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Big Strange Journey. Tanaris Desert

Uncle Dec got busy with a bunch of other important things. But, then remembering that he had to finish what he started and complete his campaign across Kalimdor, he turned on the cunning gnomish device and found himself in a town in the middle of the desert. The town was called Gadgetzan, and the desert was called Tanaris...

Tanaris is one of my favorite locations in Kalimdor, and maybe in the entire Old World. Despite the fact that the landscapes and views here are quite modest and there is no special vegetation here either, all the same, Tanaris has some special charm. The desert is a rather philosophical landscape, a quiet ocean of sand, which sometimes explodes with furious storms, in which it is very easy to get lost and die. Perhaps the musical motive also plays an important role, but I think that this is not the main thing. The main thing, in my opinion, is that there are enough mysterious places with a long history. The location itself is very atmospheric, which, I think, is greatly facilitated by the musical accompaniment. But we will talk about everything in order.

The center of life in Tanaris is, of course, the goblin town of Gadbambasque. Personally, I don’t particularly like this “Russian” name, so I prefer the “Old Believer” Gadgetzan. This goblin settlement reminds me of Mos Eisley, the settlement on Tatooine from the universe " Star Wars", the place where Darth Vader spent his childhood (when he was still a kid Anakin). Similar architecture and atmosphere of the black market, full of suspicious characters who would not mind sticking a knife between your ribs. In Gadgetzan you can find not only a tavern, as well as a ganker from the opposite faction, a bunch of quest givers, but also a neutral auction along with representatives of all professions, from whom, of course, you can buy exclusive recipes and reagents. In the middle of the city there is an arena where you can measure your strength with the same adventurers, although in PvP realms skirmishes occur anywhere in this city of adventurers.

In addition to this settlement, the Cunning Gear Cartel founded a small port on the coast from which you can (but not you) get to the goblin capital - Undermain.

In addition to Gadgetzan, Tanaris has another large settlement - the city of trolls, Zul'Farrak. The city is inhabited by trolls from the Sandstorm tribe and uninvited guests are more than welcome here. They worship their cruel gods and legends say that in the waters of the sacred reservoir lives a demigod who can defeat any wicked person who dares to disturb him.

Tanaris is also attractive because there are many ancient ruins and mysterious places. One of the most mysterious places in the desert is, of course, the Caves of Time, where, according to legend, Nozdormu himself lived and where the Dragons of the Bronze Flock now live. The caves serve not only as a home for the Dragons and their followers, but also as a place where tunnels into the past exist, to where the most significant events in the history of Azeroth took place. The Battle of Mount Hyjal, Medivh's opening of the Dark Portal, Thrall's escape from captivity, the cleansing of Stratholme by Arthas. The Infinity Dragons are constantly trying to change the history of Azeroth and invade the past. The Bronze Flight does not disdain the help of mercenaries in order to stop their sworn enemies (although there are rumors that the Infinity Dragons are the Bronze Flight from the future).

An equally mysterious place is the gates of Uldum, the fifth of the cities of the Titans in Azeroth. Now these gates are sealed and it is not possible to pass through them. Travelers who managed to go beyond the mountains in the Uldum region said that there was nothing further there except the sea and it was impossible to say with certainty where the gates led. Others say that the sea is just an illusion created by the magic of the Titans and there, behind the gates, there is a valley with the cities and temples of the Creators.

Through the Tanaris desert (and only through it) there are also transit routes to another mysterious place, where the Titans left traces of their presence - the Un'Goro Crater, and from there you can get to, perhaps, the most ominous territory in the south of Kalimdor - Silithus, swarms of which have reached Tanaris.

In the southern part of the desert there are mountains and if you manage to cross them, you will find deserted beaches there, along which turtles crawl. But it's not last part sushi in this part of the planet. If you have the elixir of walking on water, a fast steed and you are devoid of the base fear of being banned by death, then you should try to move further south, to where palm trees and silhouettes of rocks are visible. If you are lucky and the effect of the elixir does not run out, then you will find the South Sea Islands, which serve as a base for pirates (the port on the east coast is not enough for them).

