of the main components interesting game in Counter-Strike - a balanced map. With the release of Source, Valve pleased us with the news of the appearance of dynamically changing maps, the first of which was cs_havana. What is special about such cards? Everything is extremely simple - every round some of the possible passages on the map will be blocked. That is, now teams cannot act the same way over and over again, because you never know in advance which path is open. I am sure that such innovations will cause indignation among professional players, but will add fun on Internet servers. By the way, at the moment cs_havana is the only dynamically changing map.

My life Here is a chronology of the development of Counter-Strike.

There is no crime in pleasing the people with simple but polished art for five years. gameplay. But hope that this formula will become a guarantee of longevity for centuries... According to statistics, the mass buyer is much more willing to buy a puppy with a cute face than an outlandish breed with a non-standard appearance. Counter-Strike: Source is like a puppy with a bow on its neck, learning a few modern tricks and using all its charm to beg for a sweet bone.

I'm not enthusiastic about the next reincarnation of Counter-Strike, and I really don't want the game, despite all its popularity, to end its development without leaving evolutionary descendants.

How to promote KSS servers. A few simple steps. It’s difficult now to find a person unfamiliar with the world-famous shooter Counter-Strike Source. Every day tens of thousands of gamers use the Internet, renting servers for games. This is why the demand for good and quality CSS servers is always high. A convenient service site monitors CSS, highlighting only best servers, recognized by the players.


If you want to quickly promote a CSS server, if you want your server to be popular among players, then you should use the services of the website resource. What can this service offer? On the main page of the site there is a list of the most popular servers, the degree of popularity of which is determined by the number of votes. The more votes, the higher the server will be in the ranking. The table displays information about the name of the server and map, the number of players, the IP address of the CSS server and the number of positive votes left by users. Anyone can instantly vote for the server they like and leave a comment - all this is done very quickly thanks to the intuitive design of the resource.


The convenience and simplicity of the site is its main advantage. And the responsive administration is ready to quickly answer any visitor’s question. Information about CSS servers is located in open access, so you can analyze the leading servers and determine why they are in the TOP of the list - this information will help you when promoting your server. In addition, you can be sure that the site’s rating is determined without “left-handed cheating”, so if the server is on the top lines, then it really deserves it!