As you can see, despite the fact that Tanaris is a desert, the place is quite busy. If you dare to come here, a lot of adventures await you here...

Speaking about Tanaris, I would like to note that this location is one of the densest in terms of instances. Zul'Farrak, Battle for Mount Hyjal, "old" Stratholme, "old" Hillsbrad, opening of the Dark Portal - five instances, including one raid. Considering that in “Cataclysm” another raid for 10/25 people will appear in the Caves, then in terms of the number of instanced zones Tanaris will definitely retain the palm.

It is an arid plain covered with sand dunes, where winds and storms reign. The goblins of the Sly Gear cartel built Gadgetzan and the port here as their main centers of activity. It is likely that the ships to the local docks sail directly from Kezan, the island capital of the goblins.

Story

Tanaris has always been an endless sea of ​​sand, stretching for many miles. The Dragon Aspect of Nozdormu says that this hot and arid place has been his home since time immemorial.

Tanaris is the ancient land of all bronze dragons, centered on the Caverns of Time. The Titans once built a passage to Uldum in the southern part of the desert, which for a long time even dwarf explorers could not open. It was here that Anachronos first became aware of the silithid threat when he discovered their hives in remote parts of the desert. Later, the War of the Shifting Sands took over this region along with Silithus.

Geography

Source of information in this section – manuals for board games in the Warcraft universe.

Tanaris occupies a large portion of southern Kalimdor south of the Thousand Needles Hills. This is a spacious plain with hot sand under your feet and a cloudless sky above your head. From a distance it resembles an ocean with motionless waves, but when it happens sandstorm, the dunes change shape and position.

The southern part of the desert is occupied by mountains, penetrated by a whole network of caves that go deep under the surface of the earth. Tanaris holds many secrets hidden in the tunnels beneath the desert. Many of them still remain unexplored, because few people have the courage to go down. However, there are many rumors about various creatures living in caves and killing anyone who dares to disturb their peace.

Although there is not much vegetation, life in the desert is diverse - the sands and mountains are home to many wild animals, including hyenas, scorpids, basilisks and silithids, as well as humans, ogres and sand trolls. It is not uncommon to see dragons soaring in the skies.

About twice a year it rains in Tanaris - not just a light rain, but a real downpour that lasts for hours, feeding the roots of stunted desert plants that would certainly die without it. A holiday is held in Gadgetzan, work in the city stops, and everyone tries to store as much water as possible, and then they party for a day in honor of the rain that has fallen.

Water in Tanaris is more valuable than gold. Few natural springs are owned by ogres and trolls. Desert wanderers steal water, pirates South Seas either they rob those who have it, or simply sail north to replenish their supplies. If not for them, Gadgetzan could arrange for water to be supplied by sea, but pirates intercept most of the merchant ships.

Regions

Cataclysm to World of Warcraft.

  • Vast sands
  • Coast beyond the Southern Ridge
  • Bay of Torn Sails
  • Valley of the Cacti
  • Valley of the Guardians
  • Mourning Sands Outpost
  • The Yawning Abyss
  • Zul'Farrak
  • Caverns of Time
  • Beach at the End of the World
  • Sandhammer Settlement
  • Gadgetzan
  • Broken Column
  • Eastern Moon Ruins
  • South Moon Ruins
  • Poison Hive

Cataclysm Changes

The source of information in this section is the supplement Cataclysm to World of Warcraft.

  • A new camp has been established northeast of Sandhammer Settlement. A huge scorpion named Gargantapid lurks in a cave behind Sorrowful Sands Watch; in the northern part there is a small neutral camp.
  • The pirate camp on the Shore beyond the Southern Ridge has grown significantly in size.
  • The ruins of the Southern Moon are the site of a battle between the heroes of the Horde and the Alliance, and there is a small human camp nearby.
  • The Cartel port is flooded, some goblins managed to escape on the roofs of buildings.
  • Cactus Valley now has a second passage to Uldum.
  • The Gates of Uldum are open.
  • There is now a blood elf camp southwest of the Valley of the Guardians, and the Springfield is flooded.
  • The Ruins of Midday Shadow are flooded.

Tanaris is a large arid desert that lies in the south of Kalimar. The only inhabited place in all of Tanaris is the city of Gadgetzan. The owners of the city are goblins who maintain neutrality. In addition to them, sand trolls also live in this desert. The desert of Tanaris is located just south of the Thousand Needles location, but you cannot get there directly and therefore the question of how to get to Tanaris remains relevant.

At first glance, the desert is almost deserted and uninhabited, but if you move further away from the city, a sufficient number of mobs immediately appear who are not averse to dining on you. And this is in addition to the bandits who settled in the local ruins and various creatures like sand elementals. And since the main goal of the game is to level up the hero, here you will find a sufficient number of dungeons in which there are many creatures to level up. There are also rumors that bronze dragons live here, but there is no evidence of this. At the time the player enters Tanaris, he must be level 45. You can get here earlier, but in principle there is no point. After clearing the desert of monsters and bandits, you can safely move to the Un Goro crater.

From Stormwind, you can go to Uldum through the teleport, and then fly on a mount. Possibly also via Pirate's Bay. From there a ship departs for Ratchet, and from there, meandering through Horde territory, moving all the time to the south and passing the Thousand Needles, you will end up in Tanaris.

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Other ways to get to Tanaris will be the following. In Dalaran, we move through the portal to the caves of time. You can also get there by swimming through Teremor. There are no problems getting to the location from Orgrimmar - just run and that’s it.

Goblin Quests
The cunning goblins are not at all eager to transport everyone to Tanaris just like that, although the desert is not located on another continent, but, for example, it is much easier to get to Pandaria. In order to get to Tanaris for the first time you will have to complete the quest in Feralas or Thousand Needles. After this, it will be possible to scout out air routes or portals to the capitals. The quest you complete will ultimately lead you to the goblin barge, from which you will be able to get to Tanaris. It is worth noting that for this task you will need to have a certain reputation from the factions. It is because of this that a sufficient number of players move on their own, i.e. swim. This is done using a potion of underwater breathing or a spell of walking on water, as well as other similar methods.

Tanaris is a vast arid desert in the very south of Kalimar. The only one populated area throughout Tanaris is the city of Gadgetzan, a neutral settlement whose owners are goblins. Apart from them, the only intelligent races living in the desert are sand trolls. The Tanaris Desert is located south of Thousand Needles, but the direct route there is closed, so the question of how to get to Tanaris is by no means an easy one.

At first glance, the desert lives up to its name and is really not crowded, but as soon as you move away from the city, you will immediately discover many monsters wanting to feast on you. This is not counting the bandits who settled in the local ruins and various magical creatures such as sand elementals. Because this Wow and need to swing, then the location is also full of various dungeons inhabited by mysterious creatures. It is also said that bronze dragons live here, but this is more a beautiful legend than a directly observed fact. It is assumed that by the time the player gets here, he will already be level 45; getting to Tanaris earlier is quite possible, but essentially pointless. After the desert has been thoroughly cleared of bandits and monsters, the player can safely move on to the Un Goro crater.

From Stormwind (if there is a cataclysm or Pandaria) we simply port through the teleport to Uldum and then fly on the mount. If you have 3.3.5 then go to Buti Bay (Pirate Bay), from there the ship goes to Capstan, there you wind through Horde territory, south all the time, through Thousand Needles, and you are in Tanaris.

It is also possible through the port in Dalaran, ports to the caves of time. And another way to swim through Teremor.

And from Orgrimmar we just run and fly, there are no difficulties.

Goblin Quests

The cunning ones do not want to share their monopoly and transport all the willing heroes to Tanaris for nothing, and although the desert is not even located on another continent, getting to Panaria is much easier. In order to get to Tanaris for the first time (after which you can open air routes and portals to the capitals of both factions), you will have to complete the task in the Thousand Needles location or in Feralis. Both quests will eventually lead you to a drifting goblin barge, from which you can get to Tanaris. It must be said that these tasks require a certain reputation from the factions, so many players prefer to get to the place on their own, that is, actually by swimming. This can be done using a spell of walking on water, a potion of underwater breathing and other similar methods.

Among other things, you always have to fly to the desired location if you have a flying pet or ask a magician you know to open a portal for you. This may cost some gold, but it may well be worth it while exploring the dungeons beneath Tanaris.

World of Warcraft is a cult MMORPG that unites millions of players around the world. It has many locations and mysteries, secret paths and large, but quite dangerous roads. Sooner or later, every player who chooses the Alliance side has to think about how to get from Stormwind to Tanaris.

Possible ways

Currently, there are several options for how to get from Stormwind to Tanaris relatively quickly:

  • through the port at Pirate's Bay;
  • through Menethil Bay;
  • via airship to Stranglethorn.

Each of these paths has both its advantages and disadvantages.

Path through the port in Pirate's Bay

This path is the most used. At the same time, novice players may have quite serious problems moving around it.

The journey from Stormwind through Pirate's Bay will be told through quests that will need to be completed gradually. First you will need to head from Stormwind to Twilight Forest. There is a road in its southern part. In the future you will have to move constantly south. The so-called Pirate Bay will be located at the very bottom of the map. This settlement is neutral, so here any character can be attacked by players from the opposing faction. In the western part of the bay there is a pier, to which a ship that goes to Kolimdor approaches every 5-7 minutes.

After a trip on the ship, you need to get off it and head west along the only road to the place where it joins the main highway that crosses all the Northern steppes. Then you should turn left and move along the main road. It will lead directly to the gorge that divides the steppes into its northern and southern parts. Then you need to head across the southern steppes along the same road to the Thousand Needles location. It is almost completely filled with water. You should cross it in the direction to the east. This can be done both by water and by rope bridges stretched between mountain ranges. The waterway will be safer, but somewhat longer. Running across bridges is quite easy for high-level players. Monsters lying in wait will not be able to cause significant damage. As for low-level characters, they will have to make their way through crowds of opponents that are quite dangerous for them.

The entrance to Tanaris will be located in the southeastern part of the Thousand Needles location.

Path through Menethil Bay

Before getting from Stormwind to Tanaris along this route, you must first decide which way to reach Ironforge. There are 2 options:

  • by train from the Dwarven quarter;
  • with the help of a griffin from Stormwind.

After arriving in Stolforn, you will need to overcome Dun Morogh in the direction of the east. There will be a passage to Once the character is in this location, you need to head north along the western part of Loch Modan. In the northernmost part of the location there will be a passage to the Swamp. After this, you need to go through the main road to the west into Menethil Bay. From there, a ship departs every 5-7 minutes to Theramore, located in Kalimdor. This city is located in the Dustwallow Marshes location. If you follow the main road to the west, you can reach the Southern Steppes. In the future, the path will correspond to the previous one.

Stranglethorn Vale Airship Path

This path is least used by WoW players. A significantly smaller number of gamers know how to get to Tanaris from Stormwind with its help. After the player follows the path indicated in the first option through the Twilight Forest and heads through Stranglethorn Vale, he should immediately turn right after the Garubashi arena and go through the jungle to the orc settlement. There will be a landing pad there. At intervals of approximately 10 minutes, an airship flies up to her. He will take the character directly to Durotar, located on Kalimdor. In the future you will need to get out western road to the Northern steppes and move south, as described in the first option.

Currently, these are the only viable options for getting from Stormwind to Tanaris.